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Author Topic: Snoopy's Stuff -8-14- Villager Update, plus a Female Villager  (Read 108226 times)
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Carnage
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    « Reply #360 on: January 16, 2013, 02:20:17 AM »


    Cool. Good to hear. Not that there is anything wrong with the PSA, it looked great on a few videos I saw, I'm just so used to Charizard's original moveset.
    yeah ridley psa is one slot with all charizard movesets you can use any charizard model as long a you add some extra bones to put them over CF or ZSS so ridley has been 1 slot all along i always prefer one slot model myself i dont like when a psa only works with 1 model
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    Snoopy
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    « Reply #361 on: February 15, 2013, 03:41:22 PM »


    finally stopped being lazy about it and finished MetaRidley.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31046

    i barely got him under the file size limit, so i couldn't include some of the extra stuff like the Masks that he should have.  i got the shines for the metal in, so it's not like there's nothing there.  also, no blinking, but that's really because you can hardly see the eyes anyways.  also, i used the boneset i made for Ridley, so MetaRidley should work perfectly fine with Carnage's Ridley SPA.
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    « Reply #362 on: February 15, 2013, 04:05:11 PM »


    instant download xD
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    Don Jon Bravo
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    « Reply #363 on: February 15, 2013, 04:48:57 PM »


    Metal Ridley,

    I came...
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    Snoopy
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    « Reply #364 on: March 22, 2013, 09:16:01 PM »


    so this is what came of my spring break last week.  enjoy.



    Isaac
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31495

    Saki
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31496

    they have the usual, except i couldn't make the pupil movement look good, so i left it out.  also, Isaac does have his scarf, and it's there when he's in metal, but i just can't make it always show.  so yeah, if someone does fix it, pm it to me and i'll update the link.  also also, no bone edits were made in either of them, so they should both be wifi safe.
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    Snoopy
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    « Reply #365 on: April 09, 2013, 12:17:51 AM »


    go get him.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31702

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    Gamma Ridley
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    « Reply #366 on: April 09, 2013, 12:19:39 AM »


    Ooooh, me knackers
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    Syeo
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    « Reply #367 on: April 09, 2013, 09:43:07 AM »


    Is it possible to give characters different colors when they use metal boxes? I just imagined Mumbo Jumbo using a metal box and transforms into Mingy Jongo.

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    Kage Ryu
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    « Reply #368 on: April 09, 2013, 12:48:31 PM »


    Is it possible to give characters different colors when they use metal boxes? I just imagined Mumbo Jumbo using a metal box and transforms into Mingy Jongo.

    I believe so, if you just have extra textures on hand and assign those to the metal materials instead of the metal00 texture call outs. What I did with my Chibi Ryu import is use the same materials and shaders for the outlines and glasses for the metal counterparts of those materials, so that he still has a white outline after grabbing a metal box.
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    Snoopy
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    « Reply #369 on: April 09, 2013, 11:25:27 PM »


    yeah, the only way i know how to edit Metal textures would end up changing every character's Metal texture, so Mingy Jongo would have to just be a recolor.  which i could always add the shine too...


    anyways, i was looking into it, and it turns out that the Jinjos are almost identical to Mumbo, just without all the extra stuff.  well, and a head.



    so yeah.  just need to figure out what to do for a stick, make the other colors, and call him good.

    and yes, i'm going to be making Gruntilda next.  i'm just in a BK kind of mood for some reason.


    Ooooh, me knackers


    still so weird that's what he actually says...
    « Last Edit: April 09, 2013, 11:28:14 PM by Snoopy » Logged


    Syeo
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    « Reply #370 on: April 10, 2013, 01:25:22 AM »


    so yeah.  just need to figure out what to do for a stick, make the other colors, and call him good.


    In Banjo-Tooie, Jinjos use a small bird thingie to shoot other players in Multiplayer mode. The bird is like a pistol.


    Another possibility is the Ice Key, which can be seen in BK and is collectable in BT.


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    Kage Ryu
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    « Reply #371 on: April 10, 2013, 01:29:48 AM »


    I would kinda like to see Grunty on Triple D for the lulz. Wielding her mighty broom. And puffing up like a bloated cow. And dash-attack tripping.
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    Segtendo
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    « Reply #372 on: April 10, 2013, 09:51:56 AM »


    Snoopy! You should make a Grunty too. Her regular form and her skeleton form Im srs here
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    « Reply #373 on: April 10, 2013, 10:32:13 AM »


    I would kinda like to see Grunty on Triple D for the lulz. Wielding her mighty broom. And puffing up like a bloated cow. And dash-attack tripping.

    which was my thoughts exactly.  she's fat, he's fat, it'll work.

    Snoopy! You should make a Grunty too. Her regular form and her skeleton form Im srs here

    oh i will.  the skeleton form will take some extra work, but could be cool.
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    StupidMarioFan1
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    « Reply #374 on: April 10, 2013, 03:02:13 PM »


    Is it possible to give characters different colors when they use metal boxes? I just imagined Mumbo Jumbo using a metal box and transforms into Mingy Jongo.



    Yes, like what Kage Ryu said.
    Say for example you want the body of some import to use a different texture, and that polygon uses Body as the material name. All you have to do is make another material, choose the other body texture, and name it Body_ExtMtl, and poof the body will change textures when it has a metal. If you want a different texture for the metal, and still want it to be normalized, like say make a SSB or a SSBM import use their respective metal texture, you just change the name of metal00 to whatever you want. This is how I and KTH made some imports use a different metal texture than the rest of the characters. Grin
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