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Question: next model imports?
Fat Buu(over biker Wario outfit) - 9 (12.3%)
Phineas and Ferb over IC - 6 (8.2%)
Goten and Trunks over IC(if possible Gotenks as FS eys over popo and nana removed on FS eyes or just these two as SSJ on FS eyes) - 16 (21.9%)
Kid Goku (both DB/GT all transfroms) - 13 (17.8%)
work on yours moveset instead cuz they are Epic - 21 (28.8%)
Young Naruto - 8 (11%)
Total Voters: 73

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Author Topic: Big release day maybe tomorrow, hopefully Dot is soon done with texture for buus  (Read 214875 times)
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    « Reply #30 on: November 08, 2011, 12:02:03 PM »


    ^ thisa happens to all tenkaichi models....to fix just flip the texture upside down
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    « Reply #31 on: November 08, 2011, 12:18:02 PM »


    ^ thisa happens to all tenkaichi models....to fix just flip the texture upside down
    how?
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    Beyond
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    « Reply #32 on: November 08, 2011, 12:23:05 PM »


    how?

    Open up the texture(s) in an image editing program and flip it vertically. <_<
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    « Reply #33 on: November 08, 2011, 12:29:16 PM »


    Open up the texture(s) in an image editing program and flip it vertically. <_<
    lol i dont think about that i was more thinking on something edit in 3ds max
    anyway thanks Cheesy
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    « Reply #34 on: November 08, 2011, 12:32:54 PM »


    Hey guys =D
    i'm far away from smash brawl modding scene for some time but i went here on kcmm and discovery this thread.I saw that MarioDK have some DBZ BT3 models and he's importing/converting them and i think i can help Brawl mod scene this time more than i did when i was making some mods!
    I have all DBZ BT3 Models on T pose (from Wii game) if you want i can upload it( if you give the credits to author, cause the 3d forum where the guy posted it is no longer on line) and i think they should be easier to rig/convert/import on t pose. Also, i have ripped almost all models from DBZ Raging Blast 2 (from PS3 Game) and converted some of them to GTA san andreas if you wanna check how they look i posted some of them on my blog:
    http://diego4funzone.blogspot.com/
    They are more HD and HQ than those from DBZ Bt3. So if you're interesting i can share if you MarioDK. I'll ask Joker kid too, if he wants some model cause he helped a lot when i was moding Brawl , he even invited me to make a blog ^^
    Sorry for the long text and keep up your good work guys on brawl modding Wink
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    « Reply #35 on: November 08, 2011, 12:34:44 PM »


    Hey guys =D i'm far away from smash brawl modding scene for some time but i went here on kcmm and discovery this thread.I saw that MarioDK have some DBZ BT3 models and he's importing/converting them and i think i can help Brawl mod scene this time more than i did when i was making some mods! I have all DBZ BT3 Models on T pose (from Wii game) if you want i can upload it( if you give the credits to author, cause the 3d forum where the guy posted it is no longer on line) and i think they should be easier to rig/convert/import on t pose. Also, i have ripped almost all models from DBZ Raging Blast 2 (from PS3 Game) and converted some of them to GTA san andreas if you wanna check how they look i posted some of them on my blog: http://diego4funzone.blogspot.com/ They are more HD and HQ than those from DBZ Bt3. So if you're interesting i can share if you MarioDK. I'll ask Joker kid too, if he wants some model cause he helped a lot when i was moding Brawl , he even invited me to make a blog ^^ Sorry for the long text and keep up your good work guys on brawl modding Wink
    mr. satan i got almost any of these model but thanks Cheesy (inc. mr. satan as i will maybe try some day)
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    « Reply #36 on: November 08, 2011, 12:38:25 PM »


    lol i dont think about that i was more thinking on something edit in 3ds max
    anyway thanks Cheesy
    Well if you wanna get spiffy, you could flip the UVs vertically in your trusty model editor.
    lol nah.
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    « Reply #37 on: November 08, 2011, 12:48:00 PM »



    better preview
    will get him to work good still needs alot more work
    and then i will do Gotenks/Gohan buu and last Mario Buu Cheesy

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    « Reply #38 on: November 08, 2011, 02:24:08 PM »


    I love the concept of Mario-absorbed Super Buu. The texture needs fixing up a little but aside from that it's brilliant.
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    « Reply #39 on: November 09, 2011, 06:57:04 AM »


    Hey MarioDK,
    Can you send me the model of Kid Goku and Geno?
    I want to bring it in Mario Kart Wii.
    pm me  AWESOME 2.0!
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    « Reply #40 on: November 09, 2011, 07:04:04 AM »


    Hey MarioDK, Can you send me the model of Kid Goku and Geno? I want to bring it in Mario Kart Wii. pm me  AWESOME 2.0!
    is it now possible to get models to Mario kart wii too?

    Geno i dont got as 3ds max file but for blender and idk how to get it to work in 3ds max (i have tried to export as XXX file that can open in 3ds max)

    Kid goku just download here:
    http://thefree3dmodels.com/stuff/characters/goku/14-1-0-2045
    in the folder GokuDB or GTlittle or something like that 
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    « Reply #41 on: November 09, 2011, 08:49:49 AM »


    *sees Super Buu preview*

    <a href="http://www.youtube.com/watch?v=alINjklNwLo" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=alINjklNwLo</a>
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    « Reply #42 on: November 09, 2011, 09:02:32 AM »


    They look awesome! Super Burio needs some texture work but it looks good!
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    « Reply #43 on: November 09, 2011, 01:31:20 PM »


    MarioDK, thanks for the link.
    Can you try to export geno as a obj file with blender?
    I have an older model of geno from smashboards for 3ds max. I can upload it If you want.

    And yes,
    It is possible to port characters in MKW.
    I have ported crash bandicoot  Laugh

    Here is a link you can have a look:
    <a href="http://www.youtube.com/watch?v=s6fThX6D814" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=s6fThX6D814</a>
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    « Reply #44 on: November 09, 2011, 03:21:37 PM »


    MarioDK, thanks for the link. Can you try to export geno as a obj file with blender? I have an older model of geno from smashboards for 3ds max. I can upload it If you want. And yes, It is possible to port characters in MKW. I have ported crash bandicoot  Laugh Here is a link you can have a look: http://www.youtube.com/watch?v=s6fThX6D814
    i got geno model from same thread as yours just go and check the geno psa thread and one of the last posts in smashboards

    anyway:

    failing all time in rigging so right now he is rigged so he is in T-pose
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