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Author Topic: WIP Workshop  (Read 5481864 times)
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Anivernage
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    « Reply #10905 on: July 04, 2013, 04:49:55 PM »


    Im wondering how can i get an cell shading like the wiiu one <.<
    Anyone knows how to get him hd cell shading?
    this is the closest i could.

    After




    Before


    Wii u


    Also the not so golden climber




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    « Reply #10906 on: July 04, 2013, 04:52:06 PM »


    Im wondering how can i get an cell shading like the wiiu one <.<
    Anyone knows how to get him hd cell shading?
    this is the closest i could.

    After




    Before


    Wii u


    Also the not so golden climber




    I think BJ did show off something like that with his Yoko import.
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    « Reply #10907 on: July 04, 2013, 04:58:30 PM »


    Saddly the Cel-Shading and Rim effect don't use the same shading.
    So you need to find a solution. Ask at BJ.
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    « Reply #10908 on: July 05, 2013, 12:23:35 PM »


    @Posts about my spec map for Bowser:

    The goal of the spec map and texture edit I made for Bowser isn't about making him look similar to his SM64 incarnation, it's about making him more detailed in general, making his scaled skin actually shine scale by scale. Also wanted to make his hair and eyebrows shine, but those have been a bit uncooperative...

    Also started one for Meta-Knight...

    I'm starting to wonder if the problem has less to do with the opacity of the speculars themselves, and more ado with the opacity and overall size of the highlight texture.

    With Meta Knight, I'm just trying to generally increase the detail of his textures using specular maps showing texture more prominently on his cape, mask, pauldrons, gloves, boots, wings...basically everything.
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    « Reply #10909 on: July 05, 2013, 01:26:19 PM »


    lol It's just that the scales really remind me of SM64 bowser, also I have wondered if specs on a transparent texture would be any different...I guess it might be a bit harder to do.
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    « Reply #10910 on: July 05, 2013, 03:35:14 PM »



    this is my first ever model made of a copyrighted character!
    what do you think?
    i'm gonna make him over lucas. but i have plans:
    flame whip over his stick
    leaf shield over his PK absorb... thing
    Spark shock over PK thunder
    1 platform... thing over his entry
    Blizzard attack over PK freeze
    i wasn't trying to make him high poly, so don't criticize me about that
    (i also forgot the yellow thing on his buster beam)
    « Last Edit: July 05, 2013, 03:40:16 PM by Optimuskirby » Logged


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    « Reply #10911 on: July 05, 2013, 03:41:20 PM »


    this is my first ever model made of a copyrighted character!
    what do you think?
    i'm gonna make him over lucas. but i have plans:
    flame whip over his stick
    leaf shield over his PK absorb... thing
    Spark shock over PK thunder
    1 platform... thing over his entry
    Blizzard attack over PK freeze
    i wasn't trying to make him high poly, so don't criticize me about that
    (i also forgot the yellow thing on his buster beam)


    I have only but one question...

    Why?
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    « Reply #10912 on: July 05, 2013, 03:44:23 PM »


    why what? why make a model, when someone already did?! WHY DO ANYTHING!?
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    Tawa Hoda
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    « Reply #10913 on: July 05, 2013, 03:47:49 PM »


    why what? why make a model, when someone already did?! WHY DO ANYTHING!?

    Why so worked up over one word? All he said was why. Don't be so angry. :/
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    « Reply #10914 on: July 05, 2013, 03:48:52 PM »



    this is my first ever model made of a copyrighted character!
    what do you think?
    i'm gonna make him over lucas. but i have plans:
    flame whip over his stick
    leaf shield over his PK absorb... thing
    Spark shock over PK thunder
    1 platform... thing over his entry
    Blizzard attack over PK freeze
    i wasn't trying to make him high poly, so don't criticize me about that
    (i also forgot the yellow thing on his buster beam)


    Dude please don't do this Smiley
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    « Reply #10915 on: July 05, 2013, 03:50:55 PM »


    fine, i won't.
    « Last Edit: July 05, 2013, 03:52:13 PM by Optimuskirby » Logged


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    « Reply #10916 on: July 05, 2013, 04:00:17 PM »


    Why is he so blocky?
    Were you making it for Brawl or something else?
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    « Reply #10917 on: July 05, 2013, 04:02:01 PM »


    why so block, its one of my first models. but yes, i can see why its blocky, mainly his head.
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    « Reply #10918 on: July 05, 2013, 04:13:42 PM »


    it is not the texture it must see the texture can be used or recreate  but the form of the model and for your first model it is not bad at all just the head would have need to be more rounded the other parts are not so bad

    it is a lot of work to create model like to import or to create texture and i find it is easy to say don't import personnally i said with more work again some part like the head more rounded and some part and a work on the texture this megaman could be cool even if i am not a big fan of megaman i know good the game and anime





    « Last Edit: July 05, 2013, 04:33:41 PM by agent-s » Logged

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    « Reply #10919 on: July 05, 2013, 05:15:03 PM »


    Well it's not that bad... It's nice looking for a first despite it's blockyness.

    Don't drag the guy down guys.
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