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« Reply #75 on: October 18, 2011, 12:52:43 PM » |
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I'm supporting you all the way, Tcll. I wish you luck. :3
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« Reply #77 on: October 19, 2011, 08:58:18 AM » |
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I've just gotton blender 2.60 ^_^ I'm just getting it now so I can better define the vertex positions for my GUI >_> (things are starting to look not the way I want them to look)
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« Reply #79 on: October 19, 2011, 01:45:36 PM » |
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Looking great. Keep working Buddy ^_^
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« Reply #81 on: October 27, 2011, 02:09:55 PM » |
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excuze me if I seem a little uncaring in my recent posts... 3 dumb cats pushed my wii off a desk, and broke my 16GB flash drive >:O
so UMC3.0a is delayed now >:O
and I had Melee, Brawl, and a working SDK on there. -.-*
anyways, you can expect alot from me when I get my compy back. (:<
I do have my REFT builder finished and ready to UL, and I also have a material node and shader viewer. it just shows the TEV structure info and data...
other than that I've built a pseudo C++ switch in py:
for i in range(5): v = i #switch if case(1,v): print 'case 1' if case(3,v): print 'case 2' else: pass
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« Reply #82 on: November 01, 2011, 12:15:27 PM » |
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hey... can I get a little help with a system design??
it's an idea for UMC4.0 where you basically program using a block-link structure (similar to using a node editor in 3D apps)
I just need help with it's design >_> any takers??
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« Reply #83 on: November 02, 2011, 07:37:51 AM » |
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currently working on re-writing the 2.1 SDK in python
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« Reply #85 on: November 07, 2011, 10:34:29 PM » |
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Keep going and finally. Viewable TEXO
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« Reply #86 on: November 13, 2011, 11:39:36 AM » |
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Oh, hey. Just got around to checking this again. I'll check out that previewer...
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 FC: 2191-7379-6272
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« Reply #87 on: November 17, 2011, 12:04:47 AM » |
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It's looking great, keep up the amazing work man! I'm real new to Melee hacking stuff but I really want to learn.
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« Reply #88 on: November 30, 2011, 09:04:47 PM » |
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« Last Edit: April 08, 2023, 04:44:59 AM by DarkPikachu »
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