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« Reply #5145 on: May 05, 2014, 02:30:03 PM » |
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Yup. Exactly it. Tap B, don't hold it. I mistakenly used the Button Pressed If Statement, rather than the Button Press If Statement. That mistake has been fixed since then.
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« Reply #5146 on: May 05, 2014, 02:47:54 PM » |
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I saw your charzard psa video, and it looked really nice, however, i have some questions for you:
1. Do you have the current versions download link up?
2. Is it recommended to use it on Project M if i want to?
3.Is the Gfx in the PSA still changeable to make one slot effects?
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« Reply #5147 on: May 05, 2014, 03:00:03 PM » |
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1. Do you have the current versions download link up?
2. Is it recommended to use it on Project M if i want to?
3.Is the Gfx in the PSA still changeable to make one slot effects? 1.) No. If I did, then I would have said it by now. The current version is only available to the 10 testers who offered. You're a day late to be asking for a tester build though. 2.) No. BrawlEx or vBrawl (with IC Codes) only (at least for now). I could make a P:M version, but it's tedious to add new codes to a P:M gct. 3.) Yes.
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« Reply #5148 on: May 05, 2014, 03:39:32 PM » |
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The current version is only available to the 10 testers who offered. You're a day late to be asking for a tester build though.
Ah. I really want to help on your Charzard, Can you make an exception?
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« Reply #5149 on: May 05, 2014, 04:03:09 PM » |
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Ah. I really want to help on your Charzard, Can you make an exception? No. I closed tester requests yesterday.
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« Reply #5150 on: May 05, 2014, 07:47:11 PM » |
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Mega Evolution GFX preview. Also, based on the amount of votes the current poll has, I'll keep Flare Blitz just the way it is. I'll be updating the poll, regarding the camera zoom.
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« Reply #5151 on: May 05, 2014, 07:53:57 PM » |
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KJP... why not base the GFX on the one actually in the game?
It looking like a generic rock seems a bit odd to me.
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« Reply #5152 on: May 05, 2014, 07:58:28 PM » |
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KJP... why not base the GFX on the one actually in the game?
It looking like a generic rock seems a bit odd to me. Well I could get someone to recolor it.
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« Reply #5153 on: May 05, 2014, 11:16:16 PM » |
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Instead of a rock you could always make it a crystal block like a mega stone. Makes more sense imo.
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« Reply #5154 on: May 06, 2014, 07:29:59 AM » |
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Instead of a rock you could always make it a crystal block like a mega stone. Makes more sense imo. If someone could vertex and recolor the model, then that would be great.
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« Reply #5155 on: May 06, 2014, 07:34:30 AM » |
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Hey, KJP. Haven't gotten around to testing Charizard yet, but I'll try him out by settin 'im as my next clone.
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« Reply #5156 on: May 06, 2014, 07:37:26 AM » |
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Hey, KJP. Haven't gotten around to testing Charizard yet, but I'll try him out by settin 'im as my next clone. Alright.
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« Reply #5157 on: May 06, 2014, 08:23:48 AM » |
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Okay. This PSA is incredible. It's got a whole lot of potential. I can see myself replacing regular Charizard with these guys on my CSSRoster. It's an absolute perfect port, despite what many people have to say about PSAing Link. XD Anyway, Regular Charizard plays great, but one question: is he smaller than the original? I'm getting that impression. I like the Smokescreen move. It's pretty original for a get-outta-my-face move. As for transforming, I'm a little ashamed to say this, but it takes too many hits for them to activate. I find myself playing two entire matches without it activating, despite beating the [censored] out of my opponent. I understand though that this may be for balance reasons: don't want Charizards transforming all the time. On to the transformations themselves. These are really well done, I must say. Mega X: Dragon Claw is slightly awkward to hit with. Either that, or Brawl's AI is so damn cheap it didn't want to get hit. Side Special is great, as is the upper. But I don't quite understand the Down one. This is coming from someone who hasn't played much P:M. Mega Y: Easily my fav moveset of the three. Fire Blast is badass, I'm glad you used it here. His specials are awesome, and easy to hit with. All around, I'm pretty impressed. This is a PSA worth using for Charizard lovers such as myself.
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« Reply #5158 on: May 06, 2014, 08:50:31 AM » |
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Replies are in the Spoiler. Anyway, Regular Charizard plays great, but one question: is he smaller than the original? I'm getting that impression. I made sure to make his Attributes exactly the same as vBrawl Charizard. Though I do plan to merge the P:M attributes with vBrawl attributes. As for transforming, I'm a little ashamed to say this, but it takes too many hits for them to activate. I find myself playing two entire matches without it activating, despite beating the [censored] out of my opponent. I understand though that this may be for balance reasons: don't want Charizards transforming all the time. I have drastically reduced the number of hits since the last build. Mega X: Dragon Claw is slightly awkward to hit with. Either that, or Brawl's AI is so damn cheap it didn't want to get hit. I'm planning on doing some more balance changes to the move. Like Super armor and no DI (Directional Influence). But I don't quite understand the Down one. This is coming from someone who hasn't played much P:M. It's a charge up move that sends Charizard into the air. It helps Mega Charizard X/P:M Charizard chase down airborne foes. This PSA is incredible. It's got a whole lot of potential. I can see myself replacing regular Charizard with these guys on my CSSRoster. It's an absolute perfect port, despite what many people have to say about PSAing Link. XD
All around, I'm pretty impressed. This is a PSA worth using for Charizard lovers such as myself. Thanks. I'm glad you're liking it. \o0o/
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« Reply #5159 on: May 06, 2014, 08:57:46 AM » |
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This may not be anything you're interested in, but I think there are some Brawl purists (not in a derogatory way) that really like the original characters and don't really touch them. I think it'd be very appealing to those who keep the original character the same, if you included a version where the normal Charizard is identical to the original (Of course, it'd be over Pit and would need a Down B/Low Special move) and could also transform. That way, people familiar with Brawl EX could replace the old Charizard with the Pit one using that Charizard's ID and whatnot (They would inturn have to make their other Pokes individual) and keep the original character in a way, while over all giving it the depth and potential you're providing. Just a thought
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