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Author Topic: Old Fire Emblem thread ~ Moved!  (Read 70539 times)
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Albafika
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    « Reply #90 on: April 12, 2012, 03:46:56 PM »


    I plan on rigging Mia, Vert. As a matter of fact, I've been working on Mia Trueblade for the past 3 weeks (I finally learned!). I'm lacking facial expressions on the model, it'd be nice if you could make them. I also plan on rigging Mia as a Swordmaster.
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    Vert092
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    « Reply #91 on: April 13, 2012, 05:31:14 AM »


    I'd love that!! (specially now that I've started Part 4 of radiant dawn, I've never beaten the game). Could you upload some pictures? I'm really curious about how the rig looks.
    _________________________________________________ __________________________________________

    Here are the textures and expressions of Mia, as seen in my latest renders. Includes a steel sword + an edited sheath:

    http://www.mediafire.com/?kmcdt4t6thcv128
    « Last Edit: April 13, 2012, 06:58:08 AM by Vert092 » Logged

    Albafika
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    « Reply #92 on: April 14, 2012, 06:49:53 PM »


    I'd love that!! (specially now that I've started Part 4 of radiant dawn, I've never beaten the game). Could you upload some pictures? I'm really curious about how the rig looks.
    _________________________________________________ __________________________________________

    Here are the textures and expressions of Mia, as seen in my latest renders. Includes a steel sword + an edited sheath:

    http://www.mediafire.com/?kmcdt4t6thcv128
    I've not started the rigs, I've spent the past 3 weeks fixing the Trueblade model up. I checked your Swordmaster Mia, and I'll be rigging her too, she's nearly ready to be started, I'm taking my time to fix Trueblade first, though. Anyways, I'd like it if you could fix up Nephenee's Halbeldier model, as I want to get it ready to be rigged too, but I can't, as it's getting quite tedious to fix up.
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    Vert092
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    « Reply #93 on: April 15, 2012, 03:56:47 AM »


    What do you mean by "fixing" it? If you mean removing those weird double-sided faces I already did, and both Nephenee's models are uploaded on the models resource.
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    Albafika
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    « Reply #94 on: April 15, 2012, 09:00:32 AM »


    What do you mean by "fixing" it? If you mean removing those weird double-sided faces I already did, and both Nephenee's models are uploaded on the models resource.
    They're not perfectly aligned, so whenever I want to fix Nephenee's arm by either mirror'ing / cloning it's a bit tedious. And... Mia must fit Marth's bones, that requires moving the legs/arms/fingers.
    (Left arm)
    http://img18.imageshack.us/img18/6898/nepheneehalberdier1.jpg

    As for Mia, I'm remapping the textures so a friend can do a better job texturing her and finishing some things up to start the rig, I wanna mak sure everything's perfect before starting, as before I was forced to rerig those hands about 5 times for encountering problems in the Mesh. ._.
    « Last Edit: April 15, 2012, 09:06:40 AM by Albafika » Logged

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    « Reply #95 on: April 16, 2012, 08:48:26 AM »


    Thanks to Vert, DLC Marth is coming along nicely. Here's another preview of the work done thus far. I edited the texture so it appears his collar is shorter than that of the vertex.



    The pose is Vert's and I plan on using it for his CSP when the project is finished.
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    Albafika
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    « Reply #96 on: April 16, 2012, 11:43:53 AM »


    I'm not a fan of Marth's look on that game, but this mod's definitely fitting. Nice job, Shun.
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    Shun_One
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    « Reply #97 on: April 16, 2012, 03:45:40 PM »


    Thanks. I've gone ahead and released it since my previous edit didn't turn out so well. Hopefully, I only have to update it one more time before I never need to touch it again.

    Now, onto my next Ike related project.
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    Vert092
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    « Reply #98 on: April 17, 2012, 08:49:32 AM »


    I started to model Awakening Marth:
    -New tiara. Redid UV Mapping as well.


    -New Body: smaller, thinner, without golden details, with new collar, new bottom, without belt and new UV maps


    -New cape emblem:


    -New shoulder armor:


    I need someone who re-rigs it once I'm done though.
    « Last Edit: April 17, 2012, 08:50:37 AM by Vert092 » Logged

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    « Reply #99 on: April 17, 2012, 10:51:39 AM »


    Vert. That is awesome. The shoulder pads and emblem especially, great job.
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    « Reply #100 on: April 17, 2012, 11:27:17 AM »


    I could try to rig it once its done, it'd be my first attempt ever at rigging :3 Though it isn't the first thing I wanted to rig... Since I wanted a vertexed brawl model in 3ds max and for me exporting the .daes correctly and getting it to work from BB doesn't work for me x.x If you wanna know what model I wanted in 3ds max: http://forums.kc-mm.com/index.php?topic=43214.0


    But aaanyway, once its done put it on the thread and I'll try to rig it ^^ I'll probably rig it differently than the unmodified brawl model though since the shoulder pads are actually supposed to move with the arm for this one Shocked
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    Vert092
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    « Reply #101 on: April 18, 2012, 09:11:59 AM »



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    Shun_One
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    « Reply #102 on: April 18, 2012, 09:44:29 AM »


    Looking good Vert. I see you updated the boots and other details. About the only thing missing is the shoulder belt and waist belts.

    Nice touch with the mask. I assume you'll release both a Masked version and unmasked one?

    Also, FE:13 SPOILER about Marth...
    Masked Marth is actually Krom's daughter from the future
    « Last Edit: April 18, 2012, 10:12:16 AM by Shun_One » Logged

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    « Reply #103 on: April 20, 2012, 09:50:11 PM »


    I just found my next project. In two parts, since I was planning on doing it anyway:

    Ike in Roy's new clothes



    Ike's current look is already pretty close to this, just some minor edits to be made (and it'd be awesome if I could get that shield) Funnily enough, this is what I had done before I saw Roy:
    « Last Edit: April 20, 2012, 11:28:27 PM by Shun_One » Logged

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    « Reply #104 on: April 21, 2012, 05:54:45 AM »


    That Roy looks so badass. Happy Face Even though it barely even looks like him. Im srs here

    If you need anybody to rig anything, I'd be happy to do it.
    I could even dust off my vertexing skills.

    I look forward to more awesomeness in this thread.
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