i kinda got a date for then Gotenks is almost done(mainly the animations i dont think the PSA since that PC i will use in 2 the weeks where i am not home can´t use emulator only brawlbox)
in about 5-6 weeks
since i think i will work on him while i am gone so right now is he on hold again
i anyway have to revamp my animations alot (mainly the "B" attack onces) thats why no preview yet since i wanted to preview the final result of all animations (so it will be a surprice how the moveset will be cuz i have replaned the moveset really much) but dont worry ghosts is going to be there xD and also buu buu volly ball(but without turn them to a ball cuz its not possible)
so now i will work on the end of all shadows hacks:
-this time it will not be a renamed port(but a real port like as goku over pit) so fixed 2nd. jump/run/possible more stuff
-possible super shadow at FS(kinda same way i will do the hyper sonic with animted texture to change to use a other texture in the chaos blast animation)
-not needing shadowkong safe sonic PSAs anymore
-import with animted eyes/blinking/all faces and mouths
-Classic shadow as alt. (also with animted eyes/all faces)
-more baleced moveset and maybe some moves back from V1(like the F-air) or some new moves (i got afew ideas still)
-Revamped Chaos spear(mainly at the charging up): so if you charged it up to 2nd lvl and wanted it to lvl 3 you dont have to do all over the whole charge animation you will start from the 2nd. lvl to 3rd
-maybe i can do with next brawlbox a article for chaos spear
all what i basely needing for get a .max of:
Brawl sonic(deleted the old max i got of that by a mistake)(already rigged)
Vertex of a good shadow(mainly for use to the mouths/maybe faces)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24149http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25806 (will use that one if the .gen model fails cuz of filesize)
a Fitdonkey.pac that works with Sonic bonesets(looking at southcraft)