The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363

Started by Gamma Ridley, July 23, 2011, 04:48:45 AM

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Would you want a sound packet made using Samus's voice from Other M?

Yes
16 (76.2%)
No
1 (4.8%)
Using voice effects from ZSS would be better and much easier
4 (19%)

Total Members Voted: 21


Hm... then there must be something in code that doesn't work by copy/paste...

Edit: Thanks Sdoom. Also, since we switched samus' grabing hand, will that cause any issues?
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Quote from: Raikiri_Blade on July 26, 2011, 09:51:01 PM
And yeah the .pac was included. Also, I didn't put in Aether's grab wait, I want to fix it up.

I'll go ahead and do that. I have a few animations that I want to throw in there.

Quote from: SDo0m InCaRnAtI0n on July 26, 2011, 09:51:45 PM
Sure I'll fix it ;)

Thank you very much for your help. :]

yeah all the grabs are from Ike with a few edits. I thought it attached the opponent to your HaveN, so its ThrowN? I didnt know that. Go ahead and fix that then.


Quote from: Raikiri_Blade on July 26, 2011, 09:52:33 PM
Hm... then there must be something in code that doesn't work by copy/paste...

Edit: Thanks Sdoom. Also, since we switched samus' grabing hand, will that cause any issues?

Nope.  Throws are always controlled with the ThrowN bone.  She could grab the foe with her feet and it wouldn't matter XD

Quote from: Aether on July 26, 2011, 09:57:29 PM
yeah all the grabs are from Ike with a few edits. I thought it attached the opponent to your HaveN, so its ThrowN? I didnt know that. Go ahead and fix that then.



Hence why it's called "ThrowN."

:af:

Heh, makes sense.

Also I think the issue with the new Fair was the SFX. It probably didn't recognize it properly because it's ZSS'.
Quote from: br3compactorBy the way, I think every active hacker in this forum could use less distractions.
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This should be added to the OP. Not sure why but it should be.

-

@Blade

Tested it more.

Grab doesn't always freeze. When it does go through, you still can't throw in any direction. The opponent sits there until they break free.

Forward Air DOES freeze every time.

I don't see anything going on with crouch. I tested item crouch as well and don't see anything.
What were you trying to do there?

July 26, 2011, 10:03:30 PM #353 Last Edit: July 26, 2011, 10:05:40 PM by Raikiri_Blade
aw man... well I was trying to add a flash effect thats green for whenever you turn in and out of morphball. Maybe i put it in wrong...

Edit: And hopefully the grab issue gets fixed when Sdoom fixes the problem.
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http://www.mediafire.com/?mqt34bul3gvgc3j

Fixed them ^^  Also, I made it so that the grabs weren't hovering in the air XD

i forget the term but when you have the enemy grabbed, make it where when you grab A to do extra damage, she shoots them in the face, or shoots them with the quick shot.
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K testing it now.

There might have been a flash effect when going into Ball mode Blade. It just isn't very noticeable. Aether said he thought he saw a flash, but I couldn't see anything.

@ Weyard, maybe it isn't noticable, i'll increase the alpha then (or decrease it)
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Quote from: Weyard on July 26, 2011, 10:00:51 PM

This should be added to the OP. Not sure why but it should be.

Done.

Go take a look. :af:

Quote from: SDo0m InCaRnAtI0n on July 26, 2011, 10:07:09 PM
http://www.mediafire.com/?mqt34bul3gvgc3j

Fixed them ^^  Also, I made it so that the grabs weren't hovering in the air XD

Thanks again. Now time to merge this with two other MotionEtc files. XD

Oy.

Quote from: Ultraxwing on July 26, 2011, 10:10:51 PM
i forget the term but when you have the enemy grabbed, make it where when you grab A to do extra damage, she shoots them in the face, or shoots them with the quick shot.

You mean the Pummel.