BrawlBox Complimenting thread (renamed)

Started by STUFF2o, September 15, 2009, 01:02:58 AM

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THAT'S better! Talking civilized I see!


Quote from: STUFF2o on September 21, 2009, 10:27:44 PM
THAT'S better! Talking civilized I see!

This is illegal you know.


I bumped this to inform the world that Smashbox lets you mod some stages incompatible with STASH.











You may not notice a difference now, but when I develop and refine the SMI texture, you'll see them.

Quote from: EternalYoshi on October 03, 2009, 07:57:45 PM
I bumped this to inform the world that Smashbox lets you mod some stages incompatible with STASH.











You may not notice a difference now, but when I develop and refine the SMI texture, you'll see them.

OMG! This means I'll be able to make the Shadow Moses Island texture hack I want to make! Also would you like to say what this is supposed to be?
http://filesmelt.com/dl/[censored]y.png
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It's a Work In Progress of Old Shadow Moses Island in MGS4, or daytime SMI.

Quote from: EternalYoshi on October 03, 2009, 08:18:23 PM
It's a Work In Progress of Old Shadow Moses Island in MGS4, or daytime SMI.

YEEESSSSSS!!!!! I've been waiting for a Metal Gear Solid 4 Shadow Moses!! I can't wait for It!
http://filesmelt.com/dl/[censored]y.png
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I've noticed that SmashBox isn't always friendly with CMPR format textures that contain transparency; CMPR format textures are named tex#00_14.  In these kinds of cases, you'll need to use ASH to avoid messups.

Quote from: STUFF2o on September 15, 2009, 01:26:50 AM
But, when you say that sometimes the quality is lower, what do you mean?

This:
Quote from: mnsg on October 03, 2009, 08:36:58 PM
I've noticed that SmashBox isn't always friendly with CMPR format textures that contain transparency; CMPR format textures are named tex#00_14.  In these kinds of cases, you'll need to use ASH to avoid messups.
http://filesmelt.com/dl/[censored]y.png
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Quote from: EternalYoshi on October 03, 2009, 07:57:45 PM
I bumped this to inform the world that Smashbox lets you mod some stages incompatible with STASH.











You may not notice a difference now, but when I develop and refine the SMI texture, you'll see them.

Yes but a lot of Shadow mosses is gray scale, so you can't do much with it...

Gray scale? Only the snow effects and shadows are grayscale through Smashbox IIRC.

Hers's a pic showing a rust effect I applied on the building and boxes.


When I made Scrap Brain Zone several textures that control parts of the texture other than snow where forced to grey scale. So I scrapped the idea entirely.

October 07, 2009, 03:08:44 PM #57 Last Edit: October 07, 2009, 06:23:29 PM by EternalYoshi
Might have to do with the lighting or something.
It doesn't really matter much with my Idea.
Here's an updated pic.


I think it might have to do with the reflection texture. Just color it white or light gray.

I'm not exactly sure of your problem.

I whipped this up quicly as a test to show a non blue or gray color on SMI's buildings.

And I succeeded.


Here's a diferent SMI texture for the REX version of SMI.


Quote from: EternalYoshi on October 07, 2009, 03:08:44 PM
Here's a diferent SMI texture for the REX version of SMI.



:o

I think I almost had a heart attack when I saw that.
http://filesmelt.com/dl/[censored]y.png
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O...M...F...G!!!!! I just edited my first texture using this wonderous, god-given program!!!  WOOOOT!!!!  (now I just have to see if it works...)
You will DIE!