AGFan's Multi-PSA Thread - Good Bye People!

Started by AGFanProduction, November 15, 2011, 11:16:31 PM

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Ah, so he does! Thanks for clearing that up!
Quote from: br3compactorBy the way, I think every active hacker in this forum could use less distractions.
*Fixed URL*
My PSA Thread

Quote from: AGFanProduction on January 11, 2012, 09:45:41 PM
Remember guys, this is Melee Mewtwo not a personal Mewtwo, if it does 200 damage in Melee with a sick knockback in Up-smash for example. I will try to recreate it as close as posible in this hack, safe or not doesn't matter, if it is un-safe in Melee, so it will be unsafe in Brawl too.

Brawl hacking activity is low for me, because of life stuff, no need to explain more. But I do also appreciate your comments and/or opinions about the project while I'm not here :)

Oh and also, the landing N-Air HAS a hit box, really powerful if used well, the only problem with it is the timer in PSA, I'll sure to fix this next time I edit the .pac PSA file.
Hm... Fair enough.

But I do hope there's at least a version with a normal functioning air dodge. (No animation change, I LOVE the disappearing animation, I just want it to not cancel his jump.)

But I am glad there was a hit box on the landing animation for neutral air, that should make it much more useful as an approach.

talking about the air dodge I forgot to mention that the last time I tested Mewtwo in normal Brawl, I finally noticed the problem with the airdodge, seems like has some kind of momentum on him, which he didn't have in Melee.
I have to say that it is really annoying seen it that way, now I fully understand your problem that you always reported to me, when I edit the PSA I'll take a detailed look at it and possibly edit or remove certain stuff. I didn't did that before cuz I didn't understanded the issue, now I got it clear.
*Permission to use Mewtwo PSA hack is granted, only if I'm collaborated in the Brawl Vault Download, otherwise, no permission is given and if is already used, remove download from vault, unless you collaborate me*

AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0




Quote from: AGFanProduction on January 12, 2012, 04:45:30 AMtalking about the air dodge I forgot to mention that the last time I tested Mewtwo in normal Brawl, I finally noticed the problem with the airdodge, seems like has some kind of momentum on him, which he didn't have in Melee. I have to say that it is really annoying seen it that way, now I fully understand your problem that you always reported to me, when I edit the PSA I'll take a detailed look at it and possibly edit or remove certain stuff. I didn't did that before cuz I didn't understanded the issue, now I got it clear.
I took a look at the Air-dodge a while ago and I saw that there was a character momentum command in the Other tab. If you remove that command, I predict a 95% chance that the dodge will return to normal.
I don't take requests.

My PSA Thread
[move][/move]

January 12, 2012, 07:46:19 AM #604 Last Edit: January 12, 2012, 08:47:03 AM by _Data_Drain_
Quote from: AGFanProduction on January 12, 2012, 04:45:30 AM
talking about the air dodge I forgot to mention that the last time I tested Mewtwo in normal Brawl, I finally noticed the problem with the airdodge, seems like has some kind of momentum on him, which he didn't have in Melee.
I have to say that it is really annoying seen it that way, now I fully understand your problem that you always reported to me, when I edit the PSA I'll take a detailed look at it and possibly edit or remove certain stuff. I didn't did that before cuz I didn't understanded the issue, now I got it clear.
Ah, good to hear, as I said, after that and a few other changes. He should be ready for a V2 release. This would be the best time to get feedback.

Quote from: QueenJigglypuff on January 12, 2012, 05:45:52 AM
I took a look at the Air-dodge a while ago and I saw that there was a character momentum command in the Other tab. If you remove that command, I predict a 95% chance that the dodge will return to normal.
Oh? Interesting... Lets hope this works, so that would be two problems down.

Edit: Okay, I tested out what KJP said... And it...

...

Worked like a charm! His air dodge is normal now!

Now then... Since I have insomnia, I figured I might as well do something... Somewhat productive. I took a picture of some hit boxes.

Sorry but you are not allowed to view spoiler contents.

AGFan. If you like, since you're busy atm, maybe I could make the PSA fixes mentioned by Data. You can send me the most recent files and I'll fix up things that need fixing, then I'll send both you and Data the updated files and I'll explain what I did to fix it. Since I have a lot of free time, I wouldn't mind.
I don't take requests.

My PSA Thread
[move][/move]

Data, the problem with the tail is that it has lucario's tail bones, which are way shorter than Mewtwo's so for the really top of the tail I used bone 37 maybe that's why there is on hitbox in the middle of it, the only way to fix this is to make shorter the bone 37, but it wouldn't hit that right in the top of his tail like it does in Melee :/

QJP: I would but I don't have my PC at hand now :/
*Permission to use Mewtwo PSA hack is granted, only if I'm collaborated in the Brawl Vault Download, otherwise, no permission is given and if is already used, remove download from vault, unless you collaborate me*

AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0




Quote from: AGFanProduction on January 12, 2012, 08:17:41 PM
Data, the problem with the tail is that it has lucario's tail bones, which are way shorter than Mewtwo's so for the really top of the tail I used bone 37 maybe that's why there is on hitbox in the middle of it, the only way to fix this is to make shorter the bone 37, but it wouldn't hit that right in the top of his tail like it does in Melee :/

QJP: I would but I don't have my PC at hand now :/
Want me to hand over the files I have to KJP-- I mean QJP?

