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« Reply #466 on: June 25, 2012, 11:05:01 AM » |
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lol, "hurt grunts"
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #467 on: June 25, 2012, 11:10:45 AM » |
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Oh that's right. Forgot to let Sanji get kicked in the face. Brb with another file of... hurt grunts. Lol.
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« Reply #468 on: June 25, 2012, 11:33:07 AM » |
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hey gainnrom these are awesome im not sure if we will bw able to use the ones that have the sounds of him hitting people cuz it might not match up in game. are you able to do the moves without hitting anyone that way we could just use brawls sfx for the impacts
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« Reply #469 on: June 25, 2012, 11:46:37 AM » |
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The sounds you hear are actually of Sanji hitting nothing. The "impact" sounds are, sadly, integrated into the moves themselves. EDIT: http://www.2shared.com/file/Re0VciDa/Sanjis_hurting.htmlHere are the "hurt grunts". they all have an impact sound, seeing as I had to hit Sanji in-game for him to cry out in pain as I sadistically removed his eyes from their... ...let's just move on.
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« Last Edit: June 25, 2012, 12:09:48 PM by Gainrrom »
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« Reply #470 on: June 25, 2012, 03:40:18 PM » |
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The sounds you hear are actually of Sanji hitting nothing. The "impact" sounds are, sadly, integrated into the moves themselves.
those lazy bastards  Here are the "hurt grunts". they all have an impact sound, seeing as I had to hit Sanji in-game for him to cry out in pain Could you do the same thing you did for the music and silence the enemy thats hitting Sanji so that dosn't happen?
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« Reply #471 on: June 25, 2012, 05:20:22 PM » |
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Could you do the same thing you did for the music and silence the enemy thats hitting Sanji so that dosn't happen?
I thought about it. The only problem is that I don't have access to the enemy's sound files, no more than I have access to Sanji's sound files. As far as sounds go, I only have access to bgms and the voiced dialogues from the game. The "battle grunts", judging from the files' names in the iso, seem to be in .aar format, and the sole aar converter I ever found works only for DS games.
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« Reply #472 on: June 25, 2012, 05:35:03 PM » |
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i dont mean to be too demanding or anything. Are we also getting the gb japanese ssounds? 
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« Reply #473 on: June 25, 2012, 06:06:27 PM » |
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i dont mean to be too demanding or anything. Are we also getting the gb japanese ssounds?  Oh, so you also want Sanji's Japanese voice clips from GB 1 and 2? Sure, no problem.
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« Reply #474 on: June 25, 2012, 06:25:48 PM » |
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Holy crap, there's a second beta, where have I been.
Gonna go look at that, eheheh....
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« Reply #475 on: June 25, 2012, 11:07:24 PM » |
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Holy crap, there's a second beta, where have I been.
Gonna go look at that, eheheh....
lol Spex did you see what we did with the wait
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« Reply #476 on: June 25, 2012, 11:09:17 PM » |
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lol Spex did you see what we did with the wait
 That was a great wait, thanks for that.
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~BRSTM Creator~ I'm Always Up For A Challenge! Rock On!
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« Reply #478 on: June 26, 2012, 09:47:08 AM » |
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Fantastic!! thank you so much Gainnrom i really appreciate your hard work.
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« Reply #479 on: June 26, 2012, 11:51:19 AM » |
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Can't say it's done yet as it's still over the limit, but it's progress ^_~I'm fighting with file size here, so I don't think any really good textures can happen till the tristipper, which is also when his model with get some upgrades. Don't worry, anything after this point will use the same exact bones, at the same exact spots so there won't need to be any annoying edits to anything Post Merge: June 26, 2012, 02:13:09 PM Oh I realized I forgot to take the glasses off sanji. If ya don't want them heres how ya remove em. Open his .pac/.pcs file in brawlbox, go into objects, and delete the one that says "glasses". Boom there gone. Lol
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« Last Edit: June 27, 2012, 02:09:03 PM by PervyTHEshadow »
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