TABUU / FREDRIK PSA house. Magolor - Current WIP

Started by Tabuu Forte Akugun, December 06, 2011, 01:44:06 AM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

Quote from: Nebulon on August 25, 2014, 02:18:27 AM
Of course :) I've beaten every Metroid game (and 456 other games to be precise). I'm a game encyclopedia. I can help you cook up some moves. :)

But let me ask you this:

Is he going to be in the air constantly like the Ganon PSA? (I can send it to you if you don't know what I'm talking about... it's called Ganon 43% or something).

Or is he going to be several feet off the ground at all times, requiring the opponent to jump to hit him?

Or is he going to be grounded? I've got a few moves in mind so let me know what you're doing. I've always wanted playable bosses so this sounds great :)

Also... I'm not sure if this is how you want to do it BUT if you don't want them to be KOable, is there a way to make it so that once they've recieved... 300% damage or something the character will have a death animation and then phase through objects into the "KO" zone? That way it's like having a Stamina match without the stamina. I believe KJP's T-Rex followed similar rules...

Oh, no, he's going to be like Tabuu, a boss within the rules of playable characters. He'll float, yes, but reasonably.

Quote from: Tabuu Forte Akugun on August 25, 2014, 02:21:33 AM
Oh, no, he's going to be like Tabuu, a boss within the rules of playable characters. He'll float, yes, but reasonably.

Gotcha.

How are you going to map the special moves? Then I'll know what'll be left over for "A" moves.
Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

Quote from: Nebulon on August 25, 2014, 02:23:42 AM
Gotcha.

How are you going to map the special moves? Then I'll know what'll be left over for "A" moves.

Well, the attack where he flies up and stomps the ground will be the Down B. The attack where he scratches the ground with his tail will be either Dash or Side B. The famous "coming in from the background" will be the FS. N-B will be a fire ball. Okay, there are some moves I like in the Crusade moveset, but the intention is not to copy it. ^^;

Quote from: Tabuu Forte Akugun on August 25, 2014, 02:36:47 AM
Well, the attack where he flies up and stomps the ground will be the Down B. The attack where he scratches the ground with his tail will be either Dash or Side B. The famous "coming in from the background" will be the FS. N-B will be a fire ball. Okay, there are some moves I like in the Crusade moveset, but the intention is not to copy it. ^^;

Well in most games featuring Ridley, his attacks range from projectiles to a lot of Tail swipes.

In the earlier games his Tail was the only part of him that really attacked you (Except Mecha Ridley in Zero Mission's end game... oh yeah spoilers...). In keeping with that feel, I suggest that his aerial moves use the tails.

If you gave him low gravity he could stay in the air and use the attacks the old bosses had.

I suggest the following for this idea:

Aerial attacks:

Forward A: Ridley whips the tail from behiind him, to underneath him, to in front of him. The area of hit would be underneath and in front of him. Hit boxes underneath would send players downward. Hit boxes in front would send players just above him to allow him to attempt and aerial combo with the other aerial moves (Say you hit them up just in the line of Ridley's mouth to be hit with a fire ball, or if they go too high you can use one of your jumps to use another aerial move(s)). Due to the ease of use with the attack, it would have so-so damage (maybe a sweetspot of damage at the very tip of his tail) but wouldn't have too much knock back. This attack is a "set up" move while also acting as protection from underneath him. Players need to work around this move, as you would with the actual boss. This is also done because if you give him low gravity, pressing down should allow you to descend. So rather than have a swipe for down A and Forward A, I basically combined the expected attacks into one.

Down A: Ridley has slammed downward before. As basic as it is to have an attack like this, it suits him, and it is actually used in the Metroid games. So pressing down in the air will cause the low gravity to become higher and that'll make him descend. Pressing down A will cause a sudden slam to the ground.

Up A: Upwards chomp. Ridley has attempted to bite Samus before, and it's no surprise considering how big his mouth is. It extends outward farther than his arms can in most incarnations, so it's only natural to have some mouth moves. He is animalistic afterall. He's going to use what his body allows him to, and with a head of that size, I'd say it makes sense. If you don't like that though, then perhaps an upward swipe with his arm, like Wolf? Or an aerial summer-salt with the tail being swung around like a flail during the maneuver?

Neutral A: I believe this one NEEDS to be a swipe with the arm. Ridley pivots his body and swings it forward, like Wolf's sort of, except slower and with a wider attack range. Ridley has used his arms IN THE AIR in the 3D games to grab Samus and swat at her, so it goes with what is known to occur. You could even make it kind of like Mario's where it sends players downwards. Then follow up with a down A to smash them into the ground.

Back A: Have Ridley flap his wings once forward, forcing him backwards. Think of a back slam. It wouldn't have the KO power of most back kicks, but the hitbox would be long, as his body is big. The sweetspot should be on the pointeist part of his back, as his size makes it difficult to coordinate that sweetspot. This one spot should have the normal back kick KO knockback.

If you decide not to use the low gravity, most of the moves still work well in theory.

As for the ground moves... will he be floating as he is during the fight, or are you going to make him stand? If so is he bipedal or quadrupedal? In almost all incarnations, he's quadrupedal.
Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822


Quote from: Tabuu Forte Akugun on August 25, 2014, 03:13:40 AM
Yeah! Those sound quite good.

And he'll be quadrupedal when on ground.

