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Author Topic: The Wario Land Project *Need help with Special Moves*  (Read 39785 times)
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DARKSHADEDX
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    « Reply #45 on: July 13, 2011, 10:40:03 AM »


    o.O  So wait, they do this awesome creative stuff with the newcomers like Wario, but re-clone characters like Falco?  That's half badass, half lame. 

    What he said.

    Lol

    Well, thats still the same Brawl Wario more or less. Do they plan on making more drastic changes to it?
    Love that charge though. Thats exactly what i had in mind for this one xD

    Why not copy over the GFX?
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    That BattleToad PSA Guy
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    « Reply #46 on: July 13, 2011, 01:29:53 PM »


    I LOVE Wario Land Games! So Allow Me To Give A Few Suggestions!

    NEW B: Lift - Like in Wario Land, Wario will lift up his opponet. Once grabbed, you can hold B to up to 3 seconds to throw them father.

    NEW B+Side: Wario Car - Replacing The Bike with Wario's Hot Rod From Wario Land 4 and Mario Kart: Double Dash!!.

    NEW B+Up:  Balloon Wario - Inflate his head and floats upward until strucken or hits a hard surface.

    NEW B+Down AIREAL: Ground Pound - Wario will plummet down to the earth butt-first.

    Leave The B+Down Ground as is (Guilty Pleasure, Y'see...)

    NEW Final Smash: Vampire Wario - Replacing Wario-Man, Wario will be bitten by a Bat, allowing him to turn into Vampire Wario from "Wario Land 3". He'll obtain more powerful moves, and he'll obtain a new Up-B:  Vampire Bat Wario. However, like Wario-Man, It's only for a few seconds. HOWEVER, It can last longer than Wario-Man: A FULL 30 Seconds!

    NEW TAUNTS:

    1) Up: Does a Riverdance-like pose and then flexes (Straight outta Wario Land 4)
    2) Side: Laughs Manically (But without closing his jaw like his Old Up Taunt)
    3) Down: Leave as is.

    NEW VICTORY ANIMATIONS:

    1) Drives across the screen in his car, but it crashes, causing Wario to fall out from the other side, scratching his head.
    2) Finds a sack of money, lifts it up and gives a Thumbs-Up (Straight Outta Wario Land 3's Ending Sequence)
    3) Cracks up hysterically (Leave as is...)
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    « Reply #47 on: July 13, 2011, 08:27:01 PM »


    @DARKSHADEDX
    I cant tell which gfx they are using, looks like a mix of several, plus tons of lighting effects and glows. Theres no way i can tell which ones just from seeing it. And its not released anywhere, so theres no way i can download it and copy it. That would be right anyway.
    Ill just get someone thats good at that sort of thing to make a similar gfx.

    @The Ranting Swede
    B - Id like to keep it the same as in Brawl, except with a vacuuming effect to help draw them into his mouth. He does that in Wario World, so it think its fine to keep it.
    SideB - Right now, im hoping for a roll type attack as his side B, but if that doesnt work out, iv already looked into vertexing his motorcycle into the car.
    UpB - This is what i wanted, but i think its impossible. He doesnt have multiple faces to vertex and doesnt have jaws to enlarge during the animation. I dont think its possible right now. Ill just have to keep his Up B the same for the time being.
    DownB - Thats what i want too. Keep it the same on the ground, but have a pound in the air.

    Final Smash - That sounds good, but i have no idea if ill change the final smash or not. I have no experience doing so, and will probably just leave it as is for now.

    Iv been trying to make a arm flexing taunt but i cant get it to work lol.

    Thanks for the suggestions, but most of them were spot-on for what i already had planned xD. Seems like everyone has the same thing in mind.

    EDIT

    Im trying to make a vacuum effect on his Neutral B, but its not working so well. At first, i wasnt getting any noticable difference in-game, and just now i got a freeze during the match with the music still playing, which usually means theres an event out of place in PSA. Once i fix that, and get it working, ill update the download again and call it v1.0. But for now, im making a post in the help topic to see if someone can walk me through it.
    Iv also worked on his Squat a little more again, so it looks a little better now.
    Still working on Back Air. Seems like everytime i make him turn around to hit, thats what messing it up. So ill have to come up with a different attack (originally, i had him turn around with a charged punch).
    Also, can someone look at this video
    <a href="http://www.youtube.com/watch?v=EaQOewgy-kQ" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=EaQOewgy-kQ</a>
    , and create a similar gfx to the one on his charge? Id rather not copy it exact, but something that looks similar is what i want. Once you come up with it, just post the names of the events and parameters here and ill copy them into mine.
    « Last Edit: July 13, 2011, 09:45:08 PM by Aether » Logged


    RipMNTwo
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    « Reply #48 on: July 13, 2011, 10:01:54 PM »


    * If u want, u can use some of my suggestions for a wario moveset.. i did this a long time ago but i think u can do it based on your psa (good job btw)

