Character Model Importing for Dummies (Under Construction)

Started by Beyond, November 05, 2011, 07:21:14 PM

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February 18, 2012, 07:30:07 PM #120 Last Edit: February 18, 2012, 07:35:51 PM by TheLordKhon
well i don't know why but each time i import things,it look like paper in 3ds max

Edit : here a pic
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So, what do we do where the guide leaves off? How do we actually get our import into Brawl?

I'm gonna post a new thread with the finished tutorial soon.
Just a heads up.


February 23, 2012, 03:48:02 PM #126 Last Edit: February 23, 2012, 09:29:23 PM by Razanak7
Hopefully someone can figure this out, because I've got nothin'.

I read the part about certain models not importing right, but there's nothing about how to fix it. Both of the ones I tried show up as just the bone structure, and that was only before getting FBX. Now it does this.

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It says that for every single bone, and something else for polygons, but it's pretty much the same thing. There's also no explanation for exporting as OBJ, or the necessary settings for the subsequent import. Both of the models I'm trying to work with don't show up, and there's no explanation for that either, other than needing some plugin that isn't specified, and the tech-illiterates like myself have no idea what to look for.

I have a lot of respect for you, Beyond. I mean that, and I realize that finishing something can be held up. But it's... frustrating, to wait so long to do something, but getting shut down almost immediately.

Edit: Turns out none of the models work. Either that or I have the worst luck, which is much more likely.

i didnt knwo so many ppl would have trouble. later today i will stream me rigigng a mdoel so ppl can see waht they are doing wrong.
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Quote from: TheLordKhon on February 18, 2012, 07:30:07 PMwell i don't know why but each time i import things,it look like paper in 3ds max Edit : here a pic
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getting same problem then i import a model from brawlbox to 3ds max and tried with afew versions of FBX exporter/importer and both 3ds 2010/2011
still the same
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

You guys are importing .dae's as AUTODESK colada...right....?
No clue about the .obj's since I never had trouble getting those into my max.

March 18, 2012, 04:36:01 AM #130 Last Edit: March 18, 2012, 04:39:02 AM by the_randomizer
I know this is a bump, but I can't seem to get these steps to work properly. Right up to the point where I import the model over the first one (after deleting the polygons), and resizing the model to match the bones. The problem is, there are two sets of bones when there should be one (as I'm trying to swap one Brawl character model over another), while keeping the original bones in tact. Both are .dae files...am I doing something wrong, or is there a decent program I can use to rip models from games?

I would use DX Ripper, but Dolphin will not load when I use it.

March 18, 2012, 06:41:11 AM #131 Last Edit: March 18, 2012, 06:42:49 AM by FaIIenKing
You're right, the imported model from the non-Brawl game shouldn't have any bones. Only the brawl character's bones should be in 3DS Max. I had this problem, and I realized the model I was importing was a .smd file. You need to import the .obj file, which only has the polygons and no bones. If you can't find a .obj file, you probably downloaded a badly ripped model. Find a new one, or work on something else.

As for ripping models, I've never done it but I was told that Wiiscrubber works pretty easily. Also, post on Blackjack's topic as it's the exact same thing as this one, but updated.

take this to the new thread guys... this one is outdated, can a mod lock this thread??


>.<
its next to this one, its made by blackjax, its the same as this one, but completer, an ACTUALLY in progress