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« Reply #2955 on: March 23, 2012, 11:27:08 AM » |
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what about T-rex?
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« Reply #2956 on: March 23, 2012, 11:53:39 AM » |
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what about T-rex?
I'm currently revamping his walking animations.
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« Reply #2957 on: March 23, 2012, 12:31:16 PM » |
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yes im still waiting for t rex too
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« Reply #2958 on: March 23, 2012, 12:37:51 PM » |
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If I have understand everything , T-Rex will die when he reaches 300% of damage , right? uhhm .. can you maybe make a version where he will die at 200% of damage ? I think 300% is a bit too much.. but yeah , that's just my opinion. Ohh , and will he lag in 4 Player matches ? ( Lets just say Ike vs Mario vs Link vs T-Rex , as an example ).
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« Reply #2959 on: March 23, 2012, 12:53:14 PM » |
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If I have understand everything , T-Rex will die when he reaches 300% of damage , right? uhhm .. can you maybe make a version where he will die at 200% of damage ? I think 300% is a bit too much.. but yeah , that's just my opinion. Ohh , and will he lag in 4 Player matches ? ( Lets just say Ike vs Mario vs Link vs T-Rex , as an example ). I'm going to be making multiple versions with different HP. And last time I did a 4 player match, there was no lag.
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« Last Edit: March 23, 2012, 12:54:57 PM by KingJigglypuff »
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« Reply #2960 on: March 23, 2012, 01:07:28 PM » |
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I'm going to be making multiple versions with different HP. And last time I did a 4 player match, there was no lag. Good idea. Essentially offering multiple levels of difficulty for the T-Rex XD
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« Reply #2961 on: March 23, 2012, 01:17:00 PM » |
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I'm going to be making multiple versions with different HP. And last time I did a 4 player match, there was no lag. Okay , that's good to know.
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« Reply #2962 on: March 23, 2012, 01:21:41 PM » |
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I'm going to be making multiple versions with different HP. And last time I did a 4 player match, there was no lag. will any of this versions be a t rex that ca be hitted/grabbed and is smaller like a normal brawl character (small like still abit bigger than bowser )
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« Reply #2963 on: March 23, 2012, 03:18:44 PM » |
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will any of this versions be a t rex that ca be hitted/grabbed and is smaller like a normal brawl character (small like still abit bigger than bowser ) I dunno that kinda defeats the point on what this is supposed to be about by the looks of it. I don't think it should be at all like a normal character, considering how it's been developed with a very specific niche. And besides, if there was a smaller version KJP would need to give this version new specials and stuff. It would just end up being a sort of generic dinosaur.
But that's just my two cents. It's KJP's project so I'll leave it to him
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« Reply #2964 on: March 23, 2012, 03:19:26 PM » |
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I dunno that kinda defeats the point on what this is supposed to be about by the looks of it. I don't think it should be at all like a normal character, considering how it's been developed with a very specific niche. And besides, if there was a smaller version KJP would need to give this version new specials and stuff. It would just end up being a sort of generic dinosaur.
But that's just my two cents. It's KJP's project so I'll leave it to him
Exactly. This character is going to stay as a boss.
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« Reply #2965 on: March 23, 2012, 04:15:02 PM » |
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I'm really enjoying theses Silver previews there KJP. your really doing a great job with both him and your T-rex one. Do you plan for Soundpacks with both of them?
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Soon enough... I'll show you my true power.
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« Reply #2966 on: March 23, 2012, 04:16:25 PM » |
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I'm really enjoying theses Silver previews there KJP. your really doing a great job with both him and your T-rex one. Do you plan for Soundpacks with both of them?
I would if I knew how.
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« Reply #2967 on: March 23, 2012, 04:19:03 PM » |
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please consider using bowser or Gbowser's sounds, by including a soundbank code
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« Reply #2968 on: March 24, 2012, 09:39:33 AM » |
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please consider using bowser or Gbowser's sounds, by including a soundbank code
That's a good idea actually. Since it wouldn't need Riivolution to use.
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« Reply #2969 on: March 24, 2012, 10:01:53 AM » |
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please consider using bowser or Gbowser's sounds, by including a soundbank code
I could try that. But I don't know how to make codes. And I would prefer Giga Bowser's sounds.
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