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Author Topic: Pervys "Legendary" imports. Moved  (Read 404744 times)
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SonicBrawler
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    « Reply #150 on: November 29, 2011, 04:56:46 AM »


    Cheesy Metal Sonic! If you cannot tho, Nanobuds is going to.
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    « Reply #151 on: November 29, 2011, 07:24:19 AM »


    We want Rayman! We want Rayman! We want Rayman! *(singing)
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    « Reply #152 on: November 29, 2011, 07:40:38 AM »


    I plan on rigging Metal Sonic...I just need his textures first. >_>

    Also, Metal is F'ing huge in 3DS when first imported.
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    « Reply #153 on: November 29, 2011, 07:47:12 AM »


    All right, Juno has hurt and final smash eyes, slightly better hair(Not much), and full textures minus the hands and shoulders(Shoulders are very glitchy on the textures). Want me to release it or wait till I finish his textures/and or hair?
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    « Reply #154 on: November 29, 2011, 12:53:58 PM »


    Out of all of the unplayable places I wanted to visit, the tower had to be the one I wanted most. Well it took forever for me to do so, I had to get gameshark, find the walk on air code, the walk though wall codes, and even had to spend hours figuring out which code out send me there. THEN I found out the cutseance plays whenever the place is loaded Im srs here So I had to figure out a code to stop custseances, and I did Awesome Face I also used that to run around the tower and make an exact replica using the games textures Happy Face Here it is!

    Came out perfect if you ask me

    And for the Lol's heres a funny looking Juno

    This will NOT be released
    « Last Edit: November 29, 2011, 12:56:46 PM by Epic Pervy » Logged


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    « Reply #155 on: November 29, 2011, 03:12:19 PM »


    Grrr, Junos final smash face works fine, the problem is the original face will not go away when I get the smash ball, so the two faces are just there not impressed, otherwise everything but the shoulders is going great
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    « Reply #156 on: November 30, 2011, 10:01:23 PM »


    Megaman volnutt: 43% Missing weapons need to be added, and bones need to be moved, and figners need to be rigged.

    Megaman Juno 89% Done. Slight hair modifications, working hurt and smash, and shoulder textures are all that's left

    Rayman PSA: 32% head and body done. Rest still needs rigging

    Data: 97% Done. Having some trouble with the head textures. It's having the same trouble as Junos shoulders.

    The Tower: 98% Done. Small texture problem left, need to figure it out

    Junos Room: 50% Texturing is mainly whats left

    Servebot: 0% starting over and making a custom model is I can't stand the TvC version
    « Last Edit: November 30, 2011, 10:02:25 PM by Epic Pervy » Logged


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    « Reply #157 on: November 30, 2011, 10:34:09 PM »


    Legends smexyness?



    And yes, it supports a 4v4 pokematch
    This is simple at it's current state, what with being a simple unanimated tower, but the stage is going to have three models added to it and be full of animations, along with two alternate versions of itself. What three models you ask, think of all that was in the cutseance were this tower took place Tongue

    I've still got a few things to do before releasing, hell I might even animate those doors back there, but expect it before Saturday Tongue
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    « Reply #158 on: December 01, 2011, 12:13:28 AM »


    Please put some pics of the Rayman PSA! Like his helicopter or the energy balls or something new!
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    « Reply #159 on: December 01, 2011, 11:23:51 AM »


    All right, coincidentally I fixed two problems when not even look for a solution. Data's head is fixed and he can now be rigged and release (I seem to be doing alot of limbless people o-o) and Junos shoulders can now be fixed to give us a 100% textured Juno.

    Velen, still want me to send Juno your way for a texture fix up?

    Also I'm stopping Raymans PSA rig right now, and will start it back up monday. I'm working with someone for some collabs works and we need to figure out the plan for what were making Happy Face This includes my other rigs two >.>


    Please put some pics of the Rayman PSA! Like his helicopter or the energy balls or something new!

    Rayman PSA has yet to START >.> they gotta wait for me to finish dat rig becuse of dem moved hand bones
    « Last Edit: December 01, 2011, 11:26:51 AM by Epic Pervy » Logged


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    « Reply #160 on: December 01, 2011, 11:42:05 AM »


    Oh shi~ Rayman is getting way apart with so many projects...also could Rayman be ported? I need to port Crash or Rayman so I can have my two childhood heros together...and both are over Luigi! I'd want Rayman over someone else...
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    « Reply #161 on: December 01, 2011, 02:36:49 PM »


    I suggest porting Crash over Mario over something, Because Raymans PSA will be on Luigi, and IS using an artical, so that can't be ported

    EDIT: Megaman Juno V2 Released
    EDIT: Data Released
    EDIT: The Tower Released
    « Last Edit: December 01, 2011, 10:47:15 PM by Epic Pervy » Logged


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    « Reply #162 on: December 02, 2011, 06:58:16 AM »


    I suggest porting Crash over Mario over something, Because Raymans PSA will be on Luigi, and IS using an artical, so that can't be ported

    EDIT: Megaman Juno V2 Released
    EDIT: Data Released
    EDIT: The Tower Released

    What a shame,jokekid has said he won't port him because that would mean rigging it again Sad
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    « Reply #163 on: December 02, 2011, 07:11:06 AM »


    My guess is that there will be another Crash Bandicoot model port in the future, so just be patient.
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    « Reply #164 on: December 02, 2011, 07:49:57 AM »


    I mean, I could port him in seconds without needing to re-rig using the old method, but it wouldn't be a one-slot >.>
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