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« Reply #495 on: January 20, 2012, 11:27:22 PM » |
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Look down, now back up, now abck down, now up again. Whats in my poll? It's knuckles with his hat on fire
Found a better video.  *points to last post*
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« Reply #496 on: January 20, 2012, 11:29:04 PM » |
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Found a better video.  *points to last post* It's better... STRANGE ISN'T IT!?!?
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« Reply #497 on: January 20, 2012, 11:30:36 PM » |
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It's better... STRANGE ISN'T IT!?!?
Who know, it's so funny, lol...
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« Reply #500 on: January 21, 2012, 12:49:34 PM » |
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SO I took a quick look at DK. So jsut poition him to the mech, easy right? Nope. Exporting from brawlbox does not save the weights right, and I don't feel like taking the time to click on each polygon to get rid of the and skinning. Anyone wanna help me out on this one. I'm fine with having to pose DK himself as long as I don't have to go though each of his many polygons and get rid of the skin factor >.>
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« Reply #501 on: January 21, 2012, 01:47:30 PM » |
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SO I took a quick look at DK. So jsut poition him to the mech, easy right? Nope. Exporting from brawlbox does not save the weights right, and I don't feel like taking the time to click on each polygon to get rid of the and skinning. Anyone wanna help me out on this one. I'm fine with having to pose DK himself as long as I don't have to go though each of his many polygons and get rid of the skin factor >.>
So you're trying to get rid of the skin modifier? just import it, delete bones, export as obj and import again. you no skin modifiers on anything
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« Reply #502 on: January 22, 2012, 01:38:36 AM » |
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I did not know that o-o. Now if only there was some way to export a posed model >.>
Anyway heres a pic of something awesome.
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« Reply #503 on: January 22, 2012, 01:49:36 AM » |
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I did not know that o-o. Now if only there was some way to export a posed model >.>
Anyway heres a pic of something awesome. open the model in brawl box without any animations loaded, pose it by rotating the bones, and export it as you normally would. when you import it into 3dsmax it will look messed up. all you need to do is delete the bones and it will be posed. also looking good on the models. keep up the work
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« Reply #504 on: January 22, 2012, 01:51:01 AM » |
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open the model in brawl box without any animations loaded and export it as you normally would.
when you import it into 3dsmax it will look messed up. all you need to do is delete the bones and it will be posed.
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« Reply #505 on: January 22, 2012, 01:56:14 AM » |
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..................................... Nice, can't wait. also I just figured out that you can export a posed model right now, when you said if only it was possible.
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« Reply #506 on: January 22, 2012, 08:48:36 AM » |
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also I just figured out that you can export a posed model right now, when you said if only it was possible.
Holy crap. That sounds awesome.
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« Reply #507 on: January 22, 2012, 02:46:29 PM » |
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« Reply #508 on: January 22, 2012, 02:48:19 PM » |
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #509 on: January 22, 2012, 02:55:26 PM » |
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I was wondering.. What will diddy look like in the mech? 
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