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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2844246 times)
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✿Zelia✿
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    « Reply #2115 on: January 14, 2012, 07:42:08 PM »


    hahah yeah yeah xD

    but i wont be replacing the spear Evil
    Interesting, just interesting. Tongue

    Ike with a spear, that's something to think about, lol... xD
    « Last Edit: January 14, 2012, 07:43:01 PM by Sorceress » Logged

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    « Reply #2116 on: January 14, 2012, 07:43:15 PM »


    Interesting, just interesting. Tongue


    indeed but wats gonna be hard to do is importing the textures.... cause these brres files give no textures


    edit:
    now have models of Kunoichi, Magoichi, and Shingen!
    « Last Edit: January 14, 2012, 08:32:38 PM by Nymph » Logged

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    « Reply #2117 on: January 14, 2012, 08:48:40 PM »


    Never played the game, but looks fun!  Smiley  Glad you got the models.

    PS: Where's the poll for the deadline to SS characters?
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    « Reply #2118 on: January 14, 2012, 08:49:27 PM »


    Never played the game, but looks fun!  Smiley  Glad you got the models.

    PS: Where's the poll for the deadline to SS characters?
    i took it down cause well.... its waaaay past deadline... so yeah... LOL
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    « Reply #2119 on: January 14, 2012, 08:51:57 PM »


    i took it down cause well.... its waaaay past deadline... so yeah... LOL
    aww.  Sad  Poor Demise, Link, and Skyloft Zelda.  I was looking forward to them.

    Are you still working on Phoenix Wright?  I saw a preview, and it looked awesome!  Cheesy
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    « Reply #2120 on: January 14, 2012, 08:52:26 PM »


    aww.  Sad  Poor Demise, Link, and Skyloft Zelda.  I was looking forward to them.

    Are you still working on Phoenix Wright?  I saw a preview, and it looked awesome!  Cheesy

    yeah i still am, but it still doesnt mean im quiting those SS characters... but i did give Hero Link to GBC!


    edit:
    Inahime, Masamune, and Hanzo ripped!


    edit2:
    Oichi preview.... along with CSP and BP
    « Last Edit: January 14, 2012, 11:04:14 PM by Nymph » Logged

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    « Reply #2121 on: January 15, 2012, 03:56:47 AM »


    srry for double post.... but meh w/e! xD

    barging all the way from the Samurai Warriors era, and coming to brawl to relax just wasnt good enough for dear ol' Oichi... now she's ready for some action against Nintendo's best fighters!!

    has some normals issue's... still trying to fix that.



    « Last Edit: January 15, 2012, 04:03:01 AM by Nymph » Logged

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    « Reply #2122 on: January 15, 2012, 03:59:37 AM »


    Top two pics = mine, two lower pics = his...
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    « Reply #2123 on: January 15, 2012, 04:24:39 PM »


    well here's Yukimura... Rigging process atm still...

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    « Reply #2124 on: January 15, 2012, 07:24:42 PM »


    Nymph!! Don't most of those files work in Brawlbox, even if they need hexed or ran through the auto-hexer?
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    « Reply #2125 on: January 15, 2012, 07:31:43 PM »


    Nymph!! Don't most of those files work in Brawlbox, even if they need hexed or ran through the auto-hexer?
    what kind of files exactly? the CLR0, VIS0, and SRT0 data's i fixed via hexing them to work in brawl... i ran into some issue's with BB by exporting them as V3 CLR0 and VIS0 data...
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    « Reply #2126 on: January 15, 2012, 07:42:57 PM »


    You have started new characters, once again?

    I never see the day til you release about 25 of your unfinished things.
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    « Reply #2127 on: January 15, 2012, 08:31:30 PM »


    You have started new characters, once again?

    I never see the day til you release about 25 of your unfinished things.

    LOL

    dont worry man... they'll be complete someday... unless some1 beats me to it Tongue

    anyways in-game pics of Yukimura in brawl! has a slight texture issue glitch which is to fast to capture... and makes some kind of noise 3 times, quits, then repeats... not sure why o.o
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    « Reply #2128 on: January 15, 2012, 09:21:19 PM »


    Yeah, I'm hexing that one stage with the mirror. Why it needs a value of 150000 I'll never know.... not until I find out anyways.
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    « Reply #2129 on: January 15, 2012, 09:23:20 PM »


    Yeah, I'm hexing that one stage with the mirror. Why it needs a value of 150000 I'll never know.... not until I find out anyways.
    lol ah aensland castle srt0 file... im not sure y it has a value of 150000 Im srs here
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