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« Reply #6165 on: March 22, 2012, 10:04:24 AM » |
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You sure are a busy brawl hacker... But I can relate though. Stacking your plate with a bunch of stuff then knocking them out all one by one at a good pace...
Nice job.
Oh, and lemme know when you want me to start on animations. Since I'm getting the hang of PSAing fairly quickly, I estimate Wolverine will be good to go no later then next week, and I'll be free to do whatevs.
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #6166 on: March 22, 2012, 10:10:12 AM » |
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ohh yeah i already know the next custom model i will do after ben 10 agent P maybe i do him before ben 10 is finished since he is easyer
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #6167 on: March 22, 2012, 10:11:14 AM » |
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hey yah thats solves your delema
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SSJ - The guy that can, but won't.
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« Reply #6168 on: March 22, 2012, 01:51:27 PM » |
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I saw Ben's head in the WIP thread, seems to be coming out well. Also I have been having some fun with SMBZ Mario so far. He is a lot more balanced, and I can finally fight him without pulling out my hair. The transformations are well done also. I have only had one problem though. The N64 mario you supplied in the download has texture issues for me. Think you may know the problem?
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[PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.] Sig by: nomnomblood
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« Reply #6169 on: March 22, 2012, 02:41:53 PM » |
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vegeta is not going to be done this weekend as i was planing not cuz i start on a new project (yet again) but stuff of IRL stuff maybe in 1 week vegeta is done
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #6170 on: March 22, 2012, 02:50:36 PM » |
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idk the problem since i never got it it most be one of the lucky random freeze even if the moveset works for anyone but you yes i am making him over mario with heatblast over FS eyes(if possible) or over fire mario transfrom also alittle chance for i make this guy: that would be awsome!
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« Reply #6171 on: March 22, 2012, 03:26:48 PM » |
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Hey MarioDK, do you plan to do the whole Fire Sonic thing and like the others said with Sonic just being curled up?
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Soon enough... I'll show you my true power.
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« Reply #6172 on: March 22, 2012, 03:46:04 PM » |
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I saw Ben's head in the WIP thread, seems to be coming out well. Also I have been having some fun with SMBZ Mario so far. He is a lot more balanced, and I can finally fight him without pulling out my hair. The transformations are well done also. I have only had one problem though. The N64 mario you supplied in the download has texture issues for me. Think you may know the problem?
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[PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.] Sig by: nomnomblood
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« Reply #6173 on: March 22, 2012, 03:53:02 PM » |
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^that happens with almost every one i think i dont know about me 'cuase i didnt try it
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SSJ - The guy that can, but won't.
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« Reply #6174 on: March 22, 2012, 04:04:18 PM » |
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i tryed to do my own n64 compatible mario while the face works the body doesnt i sended my file to mariodk to see if i made evrything that is needed .
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« Reply #6175 on: March 22, 2012, 04:39:12 PM » |
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Hey MarioDK, do you plan to do the whole Fire Sonic thing and like the others said with Sonic just being curled up?
Oh yeah that is a good idea. You can curl him up in the animation. The model change can be gone. It'll work because you curl him up then put the graphic over him. Easy
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« Reply #6176 on: March 22, 2012, 05:55:02 PM » |
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I think you CAN add visibility bones. I THINK I can make one for sonic, but there's a small chance I can't I think. If you can PSA it (I know you can) then I'll probably be able to add fire sonic as a separate visibility bone. I've added visibility bones before.
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I know for a fact that the vast majority of the public here cares more about free products than actual quality. I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling.
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« Reply #6177 on: March 22, 2012, 06:10:55 PM » |
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I think you CAN add visibility bones. I THINK I can make one for sonic, but there's a small chance I can't I think. If you can PSA it (I know you can) then I'll probably be able to add fire sonic as a separate visibility bone. I've added visibility bones before.
no one knows how to make new model changers in psa since in psa all you do is model chager 0-0 0-1 0-2 so ppl cant creat visibility bones yet
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« Reply #6178 on: March 22, 2012, 08:02:52 PM » |
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I added one brawlbox, now you have to make psa use model changer 0-3 if those are already there, wouldn't you? but I HAVE added model changers. they are real visibility bones, and if they're already PSAd then they work fine!
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I know for a fact that the vast majority of the public here cares more about free products than actual quality. I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling.
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« Reply #6179 on: March 22, 2012, 11:12:54 PM » |
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maybe i do fire sonic mode in SMBZ sonic but one problem sonic got alot of 512x512 sized texture so its maybe not possible cuz of filesize + i can´t port polygon from a vertex to normal sonic model (like fire sonic´s head over normal sonic´s head with spikes) also i can´t do so fire sonic got dmg/blink/other faces and im possible needing to remove dmg/blink/other face of normal sonic too
thats reminds me why Geno freezing or got weird bugs for some ppl you possible forgot to remove the ft_robot.rel in modules folder then you replace a marth/ike/other PSA over Rob to geno
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« Last Edit: March 22, 2012, 11:24:33 PM by Mariodk »
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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