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Question: I can't decide. Poll ends tuesday
Rayman - 14 (58.3%)
Skull Kid - 10 (41.7%)
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Author Topic: SouthCraft's House of Upgrades - Megaman V2 soon.  (Read 940302 times)
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KingJigglypuff
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    « Reply #3420 on: November 24, 2013, 10:06:15 AM »


    Anyone know how to make the air dodge p.m has? cuz i can't find any difference in the airdodge subaction
    Please don't do this for your vBrawl Pichu. .-.
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    « Reply #3421 on: November 24, 2013, 10:44:37 AM »


    air dodge maybe cool, but it aint for anything but PM when it comes to brawl modding; like KJP said.
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    « Reply #3422 on: November 24, 2013, 10:46:23 AM »


    Please don't do this for your vBrawl Pichu. .-.
    No i ain't that stupid. I am making two versions of Pichu VBrawl and P.M ver.
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    « Reply #3423 on: November 24, 2013, 03:39:29 PM »


    Idea for pacman's up smash (or up-a air) from pacman world 2. On this one frozen skating level, there's ramps you have to use to get across gaps, and you can do an upward kick to break these boxes in the air for items. Pretty much mario's up-a air, but with a skating blade on his shoe
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    « Reply #3424 on: November 24, 2013, 03:55:29 PM »


    and I have 2 ideas for a final smash... not that im expecting them to get in.
    1) he hops into the Mokujin robot thing and does heavy damage to whoever is hit by any of his attacks.
    2) basically a ganondorf FS ripoff. he transforms into a giant version of his classic arcade self, everyone in his path is stunned, and he rushes across screen, doing about the same damage ganon would, but when he hits someone, a number appears above where the victim was:
    - 1st victim: 200
    - 2nd victim: 400
    - 3rd/Final victim: 800

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    « Reply #3425 on: November 24, 2013, 04:00:16 PM »


    Definately NOT the robot thing. A more classic Pacman would be better. Maybe just a bigger 3d version of the original sprite. (Pretty much him withought arms or legs)
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    « Reply #3426 on: November 24, 2013, 04:19:39 PM »


    Definately NOT the robot thing. A more classic Pacman would be better. Maybe just a bigger 3d version of the original sprite. (Pretty much him withought arms or legs)
    that was the only way he could get into SFxT, after Mega Man (albeit Bad Box Art Mega Man) got in. his moveset at the time wasn't enough to make it fair for him; plus I think it would be interesting. just imagine him with a powerful (but summarized) moveset. he can have 3 jumps for elevation purposes, 3 A attacks (but no combos) and 1 B attack. also his speed goes up to about Sonic's. and all this lasts for 10 - 12 seconds.
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    « Reply #3427 on: November 25, 2013, 03:08:45 PM »


    Thinking off removing the recoil from pichu's moveset, because.
    1 Pichu is very lightweight and can easily be knocked out of stage
    2 in melee he had short range Attacks, ofc i am going to bring that in.

    So a bit faster that Pikachu doesn't need to be covered by short range, recoil and easy to kill IMO.
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    « Reply #3428 on: November 25, 2013, 03:24:32 PM »


    but it would also be less authentic. almost all of pichu's pokedex descriptions say he takes recoil damage from his attacks (even though in gameplay, only volt tackle does this). kind of a tough call. are you going for gameplay authenticity or history authenticity? if history, all his attacks do recoil. if gameplay, only his final smash (assuming it's volt tackle).
    though for his final smash it needs to be more controllable to balance out the damage.
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    « Reply #3429 on: November 26, 2013, 06:14:10 AM »


    but it would also be less authentic. almost all of pichu's pokedex descriptions say he takes recoil damage from his attacks (even though in gameplay, only volt tackle does this). kind of a tough call. are you going for gameplay authenticity or history authenticity? if history, all his attacks do recoil. if gameplay, only his final smash (assuming it's volt tackle).
    though for his final smash it needs to be more controllable to balance out the damage.
    If history electric Attacks do recoil, which i might do. In firered's pokedex it said: Despite its small size, it can zap even adult humans. However, if it does so, it also surprises itself. So Zapping might recoil. So i can have If roll a die it recoil. 1% i have to do this to make it balanced.
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    « Reply #3430 on: November 26, 2013, 07:46:43 AM »


    that was the only way he could get into SFxT, after Mega Man (albeit Bad Box Art Mega Man) got in. his moveset at the time wasn't enough to make it fair for him; plus I think it would be interesting. just imagine him with a powerful (but summarized) moveset. he can have 3 jumps for elevation purposes, 3 A attacks (but no combos) and 1 B attack. also his speed goes up to about Sonic's. and all this lasts for 10 - 12 seconds.

    Then he might as well be made over the alloys then with a limited move set like that.
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    « Reply #3431 on: November 26, 2013, 07:56:19 AM »


    except not everyone uses the alloys. and im talkin only for his final smash moveset which is in the mokujin (if he is to use it at all for his FS)
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    « Reply #3432 on: November 26, 2013, 08:12:05 AM »


    No its going to have B moves lol. Also i need someone to make a SFX pack with his sounds from melee.
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    « Reply #3433 on: November 26, 2013, 01:11:46 PM »


    Keep the recoil in, it would make him different from just being a Pikachu clone Tongue
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    « Reply #3434 on: November 26, 2013, 01:27:34 PM »


    I say keep the recoil, but increase the damage and knockback .
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