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Question: What kind of import should I do once those two are finished?
MORE HARUHI. Im srs here - 15 (37.5%)
Dead Rising lol - 8 (20%)
That Detective Conan game has .mdl0s, right? Riiiight? - 0 (0%)
Dewey's Adventure stuff, you know this awesome game nobody cared about - 1 (2.5%)
Something with Servbots. I like Servbots. - 10 (25%)
I like dem Chocobos too - 6 (15%)
Total Voters: 40

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Author Topic: Difegue's animu stages: Double Haruhi combo! SOS Brigade + Station in the works  (Read 31516 times)
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Difegue
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    « on: April 01, 2011, 04:59:06 PM »


    Difegue's fabulistic imports and junk

    So yeah hi there. You might know me as the newbie to stage hacking lurking the help forum. I don't really have much to say so I'll just get straight about my current stuff. Just one thing: Unless said otherwise, all my imports are based upon Wifi Waiting Room/Final Destination. Wink

    Gesellschaft (Megaman Legends)

    Oh yes this is going to be awesome. Tatsunoko has almost all the models I need. I kinda want to make this stage Corneria-like Tongue At first I wanted to fight on a small ship while the Gesellschaft was flying around Halberd-style, but then I realized the TvC developers didn't give it a back  not impressed
    I find it weird nobody ever did this. The actual stage got imported, but this model needs more love!
    I plan on having small Bonne ships flying around with Servbots and Tron sitting around, too...
    (I'll probably use BigSharkZ's Tron vertex over Peach.)
    IT IS DONE AAAAAA
    <a href="http://www.youtube.com/watch?v=uZkJ-sPsZbo" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=uZkJ-sPsZbo</a>


    Sorry, I couldn't fix the lighting. I'll update it if I ever manage to fix it :p



    Hell of Blazing Fire/Nuclear Fusion Core (TOUHOUS)

    <a href="http://www.youtube.com/watch?v=3obua52ZxVI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=3obua52ZxVI</a>

    oh my gah, first stage builder block stage.
    Based on this:




    Enter Key Destination (Haruhi no Gekidou...sorta)

    omg wat is this Im srs here (doesn't desync!)




    ⑨ Kingdom (SMB X Touhou)


    lolol nines



    --------------------------------------------------------------------------------------------------------------------------------


    in da works

    SOS Brigade room (Melancholy of Haruhi Suzumiya)

    OH MY GOD GUYS IT HAS A TABLE

    Train Station (Melancholy of Haruhi Suzumiya)
    I don't know, animating Haruhi takes forever


    « Last Edit: May 19, 2011, 03:29:29 PM by Difegue » Logged


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    « Reply #1 on: April 01, 2011, 05:00:44 PM »


    Can't wait for the airship =3
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    « Reply #2 on: April 01, 2011, 06:48:59 PM »


    Me wantz Haruhi stage. Is oonly Nagato gonna be in the BG or will the others be too?
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    Difegue
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    « Reply #3 on: April 02, 2011, 08:57:05 AM »


    I only plan on having Nagato in there for various reasons:

    +Haruhi Wii has screwed up character models. Eyes, eyebrows, hair, skirt and body are one mdl0 file each, so I have to import, resize, and place them all together for animating. If I were to have a full character doing something like Hare Hare Yukai it would need thousands of bones to animate  Im srs here (althrough I think there are animations for that dance in the original game, dunno how they're stored through) Nagato reading and flipping pages every now and then should be doable...

    +The models are pretty detailed and huge. I'll likely break the filesize limit if I get too much of those in there.

    +I'll likely have someone helping me on this, but atm if I try to resize the models...
    trololol
    Eating my words right now:
    hi there nagato model 1 out of 6

    +The game does not have a Kyon 3D model. I personnally think it is preposterous to give that [censored] Koizumi a model but not to  the best character in the flipping series  I see what you did there ... (jkjk) As far as models goes, I actually have most of the main characters(even Emiri!) minus Kyon and Taniguchi. And it's not like this stage is going to be my only import from this game, it has a few more interesting would-be arenas...

    Anyway, Gesellschaft progress:
    Overall view. The collisions and boundaries are all done.

    I managed to get a Drache in there, but I have to fix a few texture issues... I'll likely put Tron here... I'll add in a second ship for the Pokémon trainers :p
    EDIT: BigSharkZ's Tron vertex is in and almost fully animated Wink

    Awesome Face Awesome Face Awesome Face Awesome Face
    « Last Edit: April 03, 2011, 05:07:38 PM by Difegue » Logged


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    « Reply #4 on: April 03, 2011, 12:42:59 AM »


    Those stages look great so far...  Wink

    The fact that Brawl's finally getting a Haruhi based stage is amazing enough... but also the Gesellschaft?!?

