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Question: Would you want a sound packet made using Samus's voice from Other M?
Yes - 16 (76.2%)
No - 1 (4.8%)
Using voice effects from ZSS would be better and much easier - 4 (19%)
Total Voters: 21

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Author Topic: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363  (Read 311274 times)
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Gamma Ridley
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    « Reply #1320 on: August 28, 2011, 03:56:03 PM »


    Ok then. And I probably won't include a crouch. just angle-able shots and turning.

    Also, I'm almost done the Back Throw, just a few more frames need fixing up. And I'm fixing up the down throw so that he actually uses the TransN for moving and not just adjusting the Hip bone....

    Oh Ya!
    I
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    u
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    Birthdays?

    Happy Birthday Gamma!

    That's fine. Whatever's possible works for me. =P

    Sorry I haven't been animating Samus lately, I've been kinda busy with... someone else.

    And thank you very much. :]
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    Royal_Blade
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    « Reply #1321 on: August 28, 2011, 08:00:32 PM »


    "someone" eh?

    Anyways, I finished the Back Throw and revamped the Down Throw.

    Now I'm going to start animating the Neutral Special. Fun!

    I'll update this post or make a new one with bbox previews of the animations.
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    Gamma Ridley
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    « Reply #1322 on: August 28, 2011, 08:01:29 PM »


    Good luck with that!

    I just hope the coding works out well...... :|
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    Royal_Blade
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    « Reply #1323 on: August 29, 2011, 10:26:03 AM »


    Are you guys ready?
    Are you sure
    You can't turn back now...
    Well... I guess you can...
    It's your funeral...
    Maybe...
    Enjoy!
    <a href="http://www.youtube.com/watch?v=LYIqjSTXKuk" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=LYIqjSTXKuk</a>
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    Gamma Ridley
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    « Reply #1324 on: August 29, 2011, 10:37:03 AM »


    Are you guys ready?
    Are you sure
    You can't turn back now...
    Well... I guess you can...
    It's your funeral...


    Those look great! I can't wait to get them all coded up and working how they should.

    My only gripe, however, is that there is not enough Arm Canon movement when she shoots. Other than that, good job. =P
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    Royal_Blade
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    « Reply #1325 on: August 29, 2011, 10:48:29 AM »


    Thanks.

    And btw, Do you know how to remove the angled smashes and tilts?

    And I'll revamp them in the future. But they're good as they are for now.
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    Gamma Ridley
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    « Reply #1326 on: August 29, 2011, 10:51:30 AM »


    What do you mean remove? As in, make it so her Side Smash is the same regardless of whether it's tilted or not?

    If so..... you could always just make the animations the same. XD

    Then throw in a GoTo statement in the PSA sections for the tilts.

    If not, then please elaborate. /:
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    Royal_Blade
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    « Reply #1327 on: August 29, 2011, 12:16:39 PM »


    By remove, I literally mean remove. Have them non existent in the PSA and fitmotion. It give me some extra space too.
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    Double D.
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    « Reply #1328 on: August 29, 2011, 12:20:49 PM »


    This project looks promising...would love to see the finished product. I had some ideas for Samus of my own... The whole PSA might not be to your taste but I think the Beam specials are a really good idea if they can be implemented..so have a look..

    http://forums.kc-mm.com/index.php?topic=31649.0
    « Last Edit: August 29, 2011, 12:21:43 PM by Double D. » Logged

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    Royal_Blade
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    « Reply #1329 on: August 29, 2011, 02:20:14 PM »


    We've thought about different beam types. But due to Samus' small file-size limit, we can only do so much. But thanks anyways for your input.
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    Gamma Ridley
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    « Reply #1330 on: August 29, 2011, 03:46:55 PM »


    By remove, I literally mean remove. Have them non existent in the PSA and fitmotion. It give me some extra space too.

    You could try nop-ing everything. I'm not entirely sure how that would work. /:
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    Royal_Blade
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    « Reply #1331 on: August 29, 2011, 03:47:57 PM »


    nop-ing? What does that mean?
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    « Reply #1332 on: August 29, 2011, 03:50:58 PM »


    nop-ing? What does that mean?

    There's a command in PSA named "Nop," which is apparently short for "no operation."

    Basically, it nullifies whatever command it's in.

    I think.

    Again, I'm not too sure about this PSA stuff. @_@

    Try removing all the stuff in the tilt sections and put a nop in the main tabs for each.
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    « Reply #1333 on: August 29, 2011, 03:55:51 PM »


    Ok, i'll try that.
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    xZedkiel
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    Quitting for a while... Wish I could quit life..

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    « Reply #1334 on: September 02, 2011, 05:40:04 PM »


    Hey peeps wassap? I might finally be free tomorrow. Finish up my pack of recolors x.x I said 20 right?..
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