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« Reply #3240 on: April 29, 2012, 02:38:28 PM » |
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Well... I didnt consider PSA for it, and since it still worked, i didnt worry about the size.
Just include a model that compatible with the PSA in the release
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« Reply #3241 on: April 29, 2012, 02:39:01 PM » |
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he should already know since he had almost the double pcs filesize than snake just wondering will you rigg predator goodies for the psa? like disk , spear and all that?
I would need to have those models first. Unfortunately, I do not have the game, so I cannot rip anything.
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« Reply #3242 on: April 29, 2012, 02:41:46 PM » |
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OK. . . . I just re-sized the textures and I lowered the file size by over 200KB. o.O And it's working in game. Thanks for the tips. Someone should let Nanobuds know about this.
i knew that was the problem. It's a tip for when you get to PSA vegeta
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« Reply #3243 on: April 29, 2012, 02:45:19 PM » |
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i knew that was the problem. It's a tip for when you get to PSA vegeta
I already halved the texture resolution.
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« Reply #3245 on: April 29, 2012, 02:57:27 PM » |
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OK. The spear is covered, but is there a way to convert a Google Sketchup model into .obj?
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« Reply #3246 on: April 29, 2012, 04:09:59 PM » |
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OK. The spear is covered, but is there a way to convert a Google Sketchup model into .obj?
guess you can find tutorials like this one not sure if they work tough or this http://sketchuptips.blogspot.pt/2007/01/wavefront-obj-exporter.html
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« Last Edit: April 29, 2012, 04:11:14 PM by Carnage »
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« Reply #3247 on: May 01, 2012, 02:06:38 PM » |
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Well I looked at the spear model and I'm not liking it very much. Anyone who has access to the AVP 2010 game and can rip models, then please look at the following topic: http://forums.kc-mm.com/index.php?topic=43961.0Thank you for your time. I can't really continue my Predator PSA unless I have those models. >.>
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« Reply #3248 on: May 01, 2012, 04:23:30 PM » |
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Well I looked at the spear model and I'm not liking it very much. Anyone who has access to the AVP 2010 game and can rip models, then please look at the following topic: http://forums.kc-mm.com/index.php?topic=43961.0Thank you for your time. I can't really continue my Predator PSA unless I have those models. >.> predator also has a proximity mine its a triangle thing in avp2010 it would be cool to replace snake mines but i doubt you find someone ripping AVP models here since most ppl dont buy avp games here i have mine but its on ps3 and everyone knows ps3 is awfull to rip models :S
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« Reply #3249 on: May 02, 2012, 04:31:34 PM » |
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I managed to get the game and rip the models myself, but the file size tends to be over a MB after I finish rigging or getting the model with its original bones. >.> And not to mention that the texture itself is 5 MB. >.> So someone is either going to have to do rigs of the models for me or I need to know a way to dramatically reduce the file size of a texture without ruining the quality. The physical size of the texture is 2048x2048. >.>
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« Reply #3250 on: May 02, 2012, 04:33:47 PM » |
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I managed to get the game and rip the models myself, but the file size tends to be over a MB after I finish rigging or getting the model with its original bones. >.> And not to mention that the texture itself is 5 MB. >.> So someone is either going to have to do rigs of the models for me or I need to know a way to dramatically reduce the file size of a texture without ruining the quality. The physical size of the texture is 2048x2048. >.>
2048 for a texture lol thaths a big texture also did you see predator land mine in there?
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« Reply #3251 on: May 02, 2012, 04:48:44 PM » |
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2048 for a texture lol thaths a big texture also did you see predator land mine in there?
Yes. All the Predator weapons are in there.
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« Reply #3252 on: May 02, 2012, 04:50:32 PM » |
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Yes. All the Predator weapons are in there.
maybe you can ask nano to rigg the weapons with the lowest filesize possible also maybe make alternate predator masks? i know the game has like 3 if i recall correctly
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« Reply #3253 on: May 03, 2012, 02:08:58 AM » |
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are you still working on the vegeta psa
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« Reply #3254 on: May 03, 2012, 03:30:38 AM » |
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try reducing the texture's size to 1024, thats the normal size for a big map...
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