Quote from: _Data_Drain_ on January 12, 2012, 08:31:46 PM
Want me to hand over the files I have to KJP-- I mean QJP?

Well guys thanks for your support on the Project Mewtwo :)
I'm surely going to credit you all in the BV Alpha download and in the Project Mewtwo itself :)
Also I have free time today, I'll be possibly re-touching certain animations in the Motion I'll work some stuff in PSA too (like to fix Air-Shadow ball, I want to do this :P )
Then I'm going to PM you the files KJP :)
*Permission to use Mewtwo PSA hack is granted, only if I'm collaborated in the Brawl Vault Download, otherwise, no permission is given and if is already used, remove download from vault, unless you collaborate me*

AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0




Quote from: AGFanProduction on January 14, 2012, 02:34:28 PM
Well guys thanks for your support on the Project Mewtwo :)
I'm surely going to credit you all in the BV Alpha download and in the Project Mewtwo itself :)
Also I have free time today, I'll be possibly re-touching certain animations in the Motion I'll work some stuff in PSA too (like to fix Air-Shadow ball, I want to do this :P )
Then I'm going to PM you the files KJP :)
Actually...

You might want the other way around done.

KJP fixed up somethings as well, PM him, and have him give you the files... Or I could give them to you, either way, he made quite a number of fixes.

Quote from: _Data_Drain_ on January 14, 2012, 03:02:38 PM
Actually...

You might want the other way around done.

KJP fixed up somethings as well, PM him, and have him give you the files... Or I could give them to you, either way, he made quite a number of fixes.


So.. Which changes were made exactly on Mewtwo?
*Permission to use Mewtwo PSA hack is granted, only if I'm collaborated in the Brawl Vault Download, otherwise, no permission is given and if is already used, remove download from vault, unless you collaborate me*

AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0




Quote from: AGFanProduction on January 14, 2012, 03:04:42 PM
So.. Which changes were made exactly on Mewtwo?
Okay, there was.

The air dodge fix, hit box fixes. He fixed all those hit boxes I mentioned.

Down B's range was fixed.

He's Melee sized now, this is in PSA though, so no animations were altered.

I fixed up air Shadow Ball, but it needs a better animation, just remember, the air startup animation needs to be 17 frames.

Also, there was a glitch I discovered that got fixed... Did you know, on Delfino Plaza, if Mewtwo grabbed the ledge on the main platform, and you pressed R... Alright, he'd do the animation like normal, but fall through the floor... KJP fixed this.


Hang on, I'll give you the files.

Quote from: _Data_Drain_ on January 14, 2012, 03:09:24 PM
Okay, there was.

The air dodge fix, hit box fixes. He fixed all those hit boxes I mentioned.

Down B's range was fixed.

He's Melee sized now, this is in PSA though, so no animations were altered.

I fixed up air Shadow Ball, but it needs a better animation, just remember, the air startup animation needs to be 17 frames.

Also, there was a glitch I discovered that got fixed... Did you know, on Delfino Plaza, if Mewtwo grabbed the ledge on the main platform, and you pressed R... Alright, he'd do the animation like normal, but fall through the floor... KJP fixed this.


Hang on, I'll give you the files.


Sounds good, but Melee sized? Hope it isn't like KJP's Mewtwo cuz in my opinion (seen melee side to side) it is not Melee sized x/
I'm going to boot my PC and Wii, and check it out...
Also I ALREADY said that the AIR shadow ball animation has been not made yet .... But yeah thanks I know that ;P
*Permission to use Mewtwo PSA hack is granted, only if I'm collaborated in the Brawl Vault Download, otherwise, no permission is given and if is already used, remove download from vault, unless you collaborate me*

AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0




Quote from: AGFanProduction on January 14, 2012, 04:24:03 PM


Sounds good, but Melee sized? Hope it isn't like KJP's Mewtwo cuz in my opinion (seen melee side to side) it is not Melee sized x/
I'm going to boot my PC and Wii, and check it out...
Also I ALREADY said that the AIR shadow ball animation has been not made yet .... But yeah thanks I know that ;P
Nah, don't worry, it's not as big as KJP's version of Mewtwo, he's a little taller, but not by a whole lot.

January 14, 2012, 05:10:56 PM #614 Last Edit: January 14, 2012, 05:17:52 PM by AGFanProduction
Quote from: _Data_Drain_ on January 14, 2012, 04:46:09 PM
Nah, don't worry, it's not as big as KJP's version of Mewtwo, he's a little taller, but not by a whole lot.

I tested it out, and ... I feel it the same x0
good to know that some progress has been made on it while I was not here, I'll do some changes on the motion today at night (Air-Ball is my priority)
also Data I don't know what do you think about this but, I might have to disable or model edit the HaveN bones again, because if you haven't noticed, with the current Mewtwo updates, the floating items function doesn't work, that is because I enabled them a while ago.

so, I don't know what do you recommend me to do in this case?
I don't want and I'm not going to edit the HaveN bones on all the animations to match the floating stuff manually, why? because it can be done automatically by just changing the size or disabling such bones, but I would like to know your opinion too..?
*Permission to use Mewtwo PSA hack is granted, only if I'm collaborated in the Brawl Vault Download, otherwise, no permission is given and if is already used, remove download from vault, unless you collaborate me*

AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0