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« Reply #346 on: July 26, 2011, 03:52:33 PM » |
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Hm... then there must be something in code that doesn't work by copy/paste...
Edit: Thanks Sdoom. Also, since we switched samus' grabing hand, will that cause any issues?
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By the way, I think every active hacker in this forum could use less distractions.
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« Reply #347 on: July 26, 2011, 03:53:31 PM » |
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And yeah the .pac was included. Also, I didn't put in Aether's grab wait, I want to fix it up. I'll go ahead and do that. I have a few animations that I want to throw in there.
Sure I'll fix it
Thank you very much for your help. :]
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Muslims are literally murderers
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« Reply #348 on: July 26, 2011, 03:57:29 PM » |
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yeah all the grabs are from Ike with a few edits. I thought it attached the opponent to your HaveN, so its ThrowN? I didnt know that. Go ahead and fix that then.
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« Reply #349 on: July 26, 2011, 03:58:36 PM » |
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Hm... then there must be something in code that doesn't work by copy/paste...
Edit: Thanks Sdoom. Also, since we switched samus' grabing hand, will that cause any issues?
Nope. Throws are always controlled with the ThrowN bone. She could grab the foe with her feet and it wouldn't matter XD
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« Reply #350 on: July 26, 2011, 03:58:48 PM » |
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yeah all the grabs are from Ike with a few edits. I thought it attached the opponent to your HaveN, so its ThrowN? I didnt know that. Go ahead and fix that then. Hence why it's called "ThrowN."
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Muslims are literally murderers
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« Reply #351 on: July 26, 2011, 04:00:34 PM » |
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Heh, makes sense.
Also I think the issue with the new Fair was the SFX. It probably didn't recognize it properly because it's ZSS'.
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By the way, I think every active hacker in this forum could use less distractions.
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« Reply #352 on: July 26, 2011, 04:00:51 PM » |
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This should be added to the OP. Not sure why but it should be. - @Blade Tested it more. Grab doesn't always freeze. When it does go through, you still can't throw in any direction. The opponent sits there until they break free. Forward Air DOES freeze every time. I don't see anything going on with crouch. I tested item crouch as well and don't see anything. What were you trying to do there?
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« Reply #353 on: July 26, 2011, 04:03:30 PM » |
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aw man... well I was trying to add a flash effect thats green for whenever you turn in and out of morphball. Maybe i put it in wrong...
Edit: And hopefully the grab issue gets fixed when Sdoom fixes the problem.
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« Last Edit: July 26, 2011, 04:05:40 PM by Raikiri_Blade »
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By the way, I think every active hacker in this forum could use less distractions.
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« Reply #355 on: July 26, 2011, 04:10:51 PM » |
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i forget the term but when you have the enemy grabbed, make it where when you grab A to do extra damage, she shoots them in the face, or shoots them with the quick shot.
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« Reply #356 on: July 26, 2011, 04:12:22 PM » |
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K testing it now.
There might have been a flash effect when going into Ball mode Blade. It just isn't very noticeable. Aether said he thought he saw a flash, but I couldn't see anything.
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« Reply #357 on: July 26, 2011, 04:15:54 PM » |
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@ Weyard, maybe it isn't noticable, i'll increase the alpha then (or decrease it)
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By the way, I think every active hacker in this forum could use less distractions.
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« Reply #358 on: July 26, 2011, 04:16:29 PM » |
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This should be added to the OP. Not sure why but it should be. Done.
Go take a look.
Thanks again. Now time to merge this with two other MotionEtc files. XD
Oy.
i forget the term but when you have the enemy grabbed, make it where when you grab A to do extra damage, she shoots them in the face, or shoots them with the quick shot.
You mean the Pummel.
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Muslims are literally murderers
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« Reply #359 on: July 26, 2011, 04:18:09 PM » |
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@ Weyard, maybe it isn't noticable, i'll increase the alpha then (or decrease it)
k -- Testing Sdoom's motion. 900th Post
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