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« Reply #840 on: August 20, 2012, 03:21:57 PM » |
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So now similar anime characters can use that hair shader! :V Yay and good job.(I'm on my Wii cuz my iTouch and Computer got taken away/I can't use it)
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« Reply #841 on: August 20, 2012, 03:43:54 PM » |
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Random question from a noob: How can you tell Brawlbox to make the hair float like that? Anything I add to a model stays as still as stone. I haven't seen any tutorials on that anywhere...
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Now available in blue.
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« Reply #842 on: August 20, 2012, 03:44:48 PM » |
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I think it's because the hair bones are affected by the game's physics.
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« Reply #843 on: August 20, 2012, 03:46:16 PM » |
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Random question from a noob: How can you tell Brawlbox to make the hair float like that? Anything I add to a model stays as still as stone. I haven't seen any tutorials on that anywhere...
I rigged the pigtails to ZSS' ponytail bones, which are affected by physics. So now similar anime characters can use that hair shader! :V
INDEED
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« Last Edit: August 20, 2012, 03:47:56 PM by BlackJax96 »
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« Reply #844 on: August 20, 2012, 03:50:01 PM » |
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I am mad hyped for her
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« Reply #845 on: August 20, 2012, 03:51:04 PM » |
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I am mad hyped for her As am I, bud. She just looks really well-done, this guy knows how to produce a quality import.
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« Reply #846 on: August 20, 2012, 03:55:03 PM » |
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Is there any way to tell Brawlbox that specific bones are affected by physics? As am I, bud. She just looks really well-done, this guy knows how to produce a quality import. ^ Also, this.
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« Reply #847 on: August 20, 2012, 03:56:21 PM » |
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Is there any way to tell Brawlbox that specific bones are affected by physics? ^ Also, this.
Not yet, unfortunately. :/ When it is though, I believe one-slot physics edits might be possible. I am mad hyped for her As am I, bud. She just looks really well-done, this guy knows how to produce a quality import. Thanks XD
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« Reply #848 on: August 20, 2012, 04:08:16 PM » |
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I remember someone was going to use a stage (well, MV) from a Project DIVA on PSP (Yellow, iirc). I think it was cancelled though
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« Reply #849 on: August 20, 2012, 04:10:49 PM » |
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I remember someone was going to use a stage (well, MV) from a Project DIVA on PSP (Yellow, iirc). I think it was cancelled though Crud, that would have been nice. :/ Oh, well. Still hyped for the import.
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« Reply #850 on: August 20, 2012, 07:48:09 PM » |
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I am so excited for Miku that I am considering on making calcium over DK soon (you know, so Miku has a natural rival to fight with)
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« Reply #851 on: August 20, 2012, 07:49:00 PM » |
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And will Calcium also have a PSA to fight against mine? lol
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« Reply #852 on: August 20, 2012, 07:53:32 PM » |
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And will Calcium also have a PSA to fight against mine? lol
I would actually like to make one, I hate DK's FS
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« Last Edit: August 20, 2012, 07:54:26 PM by Vampiro Canadiense »
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« Reply #853 on: August 20, 2012, 07:54:58 PM » |
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I would actually like to make one, I hate DK's FS I know, it's so... weird. Donkey Konga wasn't that great anyways.
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« Reply #854 on: August 20, 2012, 08:04:22 PM » |
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creepy and tabuu you typed inside the quote lol anyway I may or may not make LAT Miku over Peach after working on Ikaros for a while after this is released. ...since some people like LAT models better and wanted Miku over Peach too. Also, Konata was pretty much done and idk what happened to Enigmatic, so I'll fix that up and bit and import it soon too.
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