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Question: which would you all prefer?
two seperate sasuke psa's one with curse mark transformation and kirin fs, and the other with mangekyo and susanno - 9 (16.1%)
a sasuke psa with curse mark,mangekyo and susanno all in one moveset but swtiched by taunts - 47 (83.9%)
Total Voters: 56

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Author Topic: Animaine's thread..One Piece: Sanji released  (Read 338713 times)
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AnImAiNe
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    « Reply #105 on: September 23, 2011, 02:25:12 PM »


    HAHA that was funny
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    « Reply #106 on: September 23, 2011, 08:38:33 PM »


    Oh god, do I get bored way to easily at work or what
    So now that it's here who wants this as a secret taunt?

    And by a secret taunt a mean a taunt activated by some other means than the regular three taunt buttons
    « Last Edit: September 23, 2011, 09:52:14 PM by Rockin Pervy » Logged


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    « Reply #107 on: September 23, 2011, 09:26:37 PM »


    how would you activate it? like, making a taunt after a final smash or something XD?
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    « Reply #108 on: September 23, 2011, 09:33:55 PM »


    Just same random button combo that I decide for you guys to figure out We actually have one secret taunt already which I'll be revealing in a few days to a week from now
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    AnImAiNe
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    « Reply #109 on: September 23, 2011, 09:37:05 PM »


    lol pervy the other taunt was his idea XD
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    « Reply #110 on: September 23, 2011, 10:55:05 PM »


    Mmmm this dash animation is annoying me, I keep getting different ideas on how to do it but each one wouldn't look right when they reach the loop point. Anyone know if you can make the animation start over at the loop point on a different frame than it originally started with

    EDIT: Well I started to make the run but... does something look off to you?

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    « Reply #111 on: September 23, 2011, 11:03:43 PM »


    I think you should close his hands into fists when he's running, because that looks more like his comedy run style. (when running from okamas)

    Also, if you want, you could uncheck that heart eye and mouth polygons lol. I think it's polygon 5 and 7.
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    « Reply #112 on: September 24, 2011, 02:42:58 AM »


    So I've been working on this since 12:00 AM but after 5 hours it's done! Sanji's new run

    This is 40 frames or one step of the animation, while the whole animation took 80 frames or two steps to make, and it was a lot harder then it shoulda been Anyway It took about 1 hour to figure it out, and then 2 Hours for the animation, but I ended up having to start over from scratch. At first it didn't loop right, so I went though and found some MAJOR problems with it, and after just trying to patch them it ended up worse, therefore I started over Although that only took another hour Add one more hour to that for fixing the little things up (Haven't made it close in detail as the walk yet) and WALLA! We have one cool run that will loop perfectly

    Animation isn't easy boys and girls, but it is fun
    « Last Edit: September 24, 2011, 11:18:21 AM by Rockin Pervy » Logged


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    « Reply #113 on: September 24, 2011, 03:24:38 AM »


    You're definitely getting good at animating now.  Yeah it's true that it's not easy, and it's even more true that it's fun (when it co-operates with you anyway XD).  What I will say about the run is that when his foot hits the ground, it should bend down so it can properly support the weight of the step, then push back up and out again when he's going to make the next step.

    You see, one of the key principles of animating in both 2D and 3D is called "Squash and Stretch".  When Sanji's leg impacts the ground, it should experience squash and be pressed down onto itself (i.e. bend).  When he pushes forward for the next step, his back leg stretches out again.  The use of Squash and Stretch allows for more fluid and life like animations.

    Hope this helps out at all Wink
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    « Reply #114 on: September 24, 2011, 03:28:15 AM »


    Defiantly when it co-operates. As for the "Squash and Stretch" I didn't know about that. Thanks for handing that over Awesome Face I'll make sure to do that, and I'll put it in sometime into the future, but for now I SLEEP!
    « Last Edit: September 24, 2011, 11:17:47 AM by Rockin Pervy » Logged


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    « Reply #115 on: September 24, 2011, 10:13:49 AM »


    i like it alot sanji is gonna be awesome . the akumas blast is crazy! keep all of it nice job
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    « Reply #116 on: September 24, 2011, 11:08:48 AM »


    Keep it going! I LOVE SANJI!!! Happy Face
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    « Reply #117 on: September 24, 2011, 11:29:32 AM »


    Anyone find it odd I'm making Sanji's animations to Scatman John?

    Also I have a few more things to touch up on some of Sanji's animations, but thanks to animation porting Sanji's basically ready for release as his A attacks and throws and the basic movements are done, the only thing holding use back is a port of Sheik to someone because no one want's to have their spider-man replaced
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    AnImAiNe
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    « Reply #118 on: September 24, 2011, 11:37:39 AM »


    do you still think we should have him on snake i hear a predator psa is coming out on him soon

    i think we should put it on sheik for now then get it ported onto another character because all the people i have contacted about porting basically say it only works with the psa if they do just the model there is a likelyhood of freezing. But we wont release the sheik version it'll just be what we are working from
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    « Reply #119 on: September 24, 2011, 11:48:43 AM »


    Your call, if you want to Start on Sanji's PSA using Shiek go ahead, but remember that Sheik has a small file size limit and shares with Zelda.
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