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Author Topic: KTH model import is comming...Like Going Merry  (Read 37594 times)
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sp147
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« Reply #15 on: October 27, 2011, 06:12:31 PM »


I see your importing too, sweet Happy Face

Good luck with all the imports
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:3

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    « Reply #16 on: October 28, 2011, 12:38:12 AM »


    omg, I would LOVE a blue bow Jigglypuff if you get around to it.

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    KTH
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    « Reply #17 on: October 28, 2011, 06:58:00 AM »



    Nah

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    ok ok

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    « Reply #18 on: October 28, 2011, 07:16:16 AM »



    Nah

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    Awesome preview Cheesy
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    « Reply #19 on: October 28, 2011, 07:28:50 AM »


     Happy Face Cabt wait, Y.L was my main in melée.
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    « Reply #20 on: November 01, 2011, 11:46:45 AM »


    Sorry I've been slow on the models you requested of me. Life's been getting in the way. Same reason I've yet to update Kongo Jungle Melee with the new textures/collisions I have.

    Anywho, any update on Toon-to-Young Link?
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    « Reply #21 on: November 01, 2011, 05:45:09 PM »


    @KTH for Melee Sonic import, are you using the SA2 model?
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    KTH
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    « Reply #22 on: November 01, 2011, 06:11:50 PM »


    idk
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    Thany
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    « Reply #23 on: November 01, 2011, 07:18:02 PM »


    May I request Roy's Melee model on Marth?

    Pretty pretty pretty please? <:3c
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    KTH
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    « Reply #24 on: November 01, 2011, 08:07:43 PM »


    I preview to port him too.
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    KTH
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    « Reply #25 on: November 01, 2011, 10:35:35 PM »


    Sorry for the double-post but here the plan :

    For wait the fix of BB into european PC so i prepare the model import and i'll finish in first the others characters (look the list) like Dedede, Pit, Wolf, Pokémon and Snake.

    After, that sure,i'll import the 100% of character from Melee into Brawl.
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    « Reply #26 on: November 02, 2011, 05:45:42 AM »


    @KTH for Melee Sonic import, are you using the SA2 model?
    idk

    If I confused you by saying "are you using" I meant that if you were gonna use the SA2B Sonic model (Sonic Adventure 2 Battle) or the SADX Sonic model (Sonic Adventure DX) for the Melee sonic import. But either way it'll still be good whichever model you use
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    « Reply #27 on: November 02, 2011, 06:09:04 AM »


    Sorry for the double-post but here the plan :

    For wait the fix of BB into european PC so i prepare the model import and i'll finish in first the others characters (look the list) like Dedede, Pit, Wolf, Pokémon and Snake.

    After, that sure,i'll import the 100% of character from Melee into Brawl.

    By european pc problem you mean dots and commas?

    If so, you can change what windows uses in the control panel. Just switch comma and dot, and you will got it before the fix comes.
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    « Reply #28 on: November 02, 2011, 10:52:58 AM »


    By european pc problem you mean dots and commas?

    If so, you can change what windows uses in the control panel. Just switch comma and dot, and you will got it before the fix comes.
    This eu pc problem, is it a problem that appears when editing values with decimals? If so, then I got it too I guess Tongue
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    « Reply #29 on: November 02, 2011, 12:33:07 PM »


    That cause ","

    The "," european and "," is different. Example, "," didn't work on BrawlBox preview for animation.
    So it's the same at the convert on Brawlbox v0.65. BlackJax currently fix it.

    But if you can't wait, here the solution :


    You open your DAE with Notepad++, you replace all "." to "," US. Except the direction of texture (like C:PC/Desktop/DAE.png"
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