Of the up A aerials I like the summersalt tail-flai the best.

For the ground:

Metroid Prime games had Ridley grounded several times. While grounded his attacks were sort of limited to his mouth. In keeping with the feel, I suggest you use the mouth. The mouth is also up front so it makes sense for Ridley to WANT to use his mouth.

Smashes:

Forward A: A chomp. With his long mouth, I suggest two things to make it stand out:

1. The closer the player is, the more hits they'll recieve from the mouth. Say if the player is close enough to Ridley that they would be at the apex of his jaw hinge: > (all the way inside). There'd be a hit there, as well as in the middle, and the tip. So the closer a player is, the more devastating it would be. Getting off the two hits should be relatively normal during play adding up to... let's say 20 damage. If you get the deepest hit, you'd start off with 12 and thus you'd get 32. If you want the attack to be more fair (I'm not sure how fair you want since it's a boss) then you can lower the damage, up the KO potential, and make it a bit faster. The other part to this move that I thought would really display his vicious behavior would be if while charging the move, it added fire damage to the move. A fully charged forward smash would have him extend his neck farther for the bite AND have a flame effect. Just some flare really.

Forward tilt: Peck. Ridley does a quick pick with the tip of his mouth. It's got good range BUT isn't so strong. It's used to get someone into a corner or to just keep opponents away from your large body, which you'll want. Bowser gets torn up by small characters, but if he had more ranged physical moves he'd be better. Ridley CAN since his neck is sort of coiled and his mouth is big. It's quick and can get players off of you. Perfect for keeping distance. The closer they are, the more likely they'll get hit wit ha sweetspot that pushes them back further. Big characters in Brawl NEED moves like this since navigating a character to a bigger one is typically easy.

Up Smash: A two-parter: Ridley steps forward scraping his snout into the ground, flinging and opponent into the air. Much like Link's forward smash you can take advantage of an opponent with lower percentage and get off of a second hit. If you press A again Ridley will clap his wings together like Donkey Kong's up smash for serious damage. At higher percentages, opponents would be too high for the "clap" to work. So it'd be up to Ridley to utilize his up special, or just depend on the up smash for KO poetintial.

Up tilt: I'm kind of stumped on this... so I'm going to say a wing swipe... kind of like Charizard's up tilt except better range. Sweetspot on the wing's "thumb" or the spike.

Down Smash: Ridley flaps his wings downward which can both push people back at further distances, and actually damage people if they're close enough. As a huge target, his moves need to all have the keep away poetintial. This move would be another good move for getting Ridley out of a bind, AND keeping opponents away with the "push" effect, like F.L.U.D.D. (Mario's water backpack).

Down Tilt: ... Bowset like swipe with arms... that's all I could think of really. Unless you want him to swing his head downward or peck/nibble downards...

Neutal A combo: he swipes with his arms, left, then while slowly standing more upright right, and then finally slamming the underside of his head downward into the opponent. 3 hits in total. This one sounds basic because it's another stumper...


Down Smash:
Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

Moveset for Ridley, don't mind if I do. *grabs planned moveset* This would be longer, but I took out the spiel about the special moves.

Sorry but you are not allowed to view spoiler contents.

Ok... so I set up Ridley and lo and behold, now he won't load up at all. He freezes with the famous beep when selecting a stage. So for now it looks like I'll have to find another ExCharacter to port him over, because Pit doesn't work.

In the mean time, I suppose I'll go back to K. Rool. :)

Quote from: Tabuu Forte Akugun on August 25, 2014, 03:13:40 AM
Yeah! Those sound quite good.

And he'll be quadrupedal when on ground.

Yay! Finally :D
You Never Know!

Quote from: zutox on August 25, 2014, 09:13:21 PM
Yay! Finally :D

That's for Ridley, not the Alien. :P

Anyway, I still haven't found the cause of his freezing when set up as a BrawlEx clone. So K. Rool it is, and I'll be rigging Lip myself.

Maybe this will fire your motivation for K Rool.
Sorry but you are not allowed to view spoiler contents.
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

August 26, 2014, 11:45:10 PM #2036 Last Edit: August 26, 2014, 11:46:56 PM by Tabuu Forte Akugun
Quote from: StupidMarioFan1 on August 26, 2014, 10:35:35 PM
Maybe this will fire your motivation for K Rool.
Sorry but you are not allowed to view spoiler contents.


Yes, please rig him for me.

Here is why I'm asking you: I'm currently busy with the a rig of my own. Well, only partially my own. XD

Introducing...

Sorry but you are not allowed to view spoiler contents.


And same model/boneset.

That's... the most amazing thing I've seen on this site... he's my favorite K Rool.

:happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy:
Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

Quote from: Tabuu Forte Akugun on August 26, 2014, 11:45:10 PM
Yes, please rig him for me.

Here is why I'm asking you: I'm currently busy with the a rig of my own. Well, only partially my own. XD

Introducing...

Sorry but you are not allowed to view spoiler contents.


And same model/boneset.
Was not expecting that majestic kremling when I opened the spoiler. Anyways, um...forgot that I don't have the alpha on this computer and the Dropbox link is down due to too much traffic......yah...don't have the model to actually import over. :P
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

Wow. I just double checked that my link is down. Damn, I swear, they're getting as [censored]ing bad as Mediafire. :P

Anyway, I'll probably keep animating K. Rool for a bit before continuing his Kaptain rig.