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Question: What format should I work on converting after I finish DAE
3DS
Blend
X
FBX
WRL
PMD
SKP
BMD0 (DS models)
XMODEL
KMY

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Author Topic: I have a propositional question  (Read 13223 times)
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Ricky (Br3)
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    « Reply #15 on: August 12, 2011, 04:21:28 PM »


    Yep.

    I found a conversor from PMD to DAE by... guess what...

    MarioKart64n.
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    « Reply #16 on: August 12, 2011, 04:27:27 PM »


    I found a conversor from PMD to DAE by... guess what... MarioKart64n.
    there's only one I know of, and it's written in Py, and it doesn't work >_>
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
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    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

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    Ricky (Br3)
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    « Reply #17 on: August 12, 2011, 04:43:56 PM »


    there's only one I know of, and it's written in Py, and it doesn't work >_>

    His is a 3DSMax script.
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    « Reply #18 on: August 12, 2011, 05:37:23 PM »


    His is a 3DSMax script.
    I have it Grin + Tongue
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    xxmasal22xx
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    « Reply #19 on: August 17, 2011, 08:47:03 AM »


    What about the XMODEL format? It's commonly used in the Call of Duty games. I have made an extractor based off of 404's brres seperator that extracts XMODELs from the .PAK file they are in.

    I could send you a few samples if you need them.

    And IMO, work on BMD0 and XMODEL next.

    EDIT: Now that i think about it deeper, we can already convert .obj and .dae to and from .3ds........So for now i say .BMD0 and .Blend, unless you add XMODEL then Ill change my vote

    EDIT2: Shiiit....can't change my vote, can I?
    « Last Edit: August 17, 2011, 08:51:13 AM by xxmasal22xx » Logged

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    « Reply #20 on: August 17, 2011, 10:00:35 AM »


    what file type does melee use? is that already a choice?
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    « Reply #21 on: August 17, 2011, 10:11:54 AM »


    what file type does melee use? is that already a choice?

    It's .dat. BUT there are many places to get those exact models in other formats, which can be converted to 3ds blend, obj, dae, etc. Once dae is done were good to go for that.
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    « Reply #22 on: August 17, 2011, 11:04:35 AM »


    I found a conversor from PMD to DAE by... guess what...

    MarioKart64n.

    Late response, but that's what I used to get Flandre and Yoko into 3ds Max way back Tongue
    ...because the Blender PMD scripts suck Im srs here
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    « Reply #23 on: August 17, 2011, 11:48:41 AM »


    .kmy models.  AWESOME 2.0!

    so that MGS2 models finally have bones and rigging.
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    « Reply #24 on: August 17, 2011, 02:01:09 PM »


    added KMY and XMODEL...

    XX... you can change your vote Smiley
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Ricky (Br3)
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    « Reply #25 on: August 17, 2011, 04:35:07 PM »


    Late response, but that's what I used to get Flandre and Yoko into 3ds Max way back Tongue
    ...because the Blender PMD scripts suck Im srs here

    Yeah, I also used it to get Serge's model from Chrono Cross (I found it in PMD).
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    « Reply #26 on: August 28, 2011, 04:38:18 PM »


    added KMY and XMODEL...

    XX... you can change your vote Smiley

    Nice!

    How do i change it?
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    DarkPikachu
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    « Reply #27 on: September 08, 2011, 12:56:55 PM »


    Nice! How do i change it?
    tbh, I thought it gave you the option
    I can't for some reason... and I did set the option before clicking OK... :\
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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