    Wario World Wario (Moveset)

    *There is No Fire Damage on the Fire Aura Effect or Added Damage
    *For the Running tackle, hold opposite direction to stop
    *Charged Running Tackle Can Be Held Like Samus or DK
    *Running Tackle Has Money effect
    *All grabs are the same w/ money effect when he pummels
    *All tilts are the same

    A - Big Punch
    A, A - Big Punch x2 (hold down 2nd time to pummel w/money effect after )
    A, A, (hold) - Running Tackle [4 Light Hits Decent Knockback]
    A, A, A - Big Punch x2 Headbutt (w/ Fire Aura and some stars)
    Running A - Running Tackle [3 Hits] (Jump while running to Corkscrew Bowl [3 Hits])

    Air Standard A - Same as default
    Air Back A - Faster Headbutt
    Air Side A - Same As default
    Air Up A - Same as default
    Air Down A - Big Punch Downwards *Spike move

    S-Smash - Tackle (w/ Fire Aura)
    D-Smash - Spin Punch (Getting up animation switched)
    U-Smash - Wario Waft (Charge For More Height)

    Standard B - Inhale (w/ stars going in mouth) [Pulls in enemy] Kirby Dance
    [Once close, Grabs go according to direction held + B]
    *If you do nothing, he does bite attack
    [Side B after Inhale - Wild Swing Ding (Side Grab Animation Extended for 5 seconds & ability to move like Luigi Tornado on ground)
    Up B after Inhale - Original Up Smash Animation (Minimal Damage)
    Down B after Inhale - Wario Piledriver (Grabs, Jumps, Spins and Crashes down in explosion)]

    Side B - Charged Running Tackle [More Speed = Weaker Hits & More Knockback at stop] (Jump to do Corkscrew Bowl [3 Hits])  
    Side B(Air) - Corkscrew Bowl [3 hits w/ money effect]

    Up B - Corkscrew Conk [Magic Special Effect + More rise + Top priority & bottom sweetspot]

    Down  B - Wario Ground Pound [Gets faster and Fire Aura as distance from ground is increased [Weaker Bowser Knockback on side w Dedede Spike on bottom *Sweetspot] *Kamikaze move off stage

    Final Smash - WarioMan Super Piledriver *Can only grab one person and Explosion Covers Big Area (He Bites Garlic and the line from Link's Final Smash paralyzes you. Then he changes into WarioMan, Grabs, Jumps High [While Laughing Histerically  Grin], And Does a Super Piledriver, turning into A comet like Ness' Final Smash, And Does a Huge Explosion As he hits the ground)
     Awesome Face
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    Weyard
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    « Reply #49 on: July 13, 2011, 10:11:46 PM »


    I'm gonna attempt a Vampire Wario on Warioman later for him to use as the FS if nothing else works out.

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    Aether
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    « Reply #50 on: July 13, 2011, 10:48:58 PM »


    lol i saw that moveset on google a few weeks ago, thats what made me want to attempt this. I thought about making that exact moveset to begin with, but decided to take it one step at a time and do it myself instead.
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    RipMNTwo
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    « Reply #51 on: July 13, 2011, 10:59:09 PM »


    thats cool.. im glad to see my idea inspired someone. hopefully i can see some of my ideas combined with yours come to life
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    Aether
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    « Reply #52 on: July 14, 2011, 10:12:14 AM »



    BAD NEWS
    I think im done with this. From the looks of it, its going to be impossible. I cant let his FitWarioMotionEtc get over 4.10MB or it freezes in-game. Every new animation i make, seems to push it past that. Unless someone can trim out some of his unneeded animations and bypass them with other ones in PSA, theres nothing else i can do. I have to have several hundred KB of room to make any changes to his moveset. Even when i replace a long animation with one with less frames, it still pushes it past the limit. Has anyone else had a problem with file size limits? I really need some help here....
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    « Reply #53 on: July 14, 2011, 12:01:38 PM »


    http://forums.kc-mm.com/index.php?topic=12826.0

    go there and ask hollow. he may be able to help you out
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    « Reply #54 on: July 14, 2011, 01:44:11 PM »


    @Aether

    Do you Clean your animations?  If not, Clean EVERY animation you have made.
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    « Reply #55 on: July 14, 2011, 01:46:59 PM »


    I really hope this isn't the end! Wario's my main in Brawl, and I was WAITING for something like this to happen!
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    « Reply #56 on: July 14, 2011, 06:08:06 PM »


    what do you mean by "clean" them? Ill go look at some guides, but iv never heard the term before. All i do is use his T frame or wait frame as a base and move it from there, trying to keep it within the same frame size as the previous animation. Iv never watched any tutorials on it, so i may have been missing something all along, although i dont see how it could effect the file size....

    EDIT
    OH they are all key frames. I completely forgot about that when i started back animating last week. Ill try to fix them then. Ill see how much space it frees up.

