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Question: which would you all prefer?
two seperate sasuke psa's one with curse mark transformation and kirin fs, and the other with mangekyo and susanno - 9 (16.1%)
a sasuke psa with curse mark,mangekyo and susanno all in one moveset but swtiched by taunts - 47 (83.9%)
Total Voters: 56

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Author Topic: Animaine's thread..One Piece: Sanji released  (Read 330840 times)
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AnImAiNe
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    « Reply #390 on: May 27, 2012, 10:22:28 AM »


    it should be different from the one u sent me. i included a compressed one because kagemaru suggested it and i sould have done that any way instead of putting in loose files  Smiley
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    burp
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    « Reply #391 on: May 27, 2012, 10:26:53 AM »


    Oh, I just remembered that the jumping height is very short. still a good psa
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    AnImAiNe
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    « Reply #392 on: May 27, 2012, 10:28:43 AM »


    i'll have to check it again and see
     thanks for letting me know
    « Last Edit: May 27, 2012, 12:27:00 PM by AnImAiNe » Logged

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    Kagemaru
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    « Reply #393 on: May 27, 2012, 12:31:46 PM »


    Well I'm gonna go test it now. Bbl

    Post Merge: May 27, 2012, 01:57:38 PM
    The following fixes need to be made:

    Remove the slope events from all the waits and attacks

    The attack 11 is three hits not one.

    The attack 13 isn't even there (put it back D: )

    The hit box on the down smash starts too soon. It looks like it's still peaches.

    The hit box on the forward smash needs to loop about 6 to 10 times to properly emulate the move it's based off of.

    The up smash has already been stated.

    The last hit on the up a air is supposed to send the target downward. Also use fox's hit box information for his forward a air for the other kicks.

    The last hit on the back a air needs slightly more knockback

    The forward a air is supposed to meteor halfway through the kick arc. The gfx timing also needs to be adjusted.

    Down air needs more knockback. Use zero suits. Her hit trajectory too.

    Forward tilt is fine

    Down tilt is fine but seems off.

    Up tilt has been stated.

    The forward grab is non existent.

    hitbox timing is off for the down and back grab.

    Enable the ' moves character' option on the grab, and turn grab. Also the reverse character should be looked into.

    Allow ledge grab sooner for the up b. Also make it cancel if the player presses down because it's kinda long.

    Good beta though. I didn't mention many animation specific stuff cause I'm the one thats gonna fix it anyway
    « Last Edit: May 27, 2012, 01:57:38 PM by Kagemaru » Logged

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    AnImAiNe
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    « Reply #394 on: May 27, 2012, 02:11:43 PM »


    now thats feedback ill try and make sure that gets done by tomorrow with shadows assistance we mightbe able to update him tomorrow

    there was an issue with attack 13 it does not flow with attack 12 so it looks like he teleports to the attack 13 postiton instead of transitioning into it. we had problems making attack 11 three hits, it was done but it would not go into attack 12 so i coded it back to the way it is now. i might make attack 100 come in his diable jamble mode while attack 13 is present in the normal mode.

    i dont think u made a forward grab animation

    « Last Edit: May 27, 2012, 02:16:24 PM by AnImAiNe » Logged

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    xxWutzMercyxx
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    « Reply #395 on: May 27, 2012, 04:28:59 PM »


    ^AnimAiNe - I'll start Sanji's new official HD textures sometime this week. The One Piece universe will be a new one in the game, so we need a stage for the One Piece characters. Wasn't KTH or RockinPervy importing one of them??
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    DoctorFlux(Mariodk)
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    « Reply #396 on: May 27, 2012, 04:31:21 PM »


     
    ^AnimAiNe - I'll start Sanji's new official HD textures sometime this week. The One Piece universe will be a new one in the game, so we need a stage for the One Piece characters. Wasn't KTH or RockinPervy importing one of them??
    we needing going merry for a onepiece stage(cuz this ship was they´s first)
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    AnImAiNe
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    « Reply #397 on: May 27, 2012, 05:56:02 PM »


    i think kth has that stage
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    Reaver Ind.
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    « Reply #398 on: May 28, 2012, 11:42:15 AM »


    Killer Beta moveset AnImAiNe!  This is definitely something I'm gonna keep for Peach/Sanji. Smiley

    Do you have a list of all the moves and attacks you used for this?  I'm sort of stuck on some for the sfx.
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    AnImAiNe
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    « Reply #399 on: May 28, 2012, 11:57:46 AM »


    thanks Reaver i definetly have to update sanji soon so it plays better.

    yea i know what moves i used so i'll pm you them
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    « Reply #400 on: May 28, 2012, 12:50:27 PM »


    Alright, thanks for the help Smiley
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    « Reply #401 on: May 28, 2012, 12:54:01 PM »


    shouldnt u guys add a vid for Sanji?
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    « Reply #402 on: May 28, 2012, 03:38:40 PM »


    ^AnimAiNe - I'll start Sanji's new official HD textures sometime this week. The One Piece universe will be a new one in the game, so we need a stage for the One Piece characters. Wasn't KTH or RockinPervy importing one of them??

    I did give Pervy models of the Thousand Sunny from OP: Unlimited Cruise, and last I heard of it two months ago he was doing well...
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    « Reply #403 on: May 28, 2012, 04:24:55 PM »


    >_>
    <_<


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    « Reply #404 on: May 28, 2012, 04:37:35 PM »


    now it looks like sanji xD
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