TABUU / FREDRIK PSA house. Magolor - Current WIP

Started by Tabuu Forte Akugun, December 06, 2011, 01:44:06 AM

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Okay. Hi everyone. My apologies for necroposting, but with Tabuu finally out and finished, I thought I'd revive this thread and assure everyone that I'm no longer quitting, nor will Tabuu be my last PSA.

Check OP for plans, and plus I'll leave you with this, since I was completely ignored in the WIP PSA thread...

It's cold in here. :srs:

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That metal...either it's me or it looks different than Brawl's.
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March 25, 2013, 06:20:43 PM #332 Last Edit: March 25, 2013, 07:08:39 PM by Tabuu Forte Akugun
Quote from: Chaos_Knight on March 25, 2013, 06:18:44 PM
That metal...either it's me or it looks different than Brawl's.

Yeah, it's the Melee metal texture hack. Okay, now back to work. I'll update this post later with more stuff.

And also, would anyone like to be King Cold's beta tester? I mean, it's fine that I can test him, but I love the character and may be biased. I want to make sure... he's good and balanced, you know?

EDIT: Okay, so I have very slight updates for both Cold and Naz.

King Cold's ladder animations are pretty much done (oh, btw, you can expect better quality animations from me for King Cold, since I've learned a lot since I started), and Nazrin now has Metal textures and recolors that I whipped up myself.

I'll showcase this later.

But for the moment, I want your opinion on something.

I did my first, real texture hack recently over Cold, and I want to know if A) you like it and B) should it be one of his "official" costumes or an extra?

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I really like it! :D Good thing I included the codes, huh?

What needs polishing? I can always update the download.

Dang Tabuu, that's impressive; i remember this project from way back in the day "when hex was new to most of us" and when clare had the Sword crotch problem

that's amazing, this inspires me to get back to work on Clare, i just need to get more ram to finish the model =/

i congratulate you Tabuu on a job very well done.
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Quote from: Ultraxwing on March 25, 2013, 07:50:19 PM
Damn Tabuu, that's impressive; i remember this project from way back in the day "when hex was new to most of us" and when clare had the Sword crotch problem

that's amazing, this inspires me to get back to work on Clare, i just need to get more ram to finish the model =/

i congratulate you Tabuu on a job very well done.

Thank you so much, I really appreciate it. ;D And yeah, Clare was awesome, I was wondering what happened to her. ;D My Diddy slot is still open if you decide to continue her.

Anywhoo...

Have some Ladders and Recolors!

Cold Ladder anims:
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Nazrin metals and recolors:
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how strange, nazrin looks too poly.. are you sure you didnt do anything to the shader I set to the default naz?

Quote from: Tabuu Forte Akugun on March 25, 2013, 07:19:38 PM
I really like it! :D Good thing I included the codes, huh?

What needs polishing? I can always update the download.
Well, some of the GFX seem to stay with Tabuu. Mainly the down B. It stays on his head for a bit.

Feels like some move's hit boxes are a little unreliable. Or even don't have enough reward for landing. Like up smash... Which honestly feels more like a forward smash. Yes, it has decent range. But it's slow, and you HAVE to hit with the tip of the chain. And if you hit with the first hit. The foe can still get out before the second one hits.

While a tough to land, but high reward move isn't a bad thing. I feel Tabuu might actually have too many like that. Which results in often using only the safe moves. Like forward tilt. Side B. Down B air. the Dash attack. Side B air in some cases. And a few others.

However, down smash, up smash, some of his aerials, and a few others are very VERY hard to hit with. The up and down smash because the foe can get away from them. Even if the first hit actually got them.

Neutral B ground is pretty deceptive. Since it looks like it's a projectile. However only hits the foe if they're right next to him. Down B ground has a very odd hit box.


This also might just be me. But I would like a trimmed down version at some point. With 4 specials only.

I think the ones that would make decent ground/air specials are... Neutral B air. Side B ground, or air. Down B air. And up B air.


Now then, not all of this is gonna be constructive criticism.

I LOVE the first victory pose I showed in that video. It just has a LOT of impact to it. The sound, the lighting, and him disappearing at the end all seem very nice.

Side tilt seems like an alright move. Since it can still be punished, due to his size.

The sound effects seem well chosen for each move.

The animations for the most part seem pretty nice. There are a few that feel off. But otherwise pretty nice.


And now for an interesting note... Tabuu has a minor DACUS. It doesn't go much further then a running up smash. But the option is indeed there.


Anyway, I might have missed something... But eh, I'm a bit tired. I might be forgetting something. Overall though. I really do see a LOT of potential in this.

Quote from: Kyouma on March 25, 2013, 08:21:00 PM
how strange, nazrin looks too poly.. are you sure you didnt do anything to the shader I set to the default naz?

Nope, I didn't touch it at all. D: Weird.

And...

Quote from: _Data_Drain_ on March 25, 2013, 08:21:44 PM
Well, some of the GFX seem to stay with Tabuu. Mainly the down B. It stays on his head for a bit.

Feels like some move's hit boxes are a little unreliable. Or even don't have enough reward for landing. Like up smash... Which honestly feels more like a forward smash. Yes, it has decent range. But it's slow, and you HAVE to hit with the tip of the chain. And if you hit with the first hit. The foe can still get out before the second one hits.

While a tough to land, but high reward move isn't a bad thing. I feel Tabuu might actually have too many like that. Which results in often using only the safe moves. Like forward tilt. Side B. Down B air. the Dash attack. Side B air in some cases. And a few others.

However, down smash, up smash, some of his aerials, and a few others are very VERY hard to hit with. The up and down smash because the foe can get away from them. Even if the first hit actually got them.

Neutral B ground is pretty deceptive. Since it looks like it's a projectile. However only hits the foe if they're right next to him. Down B ground has a very odd hit box.


This also might just be me. But I would like a trimmed down version at some point. With 4 specials only.

I think the ones that would make decent ground/air specials are... Neutral B air. Side B ground, or air. Down B air. And up B air.


Now then, not all of this is gonna be constructive criticism.

I LOVE the first victory pose I showed in that video. It just has a LOT of impact to it. The sound, the lighting, and him disappearing at the end all seem very nice.

Side tilt seems like an alright move. Since it can still be punished, due to his size.

The sound effects seem well chosen for each move.

The animations for the most part seem pretty nice. There are a few that feel off. But otherwise pretty nice.


And now for an interesting note... Tabuu has a minor DACUS. It doesn't go much further then a running up smash. But the option is indeed there.


Anyway, I might have missed something... But eh, I'm a bit tired. I might be forgetting something. Overall though. I really do see a LOT of potential in this.


Nothing I can do about the Down B GFX, sadly. Even boss Tabuu has that glitch. :(

Okay, so when I feel like it, you're gonna get that trimmed down version. I was just in a hurry to release him.

What the hell is a DACUS? ;O

A DACUS is an advanced technique where you do a sliding up smash. Look it up on Youtube. It's most famous because of Snake.

It's easiest to do on a GC controller.

I swear that wasn't intentional. D: Must make it even harder to use, huh?

Anyway, I'm gonna get back to work. Ciao for now.



No what I mean is is it for the Psa itself or the other stuff?