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Question: Would you want a sound packet made using Samus's voice from Other M?
Yes - 16 (76.2%)
No - 1 (4.8%)
Using voice effects from ZSS would be better and much easier - 4 (19%)
Total Voters: 21

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Author Topic: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363  (Read 308559 times)
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Puraidou
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    « Reply #1095 on: August 02, 2011, 01:19:15 PM »


    looking good. So far.
    Very nice Soldier.
    Thanks but call me Pride XD
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    Royal_Blade
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    « Reply #1096 on: August 02, 2011, 01:26:17 PM »


    I know. I just wanted to call you soldier. (You know, as being a member of the team)
    Don't worry, I'll call you Pride.
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    Puraidou
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    « Reply #1097 on: August 02, 2011, 01:36:04 PM »


    I know. I just wanted to call you soldier. (You know, as being a member of the team)
    Don't worry, I'll call you Pride.
    Oh ok, i thought you didn't know xD


    edit: New preview
    http://i341.photobucket.com/albums/o382/PrideToBeMe/Crap/meleeothermprev.png
    Having someone test them in-game for me.
    « Last Edit: August 02, 2011, 02:14:40 PM by Blu Soldier » Logged

    Royal_Blade
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    « Reply #1098 on: August 02, 2011, 02:36:38 PM »


    Those look nice Pride.

    Unfortunately, I can't test right now.
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    Weyard
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    « Reply #1099 on: August 02, 2011, 05:03:19 PM »


    The recolors are looking great so far.
    The preview's in your BrawlBox look better than mine for some reason. My netbook can barely handle the graphics for the 3d model's I suppose.

    -

    I'm going to be gone for a while, but I should be able to test a little later tonight if you've made any more progress by then.
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    Gamma Ridley
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    « Reply #1100 on: August 02, 2011, 07:13:11 PM »


    Recolors are looking great so far Pride. Hopefully we can get them soon so I can give them to SJ so he can do the CSPs.

    I'm willing to test or whatever now, I suppose. Though it looks as though nobody is online. XD

    Also, I have the next two days off, so hopefully we can get stuff done.
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    Weyard
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    « Reply #1101 on: August 02, 2011, 07:36:58 PM »


    I'm home now. Waiting for something to test.
    « Last Edit: August 02, 2011, 07:41:35 PM by Weyard » Logged


    Royal_Blade
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    « Reply #1102 on: August 02, 2011, 08:11:11 PM »


    You guys are gonna have to wait a bit more. I have to finish something quickly then I'll work on the PSA.

    Btw, Does anyone here know what "Fire Projectile" does in PSA? I'm wondering if it can "Fire" the loaded projectile (i.e. Missiles) from Samus. But because I'm not sure what it does right now, I'm not going to fool with it.

    Anyways, The side smash (w/ pseudo plasma) should work either the next upload or the one after. The up-smash/special should work fine soon. I need to move the bone that the screw attack animation is attached to. Grabs will be fixed with proper bones when grabbing.

    N-air. I'm going to leave it for now. Not sure how to fix the GFX glitch when getting hit.
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    Gamma Ridley
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    « Reply #1103 on: August 02, 2011, 08:12:30 PM »


    You guys are gonna have to wait a bit more. I have to finish something quickly then I'll work on the PSA.

    Btw, Does anyone here know what "Fire Projectile" does in PSA? I'm wondering if it can "Fire" the loaded projectile (i.e. Missiles) from Samus. But because I'm not sure what it does right now, I'm not going to fool with it.

    Anyways, The side smash (w/ pseudo plasma) should work either the next upload or the one after. The up-smash/special should work fine soon. I need to move the bone that the screw attack animation is attached to. Grabs will be fixed with proper bones when grabbing.

    N-air. I'm going to leave it for now. Not sure how to fix the GFX glitch when getting hit.

    Sounds fine to me.

    By the way... for the Side Smash, what are you generating, the Ray Gun shot, or the actual Ray Gun?

    Because I think I may know why it's not working.
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    Royal_Blade
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    « Reply #1104 on: August 02, 2011, 08:17:00 PM »


    I'm generating the actual Ray Gun shot. Not the gun itself.

    That's also why I want to know what the "fire projectile" does. Maybe it could give motion to the still projectile.
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    Gamma Ridley
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    « Reply #1105 on: August 02, 2011, 08:22:29 PM »


    I'm generating the actual Ray Gun shot. Not the gun itself.

    Ah.

    That may be a problem.

    I have very little PSA'ing experience, but I have learned something about generating specific items.

    For the Ray Gun, I suppose you can use a bit of code from Eternal Yoshi's Grey Fox PSA (like I did for Mew) for the Ray Gun shot.

    Unfortunately, it will do a set amount of damage, so I wouldn't know how to change that. /:

    Drop Item:
    0E080400: 1-0, 1-0, 0-0, 0-1,
    0E060100: 0-2
    Asynchronus Timer: frames=5
    1F090100: 3-0,
    Generate Item: 0-2C
    1F050000:
    Consume Item: 0-0,
    Asynchronus Timer: frames=26
    0C090100: 3-1,

    This code should summon a Ray Gun shot coming from her HaveN bone.
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    Royal_Blade
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    « Reply #1106 on: August 02, 2011, 08:27:45 PM »


    Yeah. Eldrain's Zero generates the gun too.

    I'll try that after I do a try with the "fire projectile". I'm really curious about it.
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    Gamma Ridley
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    « Reply #1107 on: August 02, 2011, 08:29:01 PM »


    Yeah. Eldrain's Zero generates the gun too.

    I'll try that after I do a try with the "fire projectile". I'm really curious about it.

    Alright, go ahead and do what you gotta do. :]
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    Royal_Blade
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    « Reply #1108 on: August 02, 2011, 09:06:10 PM »


    Ok Gamma, test this out: http://www.mediafire.com/?qipd43muolejqds

    Test out the usual. But just letting you know, I haven't changed the N-air glitch while getting hit, or fixed up the final smash.

    And do you have the most recent fitmotionetc? If not, look a few pages back.
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    Gamma Ridley
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    « Reply #1109 on: August 02, 2011, 09:06:58 PM »


    Ok Gamma, test this out: http://www.mediafire.com/?qipd43muolejqds

    Test out the usual. But just letting you know, I haven't changed the N-air glitch while getting hit, or fixed up the final smash.

    And do you have the most recent fitmotionetc? If not, look a few pages back.


    The one with Aether's animations?

    Or has it changed since then?

    Either way, I'll test it.
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