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Author Topic: super smash bros brawl 64 updated 12/04/2013  (Read 42572 times)
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StupidMarioFan1
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    « Reply #105 on: December 10, 2011, 08:01:38 PM »


    super smash bros 64 :3 maybe my Bowser from Sm64 fits here:
    can get ingame pics on it tomorrow lol maybe even Pink bob-omb buddy but dont know if you want "Custom" character that's were not playable in SSB series Oh shi~

    So I'm taking that you've imported Bowser into Brawl, and are just working on any glitches and errors.

    *******************Double-post merger*******************

    So this would be epic to be done Mario (SM64 model)  Done Luigi(SSB model)

    Or you could do Vl-Tone aka Starxxon's Luigi model hack for SM64. Of course that one would have to be ripped, because I dought that the Model's Resource does hacks, correct me if I'm wrong about that. It would be funny if you find out how to import that over Mario, then people could have laughs at Luigi being capless while playing Brawl. When Luigi is capless his head swells, and disconnects from his body, check out Why Luigi Wasn't in Super Mario 64 (Machinima) for more details.
    « Last Edit: December 12, 2011, 04:55:43 PM by Miacis Ballard » Logged

    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    StupidMarioFan1
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    « Reply #106 on: March 25, 2012, 03:09:52 AM »


    Someone needs to update this since KTH has imported Wario from Mario Party, Mario, edited him for Metal Mario, Ness, Link, Kirby, Fox, all from Super Smash Bros, he made a vertex of Ness to get Lucas, he's done Snake from Metal Gear Solid PS1, and Mewtwo2000 has finished his Adult Link from OoT with a bunch of different veraties. So I would recommend updating this thread. Tongue
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    BlueBrain
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    « Reply #107 on: March 25, 2012, 05:22:52 AM »


    i'm updating this right now
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    LC-DDM
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    « Reply #108 on: March 26, 2012, 11:40:28 AM »


    We'd probably need Sonic from his Sonic The Fighters game. I think it's his earliest appearance on a PSX graphics console.
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    Grammar is necessary. Butchering your language isn't. If you don't have time to correct yourself, I don't have time to read your post.
    Your compilation pack is as useless as your quest for approval, and I pity both.

    Climaxing to a jump scare would be pretty great.

    BlueBrain
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    « Reply #109 on: April 12, 2013, 09:21:33 AM »


    buping this thread ould anyone gie links to the N64 iports that are not in the OP yet?

    just updated with what i could find, being all KTH's N64 hacks, since i dont know any other user who could have a good amount of N64 hacks...
    « Last Edit: April 12, 2013, 09:41:22 AM by joke king » Logged

    ToadKart
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    « Reply #110 on: April 13, 2013, 01:16:12 AM »


    I just searched for 64 and found all of these:

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25816
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9500
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30277
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27889
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27840
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30821

    I had the same idea for this I was going to do in the future, but I'm glad to see someone already started. Will you be gathering stages from SSB 64 and from the 64 bit era as well?
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    BlueBrain
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    « Reply #111 on: April 13, 2013, 01:22:10 AM »


    right now it's more about getting all the characters, and cleaning up the OP, cuz i dont really like how it looks...

    it would be nice to add t he original 64 stages, but i dont think other 64 nit era stages would fit all that well...
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