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Question: Would you want a sound packet made using Samus's voice from Other M?
Yes - 16 (76.2%)
No - 1 (4.8%)
Using voice effects from ZSS would be better and much easier - 4 (19%)
Total Voters: 21

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Author Topic: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363  (Read 304407 times)
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dpgthirteen
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    « Reply #30 on: July 23, 2011, 07:07:01 AM »


    Nice to see a Samus PSA, I was getting tired of dark samus. Good luck
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    « Reply #31 on: July 23, 2011, 08:08:44 AM »


    This might have been asked, but for her neutral special, is the player going to just be able to mash the B button and fire rapid shots (kinda like fox's laser)? Because that's how I always thought Samus's Neutral B should be.


    If it's okay, I'd also like to try my hand at a few animations.
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    Puraidou
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    « Reply #32 on: July 23, 2011, 08:59:40 AM »


    I SO want this happening, Other M was so damn nice. If you still want people, i'm up for the testing! (Both Dolphin and Wii-wise)
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    Lillith
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    « Reply #33 on: July 23, 2011, 09:10:37 AM »


    Using Dolphin is what screwed the Animations up I'm thinking, so it'd be best to just go for the Wii.
    ...
    Damnit :<
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    « Reply #34 on: July 23, 2011, 09:19:08 AM »


    Using Dolphin is what screwed the Animations up I'm thinking, so it'd be best to just go for the Wii.
    ...
    Damnit :<
    Exactly why i'm pointing out i can test it on both xD
    It would point out if Dolphin is the cause for screwing stuff up or not. Smiley
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    Lillith
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    « Reply #35 on: July 23, 2011, 09:21:23 AM »


    I'd go for the Wii, buuuuut.... My Wii's kinda... Broken..
    ...Well, at least I can test PSA stuff. Just not animations.
    I feel very useless now. D:
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    I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!

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    « Reply #36 on: July 23, 2011, 09:34:35 AM »


    I'm happy i'm using the USB Loader, so i don't have to use my disc reader XD
    (Last 1 broke ;_; )
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    Royal_Blade
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    « Reply #37 on: July 23, 2011, 09:37:51 AM »


    I feel very useless now. D:
    Your help was very useful to us Eira. We thank you for that.

    I SO want this happening, Other M was so damn nice. If you still want people, i'm up for the testing! (Both Dolphin and Wii-wise)
    Thanks. We would like all the help we can get.

    I'm happy i'm using the USB Loader, so i don't have to use my disc reader XD
    (Last 1 broke ;_; )
    How does USB Loader work? I wanna try it out.

    Edit:
    This might have been asked, but for her neutral special, is the player going to just be able to mash the B button and fire rapid shots (kinda like fox's laser)? Because that's how I always thought Samus's Neutral B should be.


    If it's okay, I'd also like to try my hand at a few animations.
    We plan on having the ability to shoot rapid uncharged shots with low hit stun. Also being able to charge it for more damage.

    And sure you can help with animating, the more people, the faster work gets done!
    « Last Edit: July 23, 2011, 09:42:53 AM by Royal_Blade » Logged

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    « Reply #38 on: July 23, 2011, 09:56:56 AM »


    How does USB Loader work? I wanna try it out.
    You just need a few things:
    - An External HDD or USB Stick
    - WBFS Manager to put your ISO files onto an External HDD or USB Stick.
    - A Wii (NOWAI! YESWAI!)
    - Put the disc into the right USB slot on your wii (only 1 is supported by the USB Loader GX)
    - USB Loader GX
    - Homebrew Channel

    It's easily installed. Here it is i think, should be in either 1:
    *PM'd*
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    Royal_Blade
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    « Reply #39 on: July 23, 2011, 10:45:05 AM »


    Thanks, I'll be sure to try it whenever I have the chance.

    So for animations, we should start on:
    Crouch
    CrouchRv
    CrouchWait
    CrouchItemWait... (< Snap, how with that work? Should we have an alternate crouch while holding items and one without?)
    Special(Air)N (Movements/Shooting)
    Grab(s) (Using her actual arm)
    Pummel (Like Link's, Samus whacks them with her arm cannon.)
    Throws (< I would like to work on these, I have the idea of how they'd look.)
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    Aether
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    « Reply #40 on: July 23, 2011, 02:32:52 PM »


    Ill try to make the Grab and Pummel animations later today.
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    Weyard
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    « Reply #41 on: July 23, 2011, 04:02:40 PM »


    I finished the Space Pirate today. So I can start the Other M vertex later this week.
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    Gamma Ridley
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    « Reply #42 on: July 23, 2011, 08:56:32 PM »


    Whew.

    After a crappy day of work, I'm glad to come back to see some support. :]

    A few things to say:

    Thanks, I&#039;ll be sure to try it whenever I have the chance.

    So for animations, we should start on:
    Crouch
    CrouchRv
    CrouchWait
    CrouchItemWait... (< Snap, how with that work? Should we have an alternate crouch while holding items and one without?)
    Special(Air)N (Movements/Shooting)
    Grab(s) (Using her actual arm)
    Pummel (Like Link&#039;s, Samus whacks them with her arm cannon.)
    Throws (< I would like to work on these, I have the idea of how they&#039;d look.)

    I'll get started on those tonight. I have no work tomorrow, so I should have plenty of time to do stuff.

    The thing about her crouch animations is that they will require some PSA work as well. Her Morph Ball is rendered invisible via PSA somehow, so we'd have to disable that somehow.

    I wouldn't know how to do that... /:

    I may do the throw animations, but I wouldn't know how to make them work properly. I've never animated throws before, so we'll see how that works out.

    I finished the Space Pirate today. So I can start the Other M vertex later this week.

    I saw.

    And it was amazing. =P

    Glad to hear you'll be working on that next, it should bring some more realism to this.

    So.....

    Has anyone gotten the MotionEtc file to work?

    I could go test it right now, I suppose, if no one else can.
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    xZedkiel
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    « Reply #43 on: July 23, 2011, 10:14:42 PM »


    I would like to test, Samus MotionEtc has worked for me so far on Riivo and Gecko.
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    Gamma Ridley
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    « Reply #44 on: July 23, 2011, 10:15:38 PM »


    I would like to test, Samus MotionEtc has worked for me so far on Riivo and Gecko.

    Please do so. It would be much appreciated.

    I don't really want to work on animations until I know that they'll actually work in-game. XD
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