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Author Topic: The Wario Land Project *Need help with Special Moves*  (Read 38288 times)
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Weyard
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    « Reply #30 on: July 10, 2011, 11:56:01 PM »


    Wario has random speed up's during certain animations in-game for some reason. So I'm sure they'll look pretty much flawless in-game.
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    Gamma Ridley
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    « Reply #31 on: July 10, 2011, 11:59:02 PM »


    Those are perfect, Gamma 



    omg thnx Awesome Face

    XD

    Sure, go ahead and make the rest of them if you want. Or just upload what you've got. I can probably do the rest myself using them as a base, unless you really want to do them xD
    Im sure they will look fine in-game no matter simple the animations are, so theres probably no need to clean them up later. Every one of his attack animations look like crap in brawlbox, yet look good in-game so im sure your walkfast will look awesome.


    Alright, here's what I'll do:

    I'm gonna throw the two animations I have into a .zip file for you to download, and you can do with them what you like.

    And if you need any other animations, just let me know. :]

    Here is the .zip
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    Aether
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    « Reply #32 on: July 12, 2011, 10:12:37 PM »


    k, thanks. Ill put you in the credits list.
    Going to add them into my fitmotion right now. Ill test it, and a fresh .pac in the morning. I REALLY hope the freezes were from an oversized .pac, because if thats not the problem, i have no idea what is.

    EDIT

    I edited your squat animation a little bit. Look at it now.


    Right now, that single frame animation is used for his Squat and Squat Wait. I made it transition to wait1 for his Squatv. Tomorrow ill make his crawls using it. I also made your WalkSlow transition a little better, and put it on all 3 of the walk animations. Its a little slow, but i plan to make him a slower character anyway, so it should be fine for now. Ill test them all in the morning.

    EDIT2

    Still freezing up, and thats with a fresh .pac. It must be something wrong in the fitmotion. Im going to have to exact my animations one at a time and test them to see if one of them is causing it. Now i remember why i quit hacking. If its not one thing its another.

    EDIT3

    Ok, its working again now! Apparently something was wrong with my Neutral Aerial A. Now that its gone, no more freezes. Im going to remake it tonight, fix a few things in PSA, then release the first version tomorrow morning UNLESS something else comes up.

    v1 of "Wario Land" Wario Changes:
    -Jump animations are not as awkward
    -Squat animation is different
    -Walk animations are not as awkward
    -Dash attack is a weak shoulder tackle
    -Forward Smash is a powerful shoulder tackle (needs gfx)
    -Up A is an uppercut
    -Forward Air is a bigger kick
    -Up Air is a jumping uppercut
    -Neutral A is a tornado attack (if i can get it to work tonight)
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    Gamma Ridley
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    « Reply #33 on: July 12, 2011, 10:19:28 PM »


    I edited your squat animation a little bit. Look at it now.


    Hmmm....

    I don't think that's quite as accurate, though. /:

    If you look at my comparison and the little in-game pic of Wario, you'll notice that he's bent lower (almost flat) and has his hands covering his head around his ears.

    It looks fine though, so you can use whichever you want. :]
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    Aether
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    « Reply #34 on: July 12, 2011, 11:20:29 PM »


    I just moved things around a little bit so it didn't look so weird. Its not as accurate but its more pleasing to look at. His mouth for instance, looks toothless if its closed, so i just opened it. I can think of a few things that need some work though. His arms need to be bigger and his head lower down. Ill try to make his hands in front of his ears too. I might make his "torso" smaller so he will look more bent-over if its possible.
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    Gamma Ridley
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    « Reply #35 on: July 12, 2011, 11:23:06 PM »


    I just moved things around a little bit so it didn't look so weird. Its not as accurate but its more pleasing to look at. His mouth for instance, looks toothless if its closed, so i just opened it. I can think of a few things that need some work though. His arms need to be bigger and his head lower down. Ill try to make his hands in front of his ears too. I might make his "torso" smaller so he will look more bent-over if its possible.

    I forgot to change his mouth back, actually. XD I was just experimenting with his jaw bone.

    His stomach is something of a pain to animate, though. I toyed around with his stomach bones a bit, and I couldn't quite get anything to look good.

    Again, use whichever you like. :]
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    Weyard
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    « Reply #36 on: July 12, 2011, 11:35:28 PM »


    I don't think it's possible to get him as low to the ground as his sprite was. His bone structure just won't allow it lol.

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    Gamma Ridley
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    « Reply #37 on: July 12, 2011, 11:37:42 PM »


    I don't think it's possible to get him as low to the ground as his sprite was. His bone structure just won't allow it lol.

