k, thanks. Ill put you in the credits list.
Going to add them into my fitmotion right now. Ill test it, and a fresh .pac in the morning. I REALLY hope the freezes were from an oversized .pac, because if thats not the problem, i have no idea what is.
EDITI edited your squat animation a little bit. Look at it now.

Right now, that single frame animation is used for his Squat and Squat Wait. I made it transition to wait1 for his Squatv. Tomorrow ill make his crawls using it. I also made your WalkSlow transition a little better, and put it on all 3 of the walk animations. Its a little slow, but i plan to make him a slower character anyway, so it should be fine for now. Ill test them all in the morning.
EDIT2Still freezing up, and thats with a fresh .pac. It must be something wrong in the fitmotion. Im going to have to exact my animations one at a time and test them to see if one of them is causing it. Now i remember why i quit hacking. If its not one thing its another.
EDIT3Ok, its working again now! Apparently something was wrong with my Neutral Aerial A. Now that its gone, no more freezes. Im going to remake it tonight, fix a few things in PSA, then release the first version tomorrow morning UNLESS something else comes up.
v1 of "Wario Land" Wario Changes:
-Jump animations are not as awkward
-Squat animation is different
-Walk animations are not as awkward
-Dash attack is a weak shoulder tackle
-Forward Smash is a powerful shoulder tackle (needs gfx)
-Up A is an uppercut
-Forward Air is a bigger kick
-Up Air is a jumping uppercut
-Neutral A is a tornado attack (if i can get it to work tonight)