SouthCraft's House of Upgrades - Megaman V2 soon.

Started by SouthCraft, October 08, 2011, 08:46:27 PM

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I can't decide. Poll ends tuesday

Rayman
14 (58.3%)
Skull Kid
10 (41.7%)

Total Members Voted: 24

November 24, 2013, 05:06:15 PM #3420 Last Edit: November 24, 2013, 05:10:58 PM by KingOfTheHillJigglypuff
Quote from: SouthCraft on November 24, 2013, 04:52:29 PM
Anyone know how to make the air dodge p.m has? cuz i can't find any difference in the airdodge subaction
Please don't do this for your vBrawl Pichu. .-.
I don't take requests.

My PSA Thread
[move][/move]

air dodge maybe cool, but it aint for anything but PM when it comes to brawl modding; like KJP said.

Switch FC: SW-4190-2933-4524

Quote from: KingOfTheHillJigglypuff on November 24, 2013, 05:06:15 PM
Please don't do this for your vBrawl Pichu. .-.
No i ain't that stupid. I am making two versions of Pichu VBrawl and P.M ver.

Idea for pacman's up smash (or up-a air) from pacman world 2. On this one frozen skating level, there's ramps you have to use to get across gaps, and you can do an upward kick to break these boxes in the air for items. Pretty much mario's up-a air, but with a skating blade on his shoe

and I have 2 ideas for a final smash... not that im expecting them to get in.
1) he hops into the Mokujin robot thing and does heavy damage to whoever is hit by any of his attacks.
2) basically a ganondorf FS ripoff. he transforms into a giant version of his classic arcade self, everyone in his path is stunned, and he rushes across screen, doing about the same damage ganon would, but when he hits someone, a number appears above where the victim was:
- 1st victim: 200
- 2nd victim: 400
- 3rd/Final victim: 800


Switch FC: SW-4190-2933-4524

Definately NOT the robot thing. A more classic Pacman would be better. Maybe just a bigger 3d version of the original sprite. (Pretty much him withought arms or legs)

Quote from: Mareeo 64 on November 24, 2013, 11:00:16 PM
Definately NOT the robot thing. A more classic Pacman would be better. Maybe just a bigger 3d version of the original sprite. (Pretty much him withought arms or legs)
that was the only way he could get into SFxT, after Mega Man (albeit Bad Box Art Mega Man) got in. his moveset at the time wasn't enough to make it fair for him; plus I think it would be interesting. just imagine him with a powerful (but summarized) moveset. he can have 3 jumps for elevation purposes, 3 A attacks (but no combos) and 1 B attack. also his speed goes up to about Sonic's. and all this lasts for 10 - 12 seconds.

Switch FC: SW-4190-2933-4524

Thinking off removing the recoil from pichu's moveset, because.
1 Pichu is very lightweight and can easily be knocked out of stage
2 in melee he had short range Attacks, ofc i am going to bring that in.

So a bit faster that Pikachu doesn't need to be covered by short range, recoil and easy to kill IMO.

but it would also be less authentic. almost all of pichu's pokedex descriptions say he takes recoil damage from his attacks (even though in gameplay, only volt tackle does this). kind of a tough call. are you going for gameplay authenticity or history authenticity? if history, all his attacks do recoil. if gameplay, only his final smash (assuming it's volt tackle).
though for his final smash it needs to be more controllable to balance out the damage.

Switch FC: SW-4190-2933-4524

Quote from: Bad Box Art Gnorc on November 25, 2013, 10:24:32 PM
but it would also be less authentic. almost all of pichu's pokedex descriptions say he takes recoil damage from his attacks (even though in gameplay, only volt tackle does this). kind of a tough call. are you going for gameplay authenticity or history authenticity? if history, all his attacks do recoil. if gameplay, only his final smash (assuming it's volt tackle).
though for his final smash it needs to be more controllable to balance out the damage.
If history electric Attacks do recoil, which i might do. In firered's pokedex it said: Despite its small size, it can zap even adult humans. However, if it does so, it also surprises itself. So Zapping might recoil. So i can have If roll a die it recoil. 1% i have to do this to make it balanced.

Quote from: Bad Box Art Gnorc on November 24, 2013, 11:19:39 PM
that was the only way he could get into SFxT, after Mega Man (albeit Bad Box Art Mega Man) got in. his moveset at the time wasn't enough to make it fair for him; plus I think it would be interesting. just imagine him with a powerful (but summarized) moveset. he can have 3 jumps for elevation purposes, 3 A attacks (but no combos) and 1 B attack. also his speed goes up to about Sonic's. and all this lasts for 10 - 12 seconds.

Then he might as well be made over the alloys then with a limited move set like that.

except not everyone uses the alloys. and im talkin only for his final smash moveset which is in the mokujin (if he is to use it at all for his FS)

Switch FC: SW-4190-2933-4524

No its going to have B moves lol. Also i need someone to make a SFX pack with his sounds from melee.

Keep the recoil in, it would make him different from just being a Pikachu clone :P

I say keep the recoil, but increase the damage and knockback .