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Question: Goku v2  Beta DL Link here do you like the Moveset so far?
Yes This was Worth Waiting for even if it took 9001 years - 7 (33.3%)
GIVE ME "insert my other WIPs" NOW! - 6 (28.6%)
Goku v2 Sucks(remember its still a beta before voting on this - 1 (4.8%)
Wishing Smash 4 has been modded now to put this there - 7 (33.3%)
Total Voters: 21

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Author Topic: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544  (Read 2028033 times)
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DoctorFlux(Mariodk)
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    « Reply #5520 on: January 03, 2012, 01:58:10 PM »


    yes and no
    both can fly but both can´t do spin attack like cape attacks on Side-B on SMBZ mario
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    Blueblur22
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    « Reply #5521 on: January 03, 2012, 02:04:41 PM »


    just a suggestion but i think it would b better to replace the wing cap power up wit another power-up since the wing cap is so similar to the cape power-up
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    DoctorFlux(Mariodk)
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    « Reply #5522 on: January 03, 2012, 02:08:32 PM »


    just a suggestion but i think it would b better to replace the wing cap power up wit another power-up since the wing cap is so similar to the cape power-up
    what powerup will you say it can be if not winged cap?
    only powerup i can thing of if 2x powerups in one model
    cape/winged cap sitting on HeadN bone
    it got to be something that sitting on Head or near it
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    DivineOverlord
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    « Reply #5523 on: January 03, 2012, 02:18:08 PM »


    I'm gonna try out your Goku over pit psa version 1.5 and give feedback. This will be the first time I ever given feedback on a PSA since 2010. Cheesy



    EDIT: Everything is good! The only parts where I found that could use improvement is down air attack and his UP B animations. For down air attack, the animation is good but its sort of hard to land a hit. For UP B, the animation is good for going up but side to side direction, he should tap his fingers to his head haha. I can help with this if you need it.
    « Last Edit: January 03, 2012, 02:47:07 PM by DivineOverlord » Logged

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    DoctorFlux(Mariodk)
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    « Reply #5524 on: January 03, 2012, 02:20:03 PM »


    I'm gonna try out your Goku over pit psa version 1.5 and give feedback. This will be the first time I ever given feedback on a PSA since 2010. Cheesy
    cool Cheesy

    many ppl saying its perfect (PSA wise and balancing wise and almost animation wise too but throws,afew other small things)
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    « Reply #5525 on: January 03, 2012, 02:35:19 PM »


    I could very well PM you that Rasengan model, MarioDK.
    Only thing I ask is credit for it if you use it.
    As for filesize, it's pretty much negligible.
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    Blueblur22
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    « Reply #5526 on: January 03, 2012, 02:37:19 PM »


    h
    what powerup will you say it can be if not winged cap?
    only powerup i can thing of if 2x powerups in one model
    cape/winged cap sitting on HeadN bone
    it got to be something that sitting on Head or near it
    how about the vanish cap then
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    DoctorFlux(Mariodk)
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    « Reply #5527 on: January 03, 2012, 02:39:20 PM »


    hhow about the vanish cap then
    not possible since that change whole body and already using the only way to change body for fire mario
    it got to be something like adding wings on mario´s hat or cape at mario´s neck it or something near the head it can´t be anything else if mario is going to have cape mode

    I could very well PM you that Rasengan model, MarioDK. Only thing I ask is credit for it if you use it. As for filesize, it's pretty much negligible.
    you will be on colab. cuz of i using the naruto model of yours too how that sounds? but i think Naruto is after Gotenks
    im working on his model right now and after that i will port all gotenks/lucas animations to the model´s boneset and finish his up-B and then just FS+Down-B left of special
    FS is ghost and same with down-B but less FS like and weaker and im still needing to removed these effects from the GFX models
    « Last Edit: January 03, 2012, 03:10:09 PM by MarioDK » Logged

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    « Reply #5528 on: January 03, 2012, 03:54:29 PM »


    would it be possible to vertex mrios hat to loom like tanooki and then for the tails ertex the very back throw his body or some where that you wont see and then make it come back threw his butt to look like a tail. could you give it a new bone to animate with.
    « Last Edit: January 03, 2012, 03:57:52 PM by -SGVenom- » Logged

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    « Reply #5529 on: January 03, 2012, 04:51:35 PM »


    could you use the wolfgeta up b gfx for gotenks since Sdoom is doing his own vegeta up b. i thought ur vegeta gfx looked beautiful
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    DoctorFlux(Mariodk)
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    « Reply #5530 on: January 03, 2012, 10:28:40 PM »


    could you use the wolfgeta up b gfx for gotenks since Sdoom is doing his own vegeta up b. i thought ur vegeta gfx looked beautiful
    maybe i do that

    but its not possible to give lucas a up-B like Wolf/Fox/falco so i got a other idea for up-B
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    dpgthirteen
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    Good bye everyone.

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    « Reply #5531 on: January 04, 2012, 04:11:30 AM »


    Nice rasegan model, looks a lot better then the aura sphere. I look forward to a preview video soon.
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    « Reply #5532 on: January 04, 2012, 11:40:22 AM »


    Nice rasegan model, looks a lot better then the aura sphere. I look forward to a preview video soon.
    technically that gfx was aura sphere model with melee mewtwo shadow ball textures Tongue but the new one looks much more like rasengan
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    DoctorFlux(Mariodk)
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    « Reply #5533 on: January 04, 2012, 02:38:52 PM »


    not have made any progress on gotenks/Naruto
    only made a new N-B(no fire mode) for SMBZ mario (its a secret until i preview it but it works and fits very well for mario not 100% SMBZ but still)
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    « Reply #5534 on: January 04, 2012, 03:15:14 PM »


    mariodk just have some question about shadow kong v2

    1-what AI is shadow kong using?sonic?DK? since all the cpu does is go to a corner and spam n-B

    2-to port any sonic model over shadow kong do i need to edit anything or just rename the file?
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