Snoopy's Stuff - 10-20 Samurai Jack is released

Started by Snoopy, March 08, 2011, 07:07:25 AM

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what should i do next?  percent is how easy it should be to do

Professor Oak on PT (85%)
11 (34.4%)
Poppy Bros Jr on TL (80%)
1 (3.1%)
Regulus (from Bomberman) on TL (75%)
1 (3.1%)
Mr Krabbs on Dedede (75%)
5 (15.6%)
Tails on Fox (70%)
7 (21.9%)
Eggplant Wizard on Dedede (70%)
0 (0%)
Leafeon/other Eeveelutions on Ivysaur (65%)
5 (15.6%)
Klungo on DK (60%)
0 (0%)
Axem Rangers (from Super Mario RPG) on ? - 70% - 50%, depends on base character
1 (3.1%)
a different Pokemon (i have a separate list for them)
1 (3.1%)
do my suggestion!  (post what it is.  i may or may not be interested)
0 (0%)

Total Members Voted: 32

Quote from: snoopy on August 11, 2011, 08:17:28 PM
sorry, i meant to post this last night, but i got busy and never did.

anyways, here's my notes about how i vertexed the Pikmin.  keep in mind that you have to hex the changes yourself.  and because it's a large wall of text, it's in a spoiler.

Sorry but you are not allowed to view spoiler contents.


if you have questions about it, just ask.


i only have one thing to say:

ur damn CRAZY!!!!!!!!!!!!! XDDD

but, a lot of respect to ur craziness, seriously... its awesome

crazy?  probably.  but i have a lot of free time until college starts up again, unfortunately being in a little over a week.  but it was totally worth it.

also, high quality textures, courtesy of MANSTA8.



i then took it and applied it to Joe Cool and the Flying Ace



http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18520

also, i took some time to make the Flying Ace look better, mainly with the goggles.  they're made from Olimar's eyes, just like Joe Cool's glasses are.   it just bugged me for some reason to not do it like that.  the download includes my textures and MANSTA8's textures, just because.  

oh, and i also finally fixed the problem with Joe Cool's glasses moving around.  they don't now.

i figure this is a good way to finally say that one of my favorite hacks so far is now fully completed.  no further updates are needed for Snoopy.  the rest of mine, on the other hand...







hey snoopy did you happen to use olimars circular shocked eyes to make snoopy's glasses?

i really want to know how to hex polys to always show.
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Quote from: ShadowSnake on August 21, 2011, 05:22:11 AM
hey snoopy did you happen to use olimars circular shocked eyes to make snoopy's glasses?

i really want to know how to hex polys to always show.

Me too... I wanna make Stewie over Olimar someday.

yep, with his regular eyes for the glasses arms.  all you have to do to make them always show is to hex the bone index to another index.  the regular eyes are at index 32 and the damage eyes are index 33.  just change them to something else, and they'll always show.  a word of warning, though.  on some bones, they like to move around a lot more than they should.  if you aren't going to use the bag for anything, then re-index the bones to be 14, like i did with Dexter.  if you are going to use the bag, then you'll probably have to do some bone re-structuring, like i did with Joe Cool and the Flying Ace.  

that will work with any polygons that are attached to a specific bone that only show during certain times.  


so i figured i'd quit being such a ninja about what i'm working on and actually show some previews.  they're in the first post, which i also cleaned up a bit.

and here's one i didn't include there, because it's almost done.  it's Munna, from Pokemon Black and White.  i just need to tweak the normals or shading or something, it's showing up too bright and too dark in some stages.  it's most likely from the way i made it.



just try and guess which character i made this from.

My guess is Yoshi or Fox.
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