KTH's P$A : Tails!

Started by KTH, November 13, 2011, 03:01:45 AM

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Quote from: Mariodk on November 27, 2011, 09:37:31 AM
ok since i am not so much in mood for work on my moveset right now (not even Gotenks,Goku over Pit)
i will try to do Ryu import after i have done Brawl silver for KJP´s falco psa/port
as i said on MSN i can´t promise it will be good since i am still noob at model rigging but i will give it a try

Which Model are you using ?
The TvC Model ?
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Quote from: Abbi. on November 27, 2011, 10:12:38 AMWhich Model are you using ? The TvC Model ?
idk ask KTH he sent it to me
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Yes. It's a low poly model, no glitch in game.

*add Bomberman do "project" and SSJCerious to the team of Ryu"

Bomberman over Luigi?

Meh, good luck with that.  It'll be extremely difficult at the moment due to Luigi not having any graphic models and only having one article (the fireball) to work with.  I considered many different ways of making a cohesive Bomberman moveset considering Luigi's lame factors and none of them really worked well. 

If the model could be ported to....say.....Toon Link it may be possible to give him a more interesting and less limited moveset.  It would seem such a waste for such an incredible model to not have a PSA.

No.

Possiblity over Olimar.

I know Luigi don't have many articles (only Fire Ball and FS), and it's for that i'm thinking again for Rayman... It's more possible to port Rayman over Olimar and Bomberman over Luigi (only Bomb).

Quote from: KTH on November 29, 2011, 07:40:29 PM
No.

Possiblity over Olimar.

I know Luigi don't have many articles (only Fire Ball and FS), and it's for that i'm thinking again for Rayman... It's more possible to port Rayman over Olimar and Bomberman over Luigi (only Bomb).

Oh god, Olimar is even worse o_o  Just so you know, editing his Pikmin is a [censored]ing pain.

Just so you know KTH, Rayman needs literally no atricals, unless you actually plan on giving him the lum shot, then you could use his Luigis fireball for that, but everything else is attached to a bone to be giving and takin away tough animation :af: But seriously I can't start rigging him till you respond to my PM
STREAMING MODELING STUFF
Pervys world of art
Pervys world of words
QuoteIf only hacking Brawl paid bills.
[move][/move]

Quote from: SiLeNtDo0m on November 29, 2011, 07:50:15 PM
Oh god, Olimar is even worse o_o  Just so you know, editing his Pikmin is a [censored] pain.

:oshi:

Well...*think* Hmm..;I need to think more for Rayman..

Quote from: Epic Pervy on November 29, 2011, 08:10:24 PM
Just so you know KTH, Rayman needs literally no atricals, unless you actually plan on giving him the lum shot, then you could use his Luigis fireball for that, but everything else is attached to a bone to be giving and takin away tough animation :af: But seriously I can't start rigging him till you respond to my PM

PM? Where?

Quote from: KTH on November 29, 2011, 09:37:00 PM
:oshi:

Well...*think* Hmm..;I need to think more for Rayman..

PM? Where?

I'll resend it, it's just making sure I have all the needed bones so I don't end up having to start over with it
STREAMING MODELING STUFF
Pervys world of art
Pervys world of words
QuoteIf only hacking Brawl paid bills.
[move][/move]

Oh for the love of god don't attempt Bomberman over Olimar. I had so much trouble with project bomberman over Olimar that I just gave up on it. The pikmin will always teleport to him no matter if you tell them to desync, he can't throw without a pikmin, they just aren't worth the trouble.

Thats why I'm just gonna port him over Snake and use the explosives to my advantage =/
I just had to get on to warn you of the consequences of using Olimar for anything.... Those friggin pikmin....
My BrawlEx Cosmetic template for people who are lazy!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203448
Supports up to 35 BrawlEx characters currently.

Quote from: frostymm on November 29, 2011, 09:57:17 PM
Oh for the love of god don't attempt Bomberman over Olimar. I had so much trouble with project bomberman over Olimar that I just gave up on it. The pikmin will always teleport to him no matter if you tell them to desync, he can't throw without a pikmin, they just aren't worth the trouble.

Thats why I'm just gonna port him over Snake and use the explosives to my advantage =/
I just had to get on to warn you of the consequences of using Olimar for anything.... Those friggin pikmin....

If this is the case, try and port Starwaffle's new model.  It looks phenomenal.

Lol don't worry, I already talked with Star about it. He said he's going to re-rig it to snakes bones but even if he doesn't I'll get around to it.
I'm just going to port the attacks I had gotten done on the Olimar version over and then go from there and give Bomberman a remote bomb down special like in 64. Not gonna be quite as stealthy as snakes.... Just gonna have to make that boom bigger =3
My BrawlEx Cosmetic template for people who are lazy!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203448
Supports up to 35 BrawlEx characters currently.

I see...

Well, Bomberman got only one article, a bomb (some like did Sdoom with V.Joe's N-B). So i think i'll do him over Luigi.
After i'm prety sure SonicBrawler or MarioDK or another guy will port him over another char. But i need to think more about this.

I still got :

Diddy Kong (MarioDK say no many articles), Jigglypuff, Pikachu, Ness, ZSS (MarioDK told me it's impossible to port on her), Bowser, Wario, Zelda.

After it's my decision cause i'm never play with them character. oh and, Pokémon? Charizard, Squirtle and Ivysaur?

Port Sonic character on them (Tails, Knuckles, Silver).

Thing with Bomberman though, is the fact that he does so much with just his bomb.  He can throw it, he can kick it, he can just drop it in place, he can charge it up for stronger versions (in some games like Bomberman 64 the Second Attack).  Basing it upon Luigi's fireball will restrict what you can do with it majorly.  The only thing you'd be able to do is make him throw a generic bomb straight forwards, in which case it's literally just a glorified fireball.

I may write out a "dream" moveset for Bomberman.  One that would only be possible once we are able to properly edit module and effect files so we can create new articles and graphics.