    Yeah, I know. Trust me, I tried. XD

    Aether's should do just fine.
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    Aether
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    « Reply #38 on: July 13, 2011, 01:08:39 AM »


    V0.5 is released, check the first post.
    There was a problem with his Neutral Aerial A so it had to be removed. I tried Luigi and Mario's tornadoes, but neither of them will work good on Wario, so ill have to remake it from scratch. Thats why its not included in this version.

    Gamma - Could you do his dash/run animations for me? Just make it a slightly faster version of the walks you did, with slightly longer strides. You could probably just move him further in each animation and delete a few frames in-between to save some time.

    Other people - Whoever it was that offered to do his Side B or Down B, can you please get back to me on the progress, or if you've actually started? I need them done and you havent responded yet.....

    Everyone else - Any suggestions for his Down Aerial A and Back Aerial A? I cant really think of anything that would look unique on them. Any suggestions for other attacks or animations?
    I also need someone to create a rainbow gfx on his Forward Smash as seen here
    <a href="http://www.youtube.com/watch?v=5WT2JX2xCBE" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=5WT2JX2xCBE</a>
    « Last Edit: July 13, 2011, 01:15:57 AM by Aether » Logged


    Weyard
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    « Reply #39 on: July 13, 2011, 01:30:43 AM »


    You should have waited until you had some B moves before uploading. There isn't much to test out.

    Try a Pound for down aerial until someone makes you a DownB version.

    For Back air, use Ganondorf's Aerial reverse Warlock Punch animation. Chop it up so it's faster/fewer frames. Make his fist huge at the impact point. It should end up with some startup lag because of the turn around part of the animation, but end the collisions right after the punch connects. Make it high knockback (killing Mario, center of FD at around 60-70%) with only 1/2 small hitboxes, right when the punch connects.
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    Aether
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    « Reply #40 on: July 13, 2011, 02:52:52 AM »


    well 2 people are supposed to be doing the B moves, but neither have responded since they offered.

    No, its going to be Down B. No point in making it for another move right now.

    Yeah ill do that. I know how to determine the exact amount of knockback that something has just by looking at the numbers in PSA. Im just that pro/sarcasm
    Im not spending a week tweaking a single hitbox yet. That can be done after its "finished" and theres nothing else to do.
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    Weyard
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    « Reply #41 on: July 13, 2011, 03:16:49 AM »


    well 2 people are supposed to be doing the B moves, but neither have responded since they offered.

    No, its going to be Down B. No point in making it for another move right now.

    Yeah ill do that. I know how to determine the exact amount of knockback that something has just by looking at the numbers in PSA. Im just that pro/sarcasm
    Im not spending a week tweaking a single hitbox yet. That can be done after its "finished" and theres nothing else to do.
    Since you're just waiting around for someone to make B-moves, this is the perfect time to be fixing up the hitboxes and timers on the moves you have already made. Unless you want this to be a disjointled unfinished mess like the Ridley psa.

    I'm sensing a little bit of mad in your tone btw.


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    Aether
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    « Reply #42 on: July 13, 2011, 03:53:44 AM »


    No, im mad because i just got another freeze. Apparently my new Back Air messed up. And it was awesome : /
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    Weyard
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    « Reply #43 on: July 13, 2011, 04:12:28 AM »


    Let me get this straight....you didn't deny being mad? k then.



    - Ontopic

    That's unfortunate. Keep at it.
    « Last Edit: July 13, 2011, 06:23:09 AM by Weyard » Logged


    Aether
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    « Reply #44 on: July 13, 2011, 05:02:46 AM »


    I messed around with it, hopefully it works now. Ill test it again later.
    Im also updating the download with his Neutral Aerial A. It works now. Its a tornado-like attack but it does very little damage. However, it has hit stun on every hit except one, which has a flip effect, like Mario's cape. Looks good, but i need a gfx on it.

    EDIT

    Nope still wont work. Ill have to make it again. Id love to know whats messing my animations up like that. Seems like every time i make an animation i have to turn around and do it again before it will work.

    Im going to put a gfx on the Aerial A and add another flip collision to it. From my experience, its good for edgeguarding. If you let them grab the edge, you use it as they climb up, it will hit nearly every time and knock them back down past the ledge, forcing them to jump up and try to recover again, mix that with a flip effect every now and then, and they are bound to mess up and fall. Its not really a replacement for an attack, but still, every attack cant be a kill move. Im sure that in most situations, you would be better off using something else, but variety helps. But its fine damage wise, since its not meant for damaging anyway. I might make his hands and the hitbox bigger though.
    « Last Edit: July 13, 2011, 06:26:42 AM by Aether » Logged


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