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Author Topic: Erase the Noise - Neku Sakuraba, version 1!  (Read 101590 times)
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Chimiu
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« Reply #120 on: December 24, 2009, 08:58:02 PM »


Oi! Long-time-no-see!

oi? voce fala portuges?

Neh? No, I don't speak Portuguese. o~o
(Had to translate that, even though I had a good idea what you were asking.)
Sorry for any confusion~ D:
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    « Reply #121 on: December 24, 2009, 09:46:23 PM »


    I'm definitely considering the healing idea, although I don't know how to heal, whether it be using the "Add Damage" code or by eating food (of which I still need to try out).

    I don't know about the damage stuff, so I'll take in the suggestions from you guys (because they sound great), but keep in mind one more possible mechanic (too many mechanics...)

    Down taunt can be Tin Pin Thrift, which will skyrocket your damage straight to 120% (if your damage is less than 120%), but if you enter SOS in this way, you'll be even stronger than normal SOS, because in the game, putting on Tin Pin Thrift gives you an additional bonus. However, if you cop out and heal, then you lose the bonus. Does this work with Neku well or should it be scrapped?

    I'm thinking about that really long slash for the zair, because it's simple yet effective, and I won't have to deal with complicated stuff. For the spider web thing, I really don't know how that happened, but I think it's because my animation doesn't work.

    @Chimiu, thanks for playing TWEWY again and everything, but going to the TWEWY wikia is also a great way to get info on pins and everything.
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    « Reply #122 on: December 24, 2009, 09:58:47 PM »


    I'm Liking the Thrift idea. It adds moar strategy.
    I'm thinking it's an "Add Damage" code, it's being used on Pichu and a few other Characters. So a bit of digging should pull up the healing code.
    The Zair slash sounds nice. Simple and sweet is always a perfect substitute~

    Lul, np. I was gonna play through it again anyway. I hate having games that arn't complete. I'm playin Super Robot Wars as I type. >~<
    Lul. I offer to check the game for exact animations and such. Just to see exactly what something does, in person...Or however I'd phrase that.
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    « Reply #123 on: December 25, 2009, 02:21:40 PM »


    I also agree that the TP Thrift idea is good, though it might be tricky getting it to work right. Oh and btw the link to the TWEWY wiki in the OP is broken.
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    « Reply #124 on: December 25, 2009, 05:18:34 PM »


    My only concern with TP Thrift is that it could be abused while you're at 119% or something, but I think that's OK. The link should be functional now.

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    « Reply #125 on: December 25, 2009, 09:13:34 PM »


    I managed to make an image of the player pin and put it in Brawl as one of Neku's personal GFX! ...So... what should I do with it? Sorry, no snapshots yet.
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    « Reply #126 on: December 26, 2009, 12:02:58 PM »


    WHAT, CUSTOM GFX!!!!!!!!! You could have it appear during his specials, that could make them look cooler
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    « Reply #127 on: December 26, 2009, 05:36:29 PM »


    Is there any move he does in the game besides the final giant pin thingy that kills Draco Cantus where the player pin skull symbol appears? Or maybe it can be in one of his taunts.
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    « Reply #128 on: December 26, 2009, 06:42:58 PM »


    Ooh~ Nice job w/ the custom GFX. Eh, No I don't recall there being a specifi move using the player pin. But I think there was a buff/debuff (Or was it the Gatito Buff?) that used the same insignia as the Play-Pin.

    I think It'd work nice as a taunt. But Not sure how it'd work out.
    Since the PlayPin allows you to read thoughts, maybe it can follow that line in usefullness?
    Or it can just be for show. Im straight out of it right now, damn heavy headache. @~@
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    « Reply #129 on: December 26, 2009, 08:04:52 PM »


    The OP is now cleaned up, along with more pictures (and a fixed Nexus Ray - go check it out!)

    I'm done with every move except for the zair, down B, Final Smash, and a few more minor tweaks, but only if the side B and up B are redone so that the side B can be used infinite times in the air, but the lag makes it so you probably won't want to, and the up B will make you go into helpless.

    Here's the pic of the Player Pin image. I can make it smaller, change its colors, and rotate it and all of that stuff, so feel free to suggest all the different possibilities. Ignore the thunder thing that covers the right eye.

    « Last Edit: December 26, 2009, 08:07:58 PM by greeneggsandham » Logged


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    « Reply #130 on: December 26, 2009, 08:10:20 PM »


    Hey, do you guys think Lucas should have more Neku-like body proportions?

    ...I think I can do it in Brawlbox.

    Greeneggsandham said that a Lucas looking like that would be unusual...
    « Last Edit: December 26, 2009, 08:14:29 PM by Mr.Weegee » Logged

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    « Reply #131 on: December 26, 2009, 09:17:13 PM »


    First things first~
    Nexus Ray looks beautiful. Great job with that!

    Second~
    I just now noticed my name mentioned in the credits. Thankies! :3 I'm glad to be of use!

    Thirdlyness~
    That Play-pin insignia is awsum! If anything you could possibly do this~ **It may be sorta useless, and possibly just space consuming but**

    ~Rotate the insignia so that its viewable by Brawl's standard camera.
    ~Scale it to about Lucas' size.
    ~Have the insignia flash before each of his attacks. (Or select attacks. [Ex. Specials or Big animation moves.])

    ~Or do the above idea just for a taunt, or for the Thrift skill.
    « Last Edit: December 27, 2009, 02:11:40 PM by Chimiu » Logged


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    « Reply #132 on: December 27, 2009, 02:38:02 AM »


    Hey, do you guys think Lucas should have more Neku-like body proportions?

    ...I think I can do it in Brawlbox.

    Greeneggsandham said that a Lucas looking like that would be unusual...
    If you could pull it off, that would definitely be amazing.  Definitely a huge boon to the project if Neku didn't look like a dorky child. 
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    « Reply #133 on: December 27, 2009, 01:31:18 PM »


    Awesome job with the Nexus Ray (bee-yoo-tee-ful LAZOR)
    If Neku's aerial Up-B is to put him in helpless, you might want to make it give him some upward momentum.
    Having the player pin flash before certain moves would be very sexy indeed. However, I also think that having the gfx in certain moves (like the Nexus ray) would be cool also.
    Dunno if Lucas' proportions should be changed, depends on how well it's done
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    « Reply #134 on: December 27, 2009, 02:03:21 PM »


    ...I couldn't resize Lucas.

    Something odd happens with his feet when you resize his legs.
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