Difegue's animu stages: Double Haruhi combo! SOS Brigade + Station in the works

Started by Difegue, April 01, 2011, 10:59:06 PM

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What kind of import should I do once those two are finished?

MORE HARUHI. :srs:
15 (37.5%)
Dead Rising lol
8 (20%)
That Detective Conan game has .mdl0s, right? Riiiight?
0 (0%)
Dewey's Adventure stuff, you know this awesome game nobody cared about
1 (2.5%)
Something with Servbots. I like Servbots.
10 (25%)
I like dem Chocobos too
6 (15%)

Total Members Voted: 40

Difegue's fabulistic imports and junk

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Gesellschaft (Megaman Legends)

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IT IS DONE AAAAAA
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=uZkJ-sPsZbo

Sorry, I couldn't fix the lighting. I'll update it if I ever manage to fix it :p



Hell of Blazing Fire/Nuclear Fusion Core (TOUHOUS)

https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=3obua52ZxVI
oh my gah, first stage builder block stage.
Based on this:
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Enter Key Destination (Haruhi no Gekidou...sorta)

omg wat is this :srs: (doesn't desync!)




⑨ Kingdom (SMB X Touhou)


lolol nines



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in da works

SOS Brigade room (Melancholy of Haruhi Suzumiya)

OH MY GOD GUYS IT HAS A TABLE

Train Station (Melancholy of Haruhi Suzumiya)
I don't know, animating Haruhi takes forever




Me wantz Haruhi stage. Is oonly Nagato gonna be in the BG or will the others be too?

I only plan on having Nagato in there for various reasons:

+Haruhi Wii has screwed up character models. Eyes, eyebrows, hair, skirt and body are one mdl0 file each, so I have to import, resize, and place them all together for animating. If I were to have a full character doing something like Hare Hare Yukai it would need thousands of bones to animate  :srs: (althrough I think there are animations for that dance in the original game, dunno how they're stored through) Nagato reading and flipping pages every now and then should be doable...

+The models are pretty detailed and huge. I'll likely break the filesize limit if I get too much of those in there.

+I'll likely have someone helping me on this, but atm if I try to resize the models...
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trololol
Eating my words right now:
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hi there nagato model 1 out of 6

+The game does not have a Kyon 3D model. I personnally think it is preposterous to give that [censored] Koizumi a model but not to  the best character in the flipping series  :>.>: (jkjk) As far as models goes, I actually have most of the main characters(even Emiri!) minus Kyon and Taniguchi. And it's not like this stage is going to be my only import from this game, it has a few more interesting would-be arenas...

Anyway, Gesellschaft progress:
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Overall view. The collisions and boundaries are all done.

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I managed to get a Drache in there, but I have to fix a few texture issues... I'll likely put Tron here... I'll add in a second ship for the Pokémon trainers :p
EDIT: BigSharkZ's Tron vertex is in and almost fully animated ;)

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:af: :af: :af: :af:

Those stages look great so far...  ;)

The fact that Brawl's finally getting a Haruhi based stage is amazing enough... but also the Gesellschaft?!?

:af2:

oh hi Kattelox Island


I imported the 3D model you usually see when inside the ship in TvC and adapted it. Those clouds look freaking sexy when animated, let me tell you


Not perfectly placed yet, but you get the idea ;)

Quotecool bro but what about dat nagato


I'd say it's going well.
Demonslayerx8 helped me a lot with getting the stage fixed, so be sure to thank him if he passes by :)


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Yeah, I dunno. Put him in or not? I already have a bunch of scenery with all my servbots so yeah

Besides, some of his weapons don't have their own bones so it'd come out to polygon deleting if I don't want them to overlap X(

Quote from: Difegue on April 05, 2011, 06:41:14 PM
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Yeah, I dunno. Put him in or not? I already have a bunch of scenery with all my servbots so yeah

Besides, some of his weapons don't have their own bones so it'd come out to polygon deleting if I don't want them to overlap X(

seems like Nagoto cant be placed properly >.<

no matter where i put the models, and test in game, there's like 3-4 other models that doesnt want to go in place.
https://privateladyescorts.com - Free Local Dating - No Selfie - Anonymous Casual Dating -   Video Chat Private Lady

Patchouli in a coffee mug. The fun just never stops!! :happy:

*Eh-hem*, you gots some great stage imports here. REALLY good as a matter of fact! Keep doing theses, and you'll get some amazing download counts. ;)

3-4 other models? Which ones?
Have you tried putting them in different modeldatas?
Also, check the bone names. I think every model import from haruhi has the main bone named the same way(nwx_root or something), that might be the issue...

By the way, you imported tons of TvC models, right?
Because my Servbots and Draches have lighting issues, they appear dark the first time the stage is loaded, but then appear fine in every other match until brawl is rebooted.
Where could the issue be? :/

Quote from: Roo on April 05, 2011, 07:19:22 PM
Patchouli in a coffee mug. The fun just never stops!! :happy:

*Eh-hem*, you gots some great stage imports here. REALLY good as a matter of fact! Keep doing theses, and you'll get some amazing download counts. ;)

Wai thank yew
Whenever that model imported gets done I'm so doing Touhou imports :happy:

Quote from: Difegue on April 05, 2011, 07:33:23 PM
Wai thank yew
Whenever that model imported gets done I'm so doing Touhou imports :happy:

If by model imported you mean model converter, then I'm waaaaaay ahead of you. Flandre Scarlet is already bone rigged, and ready to brawl. :3

Once the model converter is done... >.>

haha, you already rigged her MMD model? Good job son
and yeah, I meant model converter. There are a few things I really want to do with it, namely Marvel 3 and MMD-related (althrough those might have to go through polygon deletion to not make Brawl slowdown >>)


Quote from: Difegue on April 05, 2011, 08:01:46 PM
haha, you already rigged her MMD model? Good job son
and yeah, I meant model converter. There are a few things I really want to do with it, namely Marvel 3 and MMD-related (althrough those might have to go through polygon deletion to not make Brawl slowdown >>)

I dont believe so actually. Slowdown is caused by a model who wasn't intended for more polygons, and is given them anyways.

Most MMD models stay within the same range as the brawl ones, so there's shouldn't be a issue, but dont trust me on this. I only TALK to the guys making it, and I truly have no ideas about it. XD

Well, I guess MMD models would work, I was mostly talking about the Marvel 3 ones :p
althrough the anime g thing really clashes with the style of brawl's textures, haha X)

Talking about animu faces...

hey guys wassup
(they're supposed to be standing on a box but it doesn't display ingame along with every child model of that blue ship for some reason >.<)

Also...


"Aah, that sure is a great place to eat."