Excellent!
I wanted to base Ramona off Scott Pilgrim, changing most (If not all) A attacks and possibly changing all the specials or not.
Can you write down a moveset to see what I can get out of it?
Certainly! I'll get to work on something preliminary.
EDIT: Here's a quick mock-up I just put together. It's a bit of a rough draft, so any criticism is welcome, appreciated, and expected.
RAMONA FLOWERS MOVESET IDEAS:
Note: Obviously not all the different kinds of attacks are included here. Anything that’s not specified here is the same as Scott’s corresponding attack, with edited damage/knockback if you want Ramona to have a different feel/playstyle than Scott. (i.e, more damage/less speed, etc.)
AAA Jab: Same as Scott’s, although ends with a high kick that knocks the opponent to the ground. Can be used as a meteor smash if it hits an opponent in the air.
Dash Attack: Ramona swings her hammer out in front of her and lets the momentum drag her for a few feet.
Forward Smash: She brings her hammer around in front of her in a horizontal half-circle, like swinging a baseball bat.
Down Smash: Ramona shoves her hammer down facing the camera, like she was churning butter or something similar, sending out mini-shockwaves to both sides.
Down Tilt: Punches in front of her, then kicks in back.
Forward Aerial: Swings a gray Baseball Bat in front of her twice.
Neutral/Side/Down Special: Ramona goes into a spin, swishing her Subspace Bag in front of her. Similar to Ice Climber’s Side Special.
Side/Neutral/Down Special: Similar to the dash attack, except taken to the extreme. A large hammer swing, followed by the momentum carrying her a distance very fast. Similar to Scott’s Side B, but slower, does more damage, and carries her slightly up in a low parabola.
Up Special: Identical to Scott’s, but with hammer instead of guitar. Long tap is still identical to Mario’s.
Down/Neutral/Side Special: Ramona holds her subspace bag in front of her, and an effect similar to Wario’s Chomp takes place.
Final Smash: The screen darkens and Ramona walks into a hole in the background, like she had just walked through a door in Subspace Emissary. A few seconds later (similar timing to Galaxia Darkness), she appears near an opponent, in midair, and enters a huge hammer spin attack similar to the attack that a Greap (the SE enemy with scythes for arms and a red button head) performs when it jumps, but with a hammer. When the attack ends, she teleports back to the point where she initiated the attack.
MORE NOTES: The hyphens I used for the special names indictaed that I wasn't sure which attack should correspond with which button input. They're in the order of my preference from most to least, but the final decision is up to you.