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Question: Would you want a sound packet made using Samus's voice from Other M?
Yes - 16 (76.2%)
No - 1 (4.8%)
Using voice effects from ZSS would be better and much easier - 4 (19%)
Total Voters: 21

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Author Topic: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363  (Read 308447 times)
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dpgthirteen
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    « Reply #1110 on: August 02, 2011, 09:19:50 PM »


    Why do you guys keep saying Final doesn't work? Its working for me. EDIT: Side smash works! Samus shoots a laser.
    « Last Edit: August 02, 2011, 09:25:49 PM by dpgthirteen » Logged

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    « Reply #1111 on: August 02, 2011, 09:25:46 PM »


    @Dpg: It supposedly puts Samus in a t-stance.

    @Gamma: yeah, I added the grab attack and grab wait.
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    dpgthirteen
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    « Reply #1112 on: August 02, 2011, 09:26:49 PM »


    @Dpg: It supposedly puts Samus in a t-stance.

    @Gamma: yeah, I added the grab attack and grab wait.
    Nope it works fine for me, and Side smash works! Samus shoots out a laser. And grabbing  works! She instantly grabs people!
    « Last Edit: August 02, 2011, 09:28:26 PM by dpgthirteen » Logged

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    « Reply #1113 on: August 02, 2011, 09:29:13 PM »


    Try tilting the Smash. What happens? Does the laser angle?
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    Gamma Ridley
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    « Reply #1114 on: August 02, 2011, 09:29:49 PM »


    Feedback:

    -Nair hitboxes are much better. They're comparable to ZSS's now.
    -Side Smash shoots Ray Gun beams now.
    -Screw Attack is still not properly placed.
    -Down Tilt still does no damage. Graphics last forever.
    -CatchAttack still doesn't work.
    -Fire graphics replaced by Screw Attack graphic for Aerial Up B. Still not placed properly.

    And no, the laser doesn't angle. /:
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    « Reply #1115 on: August 02, 2011, 09:33:19 PM »


    For the CatchAttack, you need to change the collision from her left hand to the arm cannon.
    Ill try to make a better animation again tomorrow.
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    « Reply #1116 on: August 02, 2011, 09:34:51 PM »


    Damn... If the only we can choose which bone it attaches the gun to...

    And Dumb screw attack effects... I've tried so many bones...

    Down Tilt... Don't know what to do. I'll try something.

    The catch attack has the collision to her arm cannon. The animation itself is what needs fixing for that to work.
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    Ultraxwing
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    « Reply #1117 on: August 02, 2011, 09:36:22 PM »


    For the screw attack may i suggest looking into the PSA for when they get ahold of the screw attack badge?
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    Weyard
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    « Reply #1118 on: August 02, 2011, 09:37:55 PM »


    @ dpgthirteen

    It's not Samus's FS that's causing the problem.

    It is when you use ZSS's FS and return to Samus.
    The coding that is causing the problem is in Samus's .pac though.
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    « Reply #1119 on: August 02, 2011, 09:42:36 PM »


    Wait, if you just found Fire Projectile, than couldn't you use that to put Missiles on FSmash like you originally wanted to do?
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    « Reply #1120 on: August 02, 2011, 09:55:16 PM »


    Ok. Test 2.

    http://www.mediafire.com/?osrt70363841x61

    Test out the usual.
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    « Reply #1121 on: August 02, 2011, 09:55:30 PM »


    @ dpgthirteen

    It's not Samus's FS that's causing the problem.

    It is when you use ZSS's FS and return to Samus.
    The coding that is causing the problem is in Samus's .pac though.
    I see, any leads yet? Also on the brighter side, samus vs samus has not frozen the wii since the latest update. I wonder what the problem ever was.
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    « Reply #1122 on: August 02, 2011, 09:56:27 PM »


    I see, any leads yet? Also on the brighter side, samus vs samus has not frozen the wii since the latest update. I wonder what the problem ever was.

    The problem is that Blade was toying with the FS, but never got to switching it back to normal.
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    « Reply #1123 on: August 02, 2011, 09:57:30 PM »


    Yep. Pretty Much what Gamma said.
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    « Reply #1124 on: August 02, 2011, 10:02:43 PM »


    The Side smash has the missile stuck on her cannon. And down tilt still doesn't work.
    « Last Edit: August 02, 2011, 10:05:14 PM by dpgthirteen » Logged

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