    AWESOME 2.0!
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    Difegue
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    « Reply #5 on: April 03, 2011, 05:06:17 PM »


    oh hi Kattelox Island


    I imported the 3D model you usually see when inside the ship in TvC and adapted it. Those clouds look freaking sexy when animated, let me tell you


    Not perfectly placed yet, but you get the idea Wink

    Quote
    cool bro but what about dat nagato



    I'd say it's going well.
    Demonslayerx8 helped me a lot with getting the stage fixed, so be sure to thank him if he passes by Smiley
    « Last Edit: April 03, 2011, 05:08:40 PM by Difegue » Logged


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    « Reply #6 on: April 04, 2011, 03:36:19 PM »


    lol floating nagato pieces xD
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    Difegue
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    « Reply #7 on: April 05, 2011, 12:41:14 PM »


    Yeah, I dunno. Put him in or not? I already have a bunch of scenery with all my servbots so yeah

    Besides, some of his weapons don't have their own bones so it'd come out to polygon deleting if I don't want them to overlap X(
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    « Reply #8 on: April 05, 2011, 01:05:05 PM »


    Yeah, I dunno. Put him in or not? I already have a bunch of scenery with all my servbots so yeah

    Besides, some of his weapons don't have their own bones so it'd come out to polygon deleting if I don't want them to overlap X(


    seems like Nagoto cant be placed properly >.<

    no matter where i put the models, and test in game, there's like 3-4 other models that doesnt want to go in place.
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    « Reply #9 on: April 05, 2011, 01:19:22 PM »


    Patchouli in a coffee mug. The fun just never stops!! Happy Face

    *Eh-hem*, you gots some great stage imports here. REALLY good as a matter of fact! Keep doing theses, and you'll get some amazing download counts. Wink
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    Difegue
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    « Reply #10 on: April 05, 2011, 01:33:23 PM »


    3-4 other models? Which ones?
    Have you tried putting them in different modeldatas?
    Also, check the bone names. I think every model import from haruhi has the main bone named the same way(nwx_root or something), that might be the issue...

    By the way, you imported tons of TvC models, right?
    Because my Servbots and Draches have lighting issues, they appear dark the first time the stage is loaded, but then appear fine in every other match until brawl is rebooted.
    Where could the issue be? :/

    Patchouli in a coffee mug. The fun just never stops!! Happy Face

    *Eh-hem*, you gots some great stage imports here. REALLY good as a matter of fact! Keep doing theses, and you'll get some amazing download counts. Wink

    Wai thank yew
    Whenever that model imported gets done I'm so doing Touhou imports Happy Face
    « Last Edit: April 05, 2011, 01:34:55 PM by Difegue » Logged


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    « Reply #11 on: April 05, 2011, 01:58:13 PM »


    Wai thank yew
    Whenever that model imported gets done I'm so doing Touhou imports Happy Face

    If by model imported you mean model converter, then I'm waaaaaay ahead of you. Flandre Scarlet is already bone rigged, and ready to brawl. :3

    Once the model converter is done... >.>
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    « Reply #12 on: April 05, 2011, 02:01:46 PM »


    haha, you already rigged her MMD model? Good job son
    and yeah, I meant model converter. There are a few things I really want to do with it, namely Marvel 3 and MMD-related (althrough those might have to go through polygon deletion to not make Brawl slowdown >>)

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    « Reply #13 on: April 05, 2011, 02:10:44 PM »


    haha, you already rigged her MMD model? Good job son
    and yeah, I meant model converter. There are a few things I really want to do with it, namely Marvel 3 and MMD-related (althrough those might have to go through polygon deletion to not make Brawl slowdown >>)

    I dont believe so actually. Slowdown is caused by a model who wasn't intended for more polygons, and is given them anyways.

    Most MMD models stay within the same range as the brawl ones, so there's shouldn't be a issue, but dont trust me on this. I only TALK to the guys making it, and I truly have no ideas about it. XD
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    « Reply #14 on: April 05, 2011, 04:26:54 PM »


    Well, I guess MMD models would work, I was mostly talking about the Marvel 3 ones :p
    althrough the anime g thing really clashes with the style of brawl's textures, haha X)

    Talking about animu faces...

    hey guys wassup
    (they're supposed to be standing on a box but it doesn't display ingame along with every child model of that blue ship for some reason >.<)

    Also...


    "Aah, that sure is a great place to eat."
    « Last Edit: April 06, 2011, 07:35:13 AM by Difegue » Logged


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