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Author Topic: Bone editing to change height?  (Read 1850 times)
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Weyard
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    « on: July 05, 2011, 07:28:24 PM »


    I know this has been done for many hacks, but I never really understood how it was done.

    I need to make Pico (captain falcon) a little big shorter without messing with his width, so changing his size via psa won't work.

    I was thinking that bone editing might work, however I can't find any guides on changing one's height by messing with their bones.

    Could someone please explain the process to me in some detail or direct me to a guide? Thanks.
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    Roo
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    « Reply #1 on: July 05, 2011, 07:34:27 PM »


    Easy friend. Just rename TopN to TopNull, then change the size of the Scale bones. Make sure this is all done outside of the Preview though.
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    Weyard
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    « Reply #2 on: July 05, 2011, 07:41:46 PM »


    The format under scale is 1.1.1 , to make him around 20% shorter what would I change it to?

    After altering the scale, I change it back to TopN or does it remain as topnull?
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    Gamma Ridley
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    « Reply #3 on: July 05, 2011, 07:44:24 PM »


    Keep it as TopNull. That way it remains a one-slot size mod.

    And change the Y Scale to about .8 and see what happens. You might just have to toy around with it to get it right.
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    Weyard
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    « Reply #4 on: July 05, 2011, 09:32:22 PM »


    I messed around with it and figured it about 30 minutes ago. I used 0.75 and it looks about right.

    Now to test it.

    Thanks.
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