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Author Topic: Tcll's resource box  (Read 117139 times)
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Tabuu Forte Akugun
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    « Reply #75 on: October 18, 2011, 12:52:43 PM »


    I'm supporting you all the way, Tcll. I wish you luck. :3
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    DarkPikachu
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    « Reply #76 on: October 19, 2011, 07:26:16 AM »


    thanx for the support Smiley

    I'm afraid my GUI won't be as impressive as I want it to be... >_>
    here's the few minor flaws:
    -no transparency (maybe until I define materials)
    -resizing the window doesn't resize the GUI correctly (currerntly squish and stretch)

    IDK if I can make it expand and collapse like I want, but I'll see when I get there... >_>
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    « Reply #77 on: October 19, 2011, 08:58:18 AM »


    I've just gotton blender 2.60 ^_^
    I'm just getting it now so I can better define the vertex positions for my GUI >_>
    (things are starting to look not the way I want them to look)
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    complexity == fun

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    « Reply #78 on: October 19, 2011, 01:11:25 PM »


    just showin off some progress: Tongue


    I actually had to work on it in blender...
    (the image above doesn't show what I've done) >_>


    I'll use smooth shading on it and make it look somewhat like glass when I can <_<
    « Last Edit: April 07, 2023, 07:01:57 PM by DarkPikachu » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Pervyman Trigger
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    « Reply #79 on: October 19, 2011, 01:45:36 PM »


    Looking great. Keep working Buddy ^_^
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    DarkPikachu
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    « Reply #80 on: October 21, 2011, 01:46:26 PM »


    I've just added a resize function, so it doesn't squish and stretch anymore,
    but now I have this:


    I'll see what I can do to resize the GUI values accordingly... >_>
    but first I'm going to finish the basic GUI layout (no widgets yet)
    « Last Edit: April 07, 2023, 07:04:04 PM by DarkPikachu » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    complexity == fun

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    « Reply #81 on: October 27, 2011, 02:09:55 PM »


    excuze me if I seem a little uncaring in my recent posts...
    3 dumb cats pushed my wii off a desk, and broke my 16GB flash drive >:O

    so UMC3.0a is delayed now >:O

    and I had Melee, Brawl, and a working SDK on there. -.-*

    anyways,
    you can expect alot from me when I get my compy back. (:<

    I do have my REFT builder finished and ready to UL,
    and I also have a material node and shader viewer.
    it just shows the TEV structure info and data...

    other than that I've built a pseudo C++ switch in py:

    for i in range(5):
        v = i #switch
        if case(1,v): print 'case 1'
        if case(3,v): print 'case 2'
        else: pass
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    complexity == fun

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    « Reply #82 on: November 01, 2011, 12:15:27 PM »


    hey...
    can I get a little help with a system design??

    it's an idea for UMC4.0 where you basically program using a block-link structure
    (similar to using a node editor in 3D apps)

    I just need help with it's design >_>
    any takers??
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    « Reply #83 on: November 02, 2011, 07:37:51 AM »


    currently working on re-writing the 2.1 SDK in python
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    « Reply #84 on: November 05, 2011, 05:02:57 AM »


    I've finnally gotten back to my compy Cheesy
    so here's those releases I promised:

    REFT Builder: http://www.megaupload.com/?d=G3C1LNVR


    Mat/Node structure viewer: http://www.megaupload.com/?d=3YUMD8UR
    Mat viewer


    Node viewer


    and for 404, or anyone else:
    my latest TMP previewer in Tk: http://www.megaupload.com/?d=AKDUAXOZ


    EDIT: if anyone has these, Western Digital died multiple times (different drives) with my old sources
    these ended up being lost Sad
    « Last Edit: April 08, 2023, 05:02:08 AM by DarkPikachu » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Volt_Storm_7
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    « Reply #85 on: November 07, 2011, 10:34:29 PM »


    Keep going and finally. Viewable TEXO
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    « Reply #86 on: November 13, 2011, 11:39:36 AM »


    Oh, hey. Just got around to checking this again.
    I'll check out that previewer...
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    « Reply #87 on: November 17, 2011, 12:04:47 AM »


    It's looking great, keep up the amazing work man! I'm real new to Melee hacking stuff but I really want to learn.
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    DarkPikachu
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    « Reply #88 on: November 30, 2011, 09:04:47 PM »


    I'm FINALLY BACK!!!
    (but only for a short time -.-*)

    Keep going and finally. Viewable TEXO
    yes, finally indeed...
    sry I didn't release it sooner... <Cheesy

    Oh, hey. Just got around to checking this again.
    I&#039;ll check out that previewer...
    kk good Smiley
    can't wait to hear of your progress Wink
    (sadly I havn't gotten too much done, with no net and all) -.-

    It&#039;s looking great, keep up the amazing work man! I&#039;m real new to Melee hacking stuff but I really want to learn.
    well...
    I'm still having the same problems with my current melee converter (UMC v2.6d)
    so I'll just release it as it is... >_>
    (you can use my code to learn from) Wink
    most trophies convert perfectly

    but, I'm starting over with UMC v3.0, so 2.6d is nearly useless now XDD


    anyways... I've got some UL's to do,
    but can't yet due to me having the world's crappiest net connection D:

    UL's involve:
    - a new hack: ' .i¶c‡' (Pikachu)
    - my unfinished REFT viewer (I'm fed-up with it) DX<
    - UMC 2.6d
    - my stereoscopic (R/GB) and (G/RB) shaders (still need depth calculation)
    - other stuff to talk about (errors and finds with brbx) Tongue

    EDIT:
    go ahead and preview my shader: Wink
    « Last Edit: April 08, 2023, 04:44:59 AM by DarkPikachu » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    « Reply #89 on: December 01, 2011, 09:59:00 PM »


    hey 404, or any other great minds... :/

    I need a logic system for programming based on nodes...
    (I just need help on designing the nodes) >_>

    can anyone help me out??

    here's an example for an IF statement:

    - the top box is the expression
    - the bottom box is if the expression evaluates 'True'
    « Last Edit: April 08, 2023, 05:27:36 AM by DarkPikachu » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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