Nanobud's Sanctuary: Little Mac Attacks

Started by nanobuds, October 26, 2011, 10:57:08 PM

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Quote from: Nanobuds on April 22, 2012, 08:42:05 PM
my cat eats my folders with my homework and stuff... but doesnt eat the homework...
lol mine  is very picky when it comes to food its either plastic of any kind or cat food, why plastic  i really dont know
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Quote from: Carnage on April 22, 2012, 08:39:31 PM
cats are always destroying things i know i have one myself  :P always trowing things down :P
lol.....my cat is nice though

Quote from: Nanobuds on April 22, 2012, 08:42:05 PM
my cat eats my folders with my homework and stuff... but doesnt eat the homework...
you need to have firm talk with him/her :srs:
QuoteSSJ - The guy that can, but won't.

damn pussies ruin everything Nano... I'm making a sweet sig, Imma be Knux, what Sonic character do yoou wanna be?

*waits to here either Shadow or Metal Sonic*


I bet it is a Siamese cat, all of them are [censored]s.

Quote from: LittleBoygos on April 22, 2012, 08:50:26 PM
damn pussies ruin everything Nano... I'm making a sweet sig, Imma be Knux, what Sonic character do yoou wanna be?

*waits to here either Shadow or Metal Sonic*
Espio :vyse:


Quote from: StarWaffle on April 22, 2012, 08:59:16 PM
I bet it is a Siamese cat, all of them are [censored]s.

lol, i had one, he used to bully the dog...

need rigging tips?
http://forums.kc-mm.com/index.php?topic=43659.0

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2. Change the model view to Wireframe.
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3. Edit the various areas to fit with the bones better.

Part 1a: Arms and Hands
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The best thing to do is vertex edit the area to fit with the bones easier... use the edit mesh modifier to do this. If you need some tips with vertex editing, you can find various tutorials around the internet. However, by the end of editing, the objects should line up with the bones like this:
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Notice how the ArmJ bone  is where the elbow is suppose to be. The center of rotation for your arm is in your elbow, so make sure the ArmJ is in the center of the elbow area. There should be an even about of verts on either side of the bone.

Now for hands... try to line them up like this:
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Notice how I distributed the verts evenly around the joints. This will help make the rigging process easier. Also take not on the location of the bones.

Fingers tend to terrify people. However, it's just as easy as rigging arms. The only problem that people have is lining them up correctly. If you do this, then rigging will be a million times easier. These hand's aren't even Ezio's... they're SCV's StarKiller's. If lining up the hands is near impossible, just borrow hands from another model.

Part 1b: Legs
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The solution? Just rotate the bones. Its that easy.
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The length is just fine, so no need to do any major mesh editing. This however, may not be the case for all models, and will usually need mesh editing like in Part 1a.

Part 1c:Torso and Hips
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Make sure the hips are centered around the HipN bone. The legs should be lined up horizontally with the hip, and vertically with the butt cheek. Just picture where your leg joints are, and line them up accordingly.
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Other parts coming soon!
[/quote]

what you need: swag
lol
Quote from: Miacis on February 19, 2014, 01:06:26 AM
I know for a fact that the vast majority of the public here cares more about free products than actual quality.
I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. :P

nice stuff, i'll check it out when the rigging tips are out xD

T_T

way to kill it

nah im sorry bro
QuoteSSJ - The guy that can, but won't.


it's not spam, it's actually somewhat related to the current topic.
Quote from: Miacis on February 19, 2014, 01:06:26 AM
I know for a fact that the vast majority of the public here cares more about free products than actual quality.
I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. :P

my last comment about this, but the cat thing was already over, it ended when nano posted that tutorial... so yeah...

Guys. DROP THE SPAM.

Get back on-topic.
[white]: SW-2632-7270-6724[/white]