|
|
« Reply #2310 on: May 07, 2012, 07:01:10 PM » |
|
As himself would say, huzzah! so, how is Gold Lightan doing? Just asking, the fact the he would be in his real size certainly got my attention to this project. lol hes doing good...i just gotta rig his fingers
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #2311 on: May 07, 2012, 07:03:41 PM » |
|
lol hes doing good...i just gotta rig his fingers
Nice, IIRC he is over Ganon, right? I hope he looks fine in game even being gigantic lol
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #2312 on: May 08, 2012, 02:31:29 AM » |
|
only problem i see with GL are his colisions, they usually get weird when making a character very big, look at KJP's rex...
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #2313 on: May 08, 2012, 03:55:42 PM » |
|
only problem i see with GL are his colisions, they usually get weird when making a character very big, look at KJP's rex...
well thats cuz the trex isnt really fitted to yoshis collisions since it uses an entirely ne boneset all together anyway sorry for the arthur not being here right away as i decided to make a version of him using the the axe as an alt
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #2314 on: May 08, 2012, 05:01:11 PM » |
|
no , the problem is that the hitboxes are literally boxes, or spheres, not sure, so they dont match a character's polygons 100% and u know what happens with 15% if u make the thing bigger, right? that it keeps being 15% for the character being, but compared with original size characters it may blow up to a 50%misfit... idk if i explained myself all that good >.<
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #2315 on: May 08, 2012, 05:15:32 PM » |
|
no , the problem is that the hitboxes are literally boxes, or spheres, not sure, so they dont match a character's polygons 100% and u know what happens with 15% if u make the thing bigger, right? that it keeps being 15% for the character being, but compared with original size characters it may blow up to a 50%misfit... idk if i explained myself all that good >.<
well only time will tell.....any way arthur is released
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #2316 on: May 08, 2012, 05:19:07 PM » |
|
Arthur! I had 2nd dl ^.^ Great job man!
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #2317 on: May 08, 2012, 05:39:20 PM » |
|
Arthur looks awesome! Nice job!
|
|
|
Logged
|
By the way, I think every active hacker in this forum could use less distractions.
|
|
|
|
|
|
« Reply #2318 on: May 08, 2012, 06:02:55 PM » |
|
Arthur is amazing! would it be too much to ask for a helmetless version?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #2319 on: May 08, 2012, 06:35:48 PM » |
|
Arthur is amazing! would it be too much to ask for a helmetless version?
ummmm maybe for a recolor pack or somthing in the future ill do that
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #2320 on: May 08, 2012, 06:37:41 PM » |
|
how's banjo coming along? did u decide over who he'll be yet?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #2321 on: May 08, 2012, 08:20:24 PM » |
|
*maybe NSFW* have respect to this dawg here. lol Amazing as always man, Arthur is one of my favorite Capcom characters and was done perfectly.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #2322 on: May 09, 2012, 10:18:10 AM » |
|
As things stand right now, I won't finish re-texturing Megaman.
If you fix the problems on him I noted that can be easily fixed, and maybe fix the hole in the area between his legs (not requiring that you do so in order for me to do it. Though it would be nice). Then I'll finish him. Cause right now. He needs a little improvement.
He's still an awesome model though. Same with Bass, but like with Megaman. I won't touch him unless some of the things with his model that was mentioned are fixed.
I'm not trying to be a brat or anything, I just love Mega Man a lot. Like you do, and it's because of that, that I've seemed to have been exaggerating with my critiques of them. I just want them to look their best, and nothing more.
|
|
« Last Edit: May 09, 2012, 10:19:08 AM by Velen »
|
Logged
|
3DS Friend Code: 2895-6640-9302
|
|
|
|
|
|
« Reply #2323 on: May 09, 2012, 10:57:43 AM » |
|
After reading some comments that were said, I decided to plead the 5th.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #2324 on: May 09, 2012, 12:51:38 PM » |
|
As things stand right now, I won't finish re-texturing Megaman.
If you fix the problems on him I noted that can be easily fixed, and maybe fix the hole in the area between his legs (not requiring that you do so in order for me to do it. Though it would be nice). Then I'll finish him. Cause right now. He needs a little improvement.
He's still an awesome model though. Same with Bass, but like with Megaman. I won't touch him unless some of the things with his model that was mentioned are fixed.
I'm not trying to be a brat or anything, I just love Mega Man a lot. Like you do, and it's because of that, that I've seemed to have been exaggerating with my critiques of them. I just want them to look their best, and nothing more.
i fixed most of the uv issues and also edited the helmet a bit, i also made the shoulder stuff more accurate sadly, it wont export now :/ but i´ll find a way
|
|
|
Logged
|
... 3DS Friend Code: 5284-2093-8448 PM if you add?
|
|
|
|
|