    EDIT2
    Ok, i just saved +40kb by cleaning 2 animations as much as possible. Ill go see clean a few more then see if i can fix his Back Air. Im also working on a vacuum on his Neutral B, once thats finished ill update the download. Thanks SDoom.

    EDIT3
    Got some help with the vacuum effect on Neutral B, it works now. Trying to find a good wind-like gfx to put on it. Basically, it just pulls them into his mouth from a longer distance. Sometimes according to where the opponent is, it will pull them over his head or through his body instead of into his mouth, but i dont think theres anything i can do about that. Ill test around a little more then ill make his Back air before i go to bed tonight. Expect a new download early tomorrow sometime.
    « Last Edit: July 14, 2011, 09:55:05 PM by Aether » Logged


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    « Reply #57 on: July 15, 2011, 03:06:13 AM »


    Iv decided not to release a new version yet. Theres really only one or two different animations since the last version so theres not much to test. All of the new attacks need hitbox tweaking and timer fixes so its not like you can really enjoy the new moves yet anyway. Sorry, but i think im going finish up ALL of his A moves before updating the download again. I also need atleast one new B move for it to be worth the time. And as iv said, i cant do them alone, infact, i cant to them at all. I have no idea how to set them up in PSA, and animations (which im good at) just wont cut it. Two people on the first or second page offered to help with them, but havent mentioned it again, so i have no idea if they are going to help or not. If not, i need someone else to do them. Iv updated the "What I Need From You" section in the first post with details about them. If you have any experience with making Special Moves, please take the time to help me out.
    As you can see, iv dropped my original plan of adding a vacuuming effect to his Neutral B. After hours wasted trying to get it to work, it now sucks them toward you, but half the time they go straight through you or over his head. Because of the roundness of hitboxes, theres no way to make it pull them direction into his mouth. Iv even tried enlarging his contact hitbox that makes him start biting them, which also didnt work out right. I figure it would just be easier to do something different instead of messing with it. As someone suggested earlier, he could have grab them and carry them over his head until you throw them. Similar to DK's normal Grab is right now, but a special move. Wow this is a wall of text.
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    « Reply #58 on: July 15, 2011, 04:05:45 AM »


    Since Aether forgot to mention specifics:

    He fixed the Back Air animation. He just turns around and punches straight. He probably needs whatever coding makes Marth turn around after his back-air because it can get fairly spammable from the looks of it.

    -

    This one hasn't been tested yet, so it might not stay

    Wario's animation from eating a projectile with Neutral B, makes him huge. He basically looks like Fat wario. This animation has been edited a bit and put on his down smash.

    Eventually, he will hop as he grows fat, then hit the ground once he reaches the maximum size. He will then shrink. Hitboxes should be on his body as he hops, holding the opponent inside of the attack. Then large hitboxes to the side as he strikes the ground. Should be about as strong as DDD's downsmash or forward smash. Either way, it should definitely be a kill move with fairly large beginning and ending lag. He should probably also have some light-medium armor frames scattered throughout the attack.

    I thought I would give my opinion of the Vacuum Neutral B as it is now. I don't think he should get rid of it. It kinda works.

    About 50% of the time, the opponent is sucked into his mouth and the old neutral B activates. The other 50% of the time, the opponent is either thrown over your head or they pass through the body without catching the Mouth's hitbox.

    The range is a little weird too. Aether put a lot of work into trying to make it directly in front of it, but the offsets aren't working right.
    The hitbox extends about 2-3 body widths ahead of him....most of the time. As well as 1-2 body height's ahead of him....most of the time. Sometimes it hits directly behind him, sometimes the hitboxes don't connect at all and there is no "wind" at times. The graphic effect refuses to go into the right position as well. I don't know if Aether forgot how to use offsets correctly or what exactly is going on with it.


    With some work, it should be usable without all of this randomness. I think he should pass the Vacuum Breath off to someone who understands Special moves better and let them finish it off. All it needs is some offset tweaking and it's perfect. 
    Although I don't really like the fact that it's basically just making his original Bite attack more usable rather than making a new move.

    If it was up to me, I would just make him Punch the opponent when they reach his mouth's hitbox, rather than bite them and continue with the old portion of the Neutral B.
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    « Reply #59 on: July 16, 2011, 01:22:15 AM »


    Down Smash - Wario inhales a deep breath and instantly inflates himself knocking away all nearby foes.

    After looking through his animations, i noticed that when he inhales a large item like a crate, his HipN increases in size, causing his entire model to bloat slightly, while his belly becomes quite a bit larger. This looks just like his transformation to Fat Wario in the games. I messed around with a few different things and eventually stuck with it as his Down Smash. Ideally, it would be a slow move, with a very powerful hitbox right at the moment he expands out. The rest of the hitboxes would simply bumps foes away who touch him.

    Tonight, im going to attempt his Up Smash, no idea what it'll be, but ill try to think of something. Still no help with the other things : /
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