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Author Topic: Sawndz 0.12 - RELEASED  (Read 256722 times)
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Jaklub
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    « Reply #150 on: July 24, 2011, 07:46:02 AM »


    It's shown in the image that comes with Sawndz
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    « Reply #151 on: July 24, 2011, 08:00:28 AM »


    Jaklub, are you going to redo the Melee hit SFX?
    Some of them may sound better now with Sawndz 0.1 (also the fire hit SFX either wasn't in or very quiet).
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    « Reply #152 on: July 24, 2011, 08:03:11 AM »


    Yes, I'm gonna redo my remaining sound packs today to be insertable with Sawndz 0.1. Melee hit pack will probably be complete, I have yet to rip more sounds from SSB.
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    « Reply #153 on: July 24, 2011, 08:20:28 AM »


    Good to know.
    Thank you. Smiley
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    KingJigglypuff
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    « Reply #154 on: July 24, 2011, 08:29:57 AM »


    Guys, tell me what do you have in fields and send me the .wavs. I want to fix it as fast as I can.
    I was just testing the program out.
    I wanted to replace Lucas saying PK Freeze with something else.

    This is what I placed in the program:

    Group ID: 20

    Collection ID: 215

    Wave ID: 2
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    Jaklub
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    « Reply #155 on: July 24, 2011, 09:31:10 AM »


    Uhmm... If you were willing to replace the "PK Freeze" voice, you got the collection wrong - you've pointed to collection with Lucas' sound effects, not voices (maybe it's different in other brsars than NTSC-U). Still, I tested the both options and nothing special happened, they were replaced normally.

    Please send me the .wav you were trying to get.
    « Last Edit: July 24, 2011, 09:33:10 AM by Jaklub » Logged

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    « Reply #156 on: July 24, 2011, 10:22:57 AM »


    Uhmm... If you were willing to replace the "PK Freeze" voice, you got the collection wrong - you've pointed to collection with Lucas' sound effects, not voices (maybe it's different in other brsars than NTSC-U). Still, I tested the both options and nothing special happened, they were replaced normally.

    Please send me the .wav you were trying to get.
    The .brsar I'm using is the NTSC one Undecided
    ...
    But there is another collection ID, I could try that one.
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    « Reply #157 on: July 24, 2011, 11:46:13 AM »


    Well, if the insertion ruins the brsar, changing the collection probably won't help. Could you send the .wav file to me?
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    « Reply #158 on: July 24, 2011, 11:55:41 AM »


    Well, if the insertion ruins the brsar, changing the collection probably won't help. Could you send the .wav file to me?
    Actually, changing the collection did help. Undecided
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    « Reply #159 on: July 24, 2011, 11:57:50 AM »


    I honestly have no idea what happened and I still want to investigate your .wav.

    Or maybe just report any problems that happen in future.
    « Last Edit: July 24, 2011, 12:00:28 PM by Jaklub » Logged

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    « Reply #160 on: July 24, 2011, 12:01:22 PM »


    I honestly have no idea what happened and I still want to investigate your .wav.

    Or maybe just report any problems that happen in future.
    Will do. Wink
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    « Reply #161 on: July 24, 2011, 04:15:22 PM »


    Guys, tell me what do you have in fields and send me the .wavs. I want to fix it as fast as I can.
    I have

    Group: 9
    Collection: BA
    Wave: 14

    It replaces the sound, I can even hear the new sound if I don't exit out of smash box, but when I do I get the error. This only happens with longer sounds. Even if I try a 0.84 or a 0.83, although same size and shorter work fine
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    « Reply #162 on: July 24, 2011, 04:27:52 PM »


    Works well on both of my test samples (the second of which lasts glorious 40 seconds). Try saving your .wav in Audacity or sndrec32.exe and attempt again.
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    « Reply #163 on: July 24, 2011, 04:34:20 PM »


    Works well on both of my test samples (the second of which lasts glorious 40 seconds). Try saving your .wav in Audacity or sndrec32.exe and attempt again.

    WOW talk about limitless, I did that and it wokred, but instead of .83 it says 4.99 o-o gotta fix that. I'll report any new issues ^_^
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    « Reply #164 on: July 24, 2011, 04:37:34 PM »


    Forgot to mention I didn't test that ingame lol. Probably wouldn't work. I just wanted to say that I had no problems with brsar after using the data you provided to insert a sample.
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