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Making Perfect CSPs?
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Topic: Making Perfect CSPs? (Read 1724 times)
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Dratini
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Making Perfect CSPs?
«
on:
August 28, 2011, 08:42:26 AM »
I'd love to know how to do this *-*
I can put in and make normal CSPs already, but I don't know how to make perfect ones.
Could anyone help me?
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Tempo_
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Re: Making Perfect CSPs?
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Reply #1 on:
August 28, 2011, 09:29:43 AM »
Your idea of "perfection" is proabably different from others'.
You'll have to be more specific.
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Dratini
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Re: Making Perfect CSPs?
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Reply #2 on:
August 28, 2011, 11:16:30 AM »
Perfect means that they're in the same pose.
Like this:
http://forums.kc-mm.com/index.php?topic=20321.0
:|
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Eternal Yoshi
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Re: Making Perfect CSPs?
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Reply #3 on:
August 28, 2011, 12:02:50 PM »
You need Photoshop/Gimp, BrawlBox and know how to use the Print Screen function.
Do you know how to use those programs?
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Dratini
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Re: Making Perfect CSPs?
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Reply #4 on:
August 28, 2011, 12:11:08 PM »
Yup
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Eternal Yoshi
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Re: Making Perfect CSPs?
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Reply #5 on:
August 28, 2011, 12:30:21 PM »
Good. This method doesn't always work perfectly if you have different vertextures.
- Open the model viewer and the animation you want to use.
- Angle it how you like.
- Pick a BG color that contrasts your character so you can easily seperate it from the bg later.
- Resize the Model Viewer window that has the model viewer to fit the dimensions of the CSP images.
- Print Screen and open a new image and make sure it has the dimensions of the screen.
- Paste. If you have the dimensions right, there will be no need for resizing so copy the square in the CSP's image.
- Paste and erase the background and make sure the BG is clear and transparent(checkered).
- Save and Maximize the Window to replace the textures the model is using in the model viewer.
- Repeat.
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