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Question: Would you want a sound packet made using Samus's voice from Other M?
Yes - 16 (76.2%)
No - 1 (4.8%)
Using voice effects from ZSS would be better and much easier - 4 (19%)
Total Voters: 21

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Author Topic: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363  (Read 312465 times)
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Aether
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    « Reply #960 on: July 31, 2011, 06:48:41 PM »


    5F is supposed to be the screw attack gfx according to that video, which one do you have on the Up B and Up Smash?
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    Royal_Blade
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    « Reply #961 on: July 31, 2011, 06:58:56 PM »


    I put 73. That's what DO said right?
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    Gamma Ridley
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    « Reply #962 on: July 31, 2011, 06:59:44 PM »


    I put 73. That's what DO said right?

    I think I remember him saying that.

    Try using 5F? Maybe that'll fix things?
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    Royal_Blade
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    « Reply #963 on: July 31, 2011, 07:06:24 PM »


    Anyone know how to make False Projectiles?

    @Gamma: Ok, did that.

    I'm quite stumbled about how they make Samus shoot missles in the first place. It doesn't make sense.
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    Gamma Ridley
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    « Reply #964 on: July 31, 2011, 07:09:01 PM »


    Anyone know how to make False Projectiles?

    I'm quite stumbled about how they make Samus shoot missles in the first place. It doesn't make sense.

    I wouldn't have a clue. :|

    And I'm afraid we may be all alone as far as PSA help is concerned for a while. DO apparently retired from PSA'ing, and SDoom is off at camp.

    Perhaps we should hold off on the Missiles for now and just temporarily keep her normal Side Smash. I say we just start on other moves.

    Sound good?
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    Aether
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    « Reply #965 on: July 31, 2011, 07:14:45 PM »


    How about making bombs her Down A? That should be a little easier hopefully.
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    Royal_Blade
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    « Reply #966 on: July 31, 2011, 07:20:57 PM »


    Ah! I think I found something that could be useful...

    http://opensa.dantarion.com/wiki/Article_Floating_Points#Samus

    I'm going to look further into this.
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    Gamma Ridley
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    « Reply #967 on: July 31, 2011, 07:22:43 PM »


    Ah! I think I found something that could be useful...

    http://opensa.dantarion.com/wiki/Article_Floating_Points#Samus

    I'm going to look further into this.


    So you're still going to work on the Missiles?

    Alright, good luck, but if this doesn't work, then I say we move on to the Down Tilt like Aether said.
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    Weyard
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    « Reply #968 on: July 31, 2011, 07:29:52 PM »


    You could start on one of your B moves also. ShineSpark for example.

    Bombs might present the same issue though. It would be best to test it now and get it over with. If the bombs stick and become un-usable, then continue looking into a solution for the missiles/bombs.

    -

    I brought back the black things under Samus's shoulders. They are only visible during certain animations though, but I'm not too worried about that.

    I didn't get a chance to fix the green spots today but I'll do it tonight/tomorrow and start the other textures.

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    Royal_Blade
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    « Reply #969 on: July 31, 2011, 07:31:27 PM »


    Ok. But I'll have to figure out how to make them appear.

    Btw, Do we have a down tilt animated?
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    « Reply #970 on: July 31, 2011, 07:32:55 PM »


    I brought back the black things under Samus's shoulders. They are only visible during certain animations though, but I'm not too worried about that.

    I didn't get a chance to fix the green spots today but I'll do it tonight/tomorrow and start the other textures.

    I can't wait for your vertex Weyard.

    I can't wait for the recolors either. :]

    Ok. But I'll have to figure out how to make them appear.

    Btw, Do we have a down tilt animated?

    Nope. Not yet. I suppose I should start that.

    But.... how would I animate it. I mean, couldn't we just use her Down B animation?
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    Weyard
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    « Reply #971 on: July 31, 2011, 07:34:45 PM »


    Use the Down B animation to begin with. Lets try to port it/emulate it perfectly first. If it works then we can change the animation if needed.
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    Gamma Ridley
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    « Reply #972 on: July 31, 2011, 07:36:09 PM »


    Use the Down B animation to begin with. Lets try to port it/emulate it perfectly first. If it works then we can change the animation if needed.

    Alrighty. I'll do that in the meantime.
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    Royal_Blade
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    « Reply #973 on: July 31, 2011, 07:37:15 PM »


    Her down b animation starts her as she's standing.

    And lets hope we can emulate this perfectly like the missles...

    Edit: That one is also gonna be tough. I can't see what will summon the mophball bomb.

    You know what. Let's just wait for someone like SDoom/Eternal Yoshi/etc. to help us. Samus is too much of a hastle for someone like me to work with.
    « Last Edit: July 31, 2011, 07:42:44 PM by Raikiri_Blade » Logged

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    Naruto200Man
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    « Reply #974 on: July 31, 2011, 07:49:56 PM »



    You know what. Let's just wait for someone like SDoom/Eternal Yoshi/etc. to help us. Samus is too much of a hastle for someone like me to work with.

    Ridly: I know your pain bro, I really do *brofists Raikari* Cool

    lol sorry, I just HAD to do that XD

    BTW: can anyone kindly link me to the psa lessons thread...I can't seem to find it...
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