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Author Topic: Nanobud's Sanctuary: Little Mac Attacks  (Read 1234715 times)
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_Data_Drain_
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    « Reply #1395 on: February 11, 2012, 07:27:36 PM »


    @Data

    what does it look like?
    Fixing the name...

    Anyway, it looks like he has no shine from a distance. And if you zoom in, and look at him at the right angle, he flashes.

    Plus as I said, in a match with 4 players on Delfino, it lags.


    Although there is one thing I didn't know until after that post was made. If you go off to the side of the stage, and get magnified. The shine comes back... But then sometimes goes back to being glitched again.

    Also... The lag seems a bit spastic. One moment, it's lagging pretty bad. The next, it's not lagging much at all. What's odd though is. He's always lagged on Delfino since the first version... So I don't think it's the shine directly...
    « Last Edit: February 11, 2012, 07:31:11 PM by _Data_Drain_ » Logged


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    nanobuds
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    « Reply #1396 on: February 11, 2012, 08:28:00 PM »


    crap.. i was thinking divine overloard lol.. sorry...

    anyways. ill test him some more and see if i get issues
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    BlueBrain
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    « Reply #1397 on: February 12, 2012, 04:39:23 AM »


    i think u should probably edit the shine texture, since its way too visible as a texture instead of a shine...
    that texture is samus', right? the texture looks like that cuz it fits well with samus, but not really with Msonic
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    nanobuds
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    « Reply #1398 on: February 12, 2012, 08:56:30 AM »


    i think u should probably edit the shine texture, since its way too visible as a texture instead of a shine...
    that texture is samus', right? the texture looks like that cuz it fits well with samus, but not really with Msonic
    He uses 2 shines, the blue part is Peach's crown, and the silver joints are Wolf's armor
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    BlueBrain
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    « Reply #1399 on: February 12, 2012, 01:34:45 PM »




    Thats what i mean, maybe u should use some original stuff, like this:




    this is a very poor thing, just a concept... made in MSpaint xDDD
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    ramonM64
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    « Reply #1400 on: February 12, 2012, 02:06:27 PM »


    ye thats a thing i noticed right away. i mentioned to Nano that i think its cuz of how the Ref texture is small and doesnt cover the huge texture well at some angles, especialy on the larger polygons of the model. i mean.. it looks great on the smaller areas of it since it originates from use on small polygons.

    it uses Zelda's crystal effect for the Main polygon and the slight metal effect from Peach's crown for the Joints polygons.

    it could be fixed by splitting the main areas (like the head) in pieces that need their own edited Ref texture to look better. that way it wont mess with the other gooood areas
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    « Reply #1401 on: February 12, 2012, 02:09:27 PM »


    I think it looks pretty damn perfect in game.
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    « Reply #1402 on: February 12, 2012, 02:15:50 PM »


    I think it looks pretty damn perfect in game.
    yah me to not everything has to be perfect and i dont know how you guys saw that its barely noticable(unless your trying to look for errors)
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    « Reply #1403 on: February 12, 2012, 02:19:02 PM »


    In the heat of gameplay, the last thing is "his claw looks odd," and the only thing on my mind is "now how am I gonna stick that claw up his ass to fly off-screen."
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    ramonM64
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    « Reply #1404 on: February 12, 2012, 02:28:29 PM »


    i wont deny it, it looks awesome when playin. it was crazy seeing the effect in-game work and everything.

    as a disease of being a importer, i look for any problems after that and try to fix em before release for the best result. and yea, i noticed it

    i dont think its somethin that needs to be rushed in to fix. i was gonna ask Nano for the .max before release but i remember he mentioned he dont got it anymore. its alright though. Omega is gonna look siiiick with this too
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    « Reply #1405 on: February 12, 2012, 02:33:27 PM »


    You should make your own custom shine texture Awesome Face
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    « Reply #1406 on: February 12, 2012, 02:38:02 PM »


    i wont deny it, it looks awesome when playin. it was crazy seeing the effect in-game work and everything.

    as a disease of being a importer, i look for any problems after that and try to fix em before release for the best result. and yea, i noticed it

    i dont think its somethin that needs to be rushed in to fix. i was gonna ask Nano for the .max before release but i remember he mentioned he dont got it anymore. its alright though. Omega is gonna look siiiick with this too
    Oh. My. God. YOU'RE MAKING OMEGA SHINY?!?!?!??!?!? Yes. YES.
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    nanobuds
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    « Reply #1407 on: February 12, 2012, 03:07:34 PM »


    Oh. My. God. YOU'RE MAKING OMEGA SHINY?!?!?!??!?!? Yes. YES.
    si Tongue

    I like the shine how it is... but i'll play around with the shine and see if i can improve it.
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    « Reply #1408 on: February 12, 2012, 04:26:56 PM »


    si Tongue

    I like the shine how it is... but i'll play around with the shine and see if i can improve it.

    plz dont take my "tips" bad, its just that there is always room for improvement, and that metal sonic is soooo damn near perfection that i hated to see that, probably in motion it isnt really noticeable, but pics are important too, right? xD
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    nanobuds
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    « Reply #1409 on: February 12, 2012, 05:48:45 PM »


    plz dont take my "tips" bad, its just that there is always room for improvement, and that metal sonic is soooo damn near perfection that i hated to see that, probably in motion it isnt really noticeable, but pics are important too, right? xD

    No problem man, I hardly ever get good feedback. Yours is great Tongue

    So i'm thinking about these shines:
    1. One with a bluer tint... so he doesn't look as shiny
    2. One with just a small white dot, like this one:
    3. Some faint background image:
    4. I will accept any Ideas... If you guys make your own, post a pic and I will decide If i want to use it or not.
    « Last Edit: February 12, 2012, 05:49:39 PM by Nanobuds » Logged

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