Home Gallery Resources The Team Rules chat Login Register
Pages:  1 [2]
Author Topic: [Collab][Help needed]Editing SSE Stages  (Read 6056 times)
0 Members and 1 Guest are viewing this topic.
Eternal Yoshi
Heroic Kitten
**
Offline Offline

Posts: 2425


Boss? Is that you?

  • Awards KCMM Old Timer Super Saiyan Topic Active Contributor Former PMDT

  • View Profile Awards
    « Reply #15 on: April 10, 2011, 06:48:22 AM »


    http://www.smashboards.com/showthread.php?t=290982

    This thread has some more info.
    Logged


    ForOhFor Error
    Holy Kitten
    *
    Offline Offline

    Posts: 1472


    DOG is your destiny

  • Awards Super Saiyan Topic Pin Collector Starstormer Famous Hacker

  • View Profile Awards
    « Reply #16 on: May 03, 2011, 08:27:00 PM »


    That seems more to be enemy and AI info (usefull, but not for the actual stage so much).
    Logged


    FC: 2191-7379-6272

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #17 on: May 03, 2011, 08:45:34 PM »


    finally Cheesy
    I will join in this later on Wink

    I have a project planned for the SSE on a later date
    involving Riku's story line (from my game)

    this'll have to be after I get a new SD first >_>
    but I do have Brawl running on Dolphin,
    in which I can use one of my HDD's as an SD >Smiley

    so I may start work on this soon Wink
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    ForOhFor Error
    Holy Kitten
    *
    Offline Offline

    Posts: 1472


    DOG is your destiny

  • Awards Super Saiyan Topic Pin Collector Starstormer Famous Hacker

  • View Profile Awards
    « Reply #18 on: May 03, 2011, 08:48:26 PM »


    Nice to know.
    Cheesy
    Logged


    FC: 2191-7379-6272

    Higure Hokousha
    Advanced Kitten
    ***
    Offline Offline

    Posts: 37



    View Profile Awards
    « Reply #19 on: May 08, 2011, 11:17:07 AM »


    I was elated to find this thread. I have been curious about SSE for a while, but have not been able to find any information on it.

    I enjoy versus mode, of course, but SSE has a lot of potential. Furthermore, what is learned here might be adaptable for use in normal stages. For example, we might be able to determine how to make a barrel work in Kongo Jungle, or add the Tornado to Hyrule Castle 64 (among many other things).

    I wish you the best of luck with this, and will help if I can.
    Logged

    My Brawl Tools Library

    http://forums.kc-mm.com/index.php?topic=34011.0

    Tools:

    PSA Assistant

    Mansta8
    Lol Kitten
    *********
    Offline Offline

    Posts: 888


  • Awards Stack Smash Team Favorite'd Famous Hacker Ceiling Cat

  • View Profile WWW Awards
    « Reply #20 on: May 08, 2011, 02:46:26 PM »


    I'd like to see Newpork city or mushroomy kingdom as full sse stages. That would be awesome!
    Logged

    Pages:  1 [2]
    Print
    Jump to: