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« Reply #195 on: January 01, 2012, 07:57:10 PM » |
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This. I support this. Brawl most certainly needs more ZX!
And sorry about your comp, but I'm glad it works now.
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« Reply #196 on: January 02, 2012, 02:27:28 PM » |
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I think before I start doing X I'll finish this import.  Prblly my favorite design of cloud yet it is the only one I have not seen any hacks of. For those that played crisis core you would know this design. It will go good as an alternate for SDoom's new cloud PSA he is working on.
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« Reply #197 on: January 02, 2012, 02:35:01 PM » |
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Nice. I need more Cloud imports 
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« Reply #198 on: January 02, 2012, 03:08:57 PM » |
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Import ALL the Clouds! I think it would be fun to play as the Cloud from FFVII that was virtually just an hourglass with bricks for legs and arms.
I like that design, though I only played through half of CC before realizing I really should play the original to have it make sense.
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 Import Thread | Music ThreadI am trying to sell all my old pokemon and Yugioh cards; I had a hell of a collection of the latter especially. Message me if you are interested in purchasing any.
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« Reply #199 on: January 02, 2012, 05:31:20 PM » |
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Import ALL the Clouds! I think it would be fun to play as the Cloud from FFVII that was virtually just an hourglass with bricks for legs and arms.
I like that design, though I only played through half of CC before realizing I really should play the original to have it make sense.
Well crisis core is actual the prequel to final fantasy 7 so you would still be able to play it fine without prior context. And yes FF7 cloud would be teh best import evah  Edit* After about an hour of rigging and DnB I have got some progress!  Essentially I'm about 40% done with the rig, just need to fix the arms and make it look good in every animation.
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« Reply #200 on: January 02, 2012, 06:39:25 PM » |
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Any way you could remove the gun from his back? it's awkward for him to have a random weapon there and not use it. EDIT: Also the nightstick on his hip there. XP
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« Last Edit: January 02, 2012, 06:41:03 PM by Chrispy »
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« Reply #201 on: January 02, 2012, 07:09:51 PM » |
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Looking good. Are you going to do the fingers? Apparently everybody flips out if a thumb isn't properly rigged.
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 Import Thread | Music ThreadI am trying to sell all my old pokemon and Yugioh cards; I had a hell of a collection of the latter especially. Message me if you are interested in purchasing any.
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« Reply #202 on: January 02, 2012, 08:25:47 PM » |
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Looking good. Are you going to do the fingers? Apparently everybody flips out if a thumb isn't properly rigged.
His fingers are actually already somewhat rigged, whether or not they are perfect I can't really say... Also I'll make a version without his other weapons per request of chrispy.
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« Reply #203 on: January 03, 2012, 12:54:47 AM » |
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Don't forget to vertex the hand with the sword, so he's actually holding it, rather then it floating in an open hand... I guess it's glued to it. XD
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« Reply #204 on: January 03, 2012, 10:05:01 PM » |
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DATE MASAMUNE WILL BE SOOOOOO COOOL! His model is way better than leon kennedy's. Oh and i'm psyched for this cloud!
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« Reply #205 on: January 05, 2012, 07:49:16 PM » |
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Um I could ask BJ, but seeing as he's busy and you've got some imports actually into brawlbox at least, which is a step further than I am....um.... Click The Spoiler to see my New Years Revolution: and my error  Help?
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« Reply #206 on: January 05, 2012, 08:45:49 PM » |
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I have found that you can only get models into brawlbox when they are rigged to something as every time I've tried importing a raw model, the Import has errors. That there seems like an error having to do with how the model is constructed though. Make sure you did not change the bone tree at all (like moving the bones seperatly) and also make sure you added skin modifiers correctly.
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« Reply #207 on: January 05, 2012, 09:01:43 PM » |
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I had to move the bones... A lot...
I thought those problems could be fixed with the animation porter.
Moving the bones of the model in 3DS Max shouldn't cause any problems at all.
There's No way I'm going to get the model rigged decently and not have to vertex edit the model to fit the brawl characters skeleton. It was either move Zelda's bones around or make the legs and arms look [censored]ty by vertexing them to fit right...
This seems to be an error with the actual detatching by material id part, rather than the rig?
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« Reply #208 on: January 06, 2012, 10:34:16 AM » |
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NZM, click "Propregate materials" or w/e it is before you run the script. I've gotten that error a lot if I had that unchecked.
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« Reply #209 on: January 14, 2012, 03:11:55 PM » |
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I want that Cloud!!!!!!!!!!!!!!!!
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