|
|
« Reply #885 on: November 24, 2011, 02:45:10 AM » |
|
The only way we'll settle this debate is having a Brawl between the Vertex and the Import versions. As well as the whole competition thing it'd also highlight the differences between them.
|
|
« Last Edit: November 24, 2011, 02:46:05 AM by TommoPuppy »
|
Logged
|
|
|
|
|
|
|
« Reply #886 on: November 24, 2011, 10:02:17 AM » |
|
I download the NMH2 model, but I would love to see the Heroes Paradise model completed sometime.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #887 on: November 24, 2011, 10:11:56 AM » |
|
I've had a look at him in-game too and I see where you're coming from, but it seems like a non-issue to me. It's an appearance trait/quirk that's rather common with characters that have longer necks or most of their neck exposed. Your model imports of Squall and Sephiroth are the same from what I've seen. Nothing worth nitpicking about.
The only noteworthy thing worth mentioning on Travis is the graphic glitch in which Ike's sword appears during his up+b...but that also seems to be a common trait amongst all the model imports over Ike I've tested in game. A solution might not be available for that yet.
BTW, is anyone else having lighting issues for Tekkaman Blade on Battlefield?
Noo no no no no...the neck is streching waay more than any of the imports ive done ...the main problem with travis is the back of the knees go through the leg...the hand disconnects sometime...the butt deflates....the back disconnets from the body at times...and another problem with the neck is as seen in the BV pics its disconnects at some spots also..and the body clips when bending...just because he added faces dosent mean its perfect because thats like 10 errors that could easily be fixed..i would personally redo this myself because i personally cant stand all those easily fixed mistakes...now if you get angry at me for pointing out errors on an import then are you that blinded??? *talking to anyone with a response ready to troll not you ssj4gohan*
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #888 on: November 24, 2011, 12:38:11 PM » |
|
Noo no no no no...the neck is streching waay more than any of the imports ive done ...the main problem with travis is the back of the knees go through the leg...the hand disconnects sometime...the butt deflates....the back disconnets from the body at times...and another problem with the neck is as seen in the BV pics its disconnects at some spots also..and the body clips when bending...just because he added faces dosent mean its perfect because thats like 10 errors that could easily be fixed..i would personally redo this myself because i personally cant stand all those easily fixed mistakes...now if you get angry at me for pointing out errors on an import then are you that blinded??? *talking to anyone with a response ready to troll not you ssj4gohan*
I'm actually glad you noticed all these errors, if there are so many, then maybe they should be fixed. Now I'm also thinking, you used to get mad when people told you these flaws in your work too, but now you're noticing how they actually stand out. So yeah, Travis may need some fixing brah.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #889 on: November 24, 2011, 09:01:11 PM » |
|
...now if you get angry at me for pointing out errors on an import then are you that blinded??? Nah I wouldn't do that, that would be silly. I'm glad you elaborated on the errors you found as I felt that your previous post didn't go into enough detail. Any constructive criticism IMO is most welcome as addressing them helps the community evolve. Like most people here I also want to see Travis at the best he can be, but that not only goes for him or any of Beyond's models, it can be applied to anyone really. That being said, I do hope you eventually find the time to go back and fix the minor issues on your imports that's been mentioned in your thread. Otherwise keep up the good work.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #890 on: November 24, 2011, 09:13:49 PM » |
|
When it comes to my critiquing on model imports. The difficulty of rigging, or the past merits of the person who rigged the model hold no water. There is only one thing that matters to me: "Naturalness"
Naturalness means that when animated, the model looks like it is moving naturally according to the model's anatomy as it should. That was my grief with Zero and gbc's MMX8 X. Zero, from a distance looks fine, but under the eye of Brawlbox, all of Zero's rigging flaws come to light, and some, like gbc's original MMX rig, are more than obvious during gameplay.
The point is: If it does not move naturally for the model's anatomy, then it needs improvement.
|
|
|
Logged
|
3DS Friend Code: 2895-6640-9302
|
|
|
|
|
|
« Reply #891 on: November 25, 2011, 08:32:51 PM » |
|
Omg Kratos !!!!!!!
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #892 on: December 02, 2011, 05:27:40 AM » |
|
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #893 on: December 02, 2011, 09:33:23 AM » |
|
I already got him the model from UMvC3.
|
|
|
Logged
|
|
|
|
|
|
|
|
« Reply #895 on: December 05, 2011, 01:49:09 PM » |
|
Awesome!
Yes! my favorite bug/steel pokemon!
*hype*
|
|
|
Logged
|
By the way, I think every active hacker in this forum could use less distractions.
|
|
|
|
|
|
« Reply #896 on: December 05, 2011, 01:54:05 PM » |
|
I sad a feeling you had started Scizor once I saw your avatar a few days ago. This is gonna be an epic import!
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #897 on: December 05, 2011, 02:43:14 PM » |
|
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #898 on: December 05, 2011, 02:47:31 PM » |
|
Scizor? :O
I love you. <3
|
|
|
Logged
|
Muslims are literally murderers
|
|
|
|
|
|
« Reply #899 on: December 05, 2011, 02:52:38 PM » |
|
finaly beyond is doing a pokemon hack xD is he over falco too?
|
|
|
Logged
|
|
|
|
|
|